14
To Save a Registration to a General Piston:
The
Main Window
function in the Console Controller
must be displayed (
See Section
A-2
). Select any memory number (MEM-1, MEM-2 ... MEM-4, etc.)
(see section A-3)
;
however, for this example use MEM-1. Next, select the desired stops you want General
Piston 1 to remember. Once the selected stops are lit, press and hold the
SET
piston,
then press and release General Piston 1. Finally, release the
SET
piston
.
General Piston
1 will now store in memory the selected stops you selected.
Note:
General Pistons are often set gradually from soft to loud with General 1 the softest
and General 12 the loudest.
5. Locking Capture Memories
All memories, except Memory 1, may be locked or unlocked individually to prevent
unintentional or unauthorized changes to that memory’s contents. Memory 1 remains
unlocked as a convenience to visiting or substitute organists (if applicable). The Console
Controller must display the
Main Window
function (
See Section A-2).
Select a capture
memory to lock. After registrations are stored to pistons, (
See Section A-4)
choose three
digits you can easily remember (e.g., 1-2-3, 2-1-5, etc.). General Piston numbers reflect
their respective digits listed on the piston. On the Console Controller
locate the
MEMORY
button. Press and hold the
MEMORY
button. Then, while holding
MEMORY
, press the General Pistons that will correspond to your three-digit code.
Release the
MEMORY
button and an "L" will appear next to the MEM number in the
display, indicating this memory is now locked.
As long as the memory remains locked, the piston registrations on that memory cannot be
changed. Other organists will still be able to use the locked registrations; however they
cannot be changed. Remember; choose an easy to remember three-digit code.
Note:
Each capture memory level lock code can be different!
6. Unlocking Memories Using Your Code
The
Main Window
function must be displayed (
See Section A-2)
. To unlock a memory,
select the capture memory to be unlocked. Remember, locked capture memories will
have an “L” behind the number. Once a desired capture memory is selected, press and
hold the
MEMORY
button in the Console Controller
. Then, while pressing
MEMORY
, enter the same three-digit code that was used to lock this memory (
See
Section A-5),
using General Pistons 1 through 5. Release the
MEMORY
button. If the
correct code was entered, the "L" will disappear, indicating that this memory is now
unlocked.
MEM: 2L
┌┐
└┘
MEM: 2
┌┐
└┘