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ADOBE DIRECTOR 11.0
User Guide
69
Note:
To open a window for editing the sprite’s cast member, double-click the thumbnail image.
3
Edit any of the following sprite settings in the Property inspector:
Lock
changes the sprite to a locked sprite so it can’t be changed. See
Locking and unlocking sprites
.
Editable
applies only to text sprites and lets you edit the selected text sprite on the Stage during playback.
See
Selecting and editing text on the Stage
.
Moveable
lets you position the selected sprite on the Stage during playback. For more information, see
Visually positioning sprites on the Stage
.
Trails
makes the selected sprite remain on the Stage, leaving a trail of images along its path as the movie
plays. If Trails is not selected, the selected sprite is erased from previous frames as the movie plays.
Flip Horizontal
and
Flip Vertical
reverse the sprite horizontally or vertically to form an inverted image.
See
Flipping sprites
.
The Name text box
lets you enter a name for the sprite. For more information, see
Naming sprites
.
Reg Point Horizontal (X)
and
Vertical (Y)
display the location of the registration point in pixels from the
upper-left corner of the Stage. See
Editing sprite properties with Lingo or JavaScript syntax
.
Left (L), Top (T), Right (R),
and
Bottom (B)
show the location of the edges of the sprite’s bounding rectangle.
Width (W)
and
Height (H)
show the size of the sprite’s bounding rectangle in pixels.
The Ink menu
displays the ink of the current sprite and lets you select a new ink color. See
Using sprite inks
.
Blend
determines the blend percentage of the selected sprites. See
Setting blends
.
Start Frame
and
End Frame
display the start and end frame numbers of the sprite. Enter new values to adjust
how long the sprite plays. See
Controlling the duration of a sprite on the stage
.
Rotation
rotates the sprite by the number of degrees you enter. See
Rotating and skewing sprites
.
Skew
slants the sprite by the number of degrees you enter. See
Rotating and skewing sprites
.
Forecolor
and
Backcolor
color boxes
determine the colors of the selected sprite. See
Changing the color of a
sprite
.
Restore All
reverts the height and width to that of the cast member.
Scale
opens the Scale Sprite dialog box, where you can resize the selected sprite. See
Resizing and scaling sprites
.
Displaying sprite properties in the Sprite toolbar
The Sprite toolbar displays a subset of the same information and text boxes found on the Sprite tab in the Property
inspector. Use either the Sprite toolbar or the Property inspector.
Show or hide the Sprite toolbar in the Score
•
While the Score is active, select View > Sprite Toolbar.
The Sprite Overlay displays important sprite properties directly on the Stage. You can open editors, inspectors, and
dialog boxes to change sprite properties by clicking the corresponding icons in the Sprite Overlay.
Display the Sprite Overlay when a sprite is selected
•
Select View > Sprite Overlay > Show Info.
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