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ADOBE DIRECTOR 11.0
User Guide
391
camera
Rotation
get
and
set
Independent
x
,
y
,
z
rotation transforms for the default
camera with values ranging from
Float_Min
to
Float_Max
.
vector
(0.0, 0.0,
0.0)
ambient
Color
get
and
set
Light applied to entire scene.
rgb(0,0,0)
bgColor
get
and
set
Background color in all views.
rgb(0,0,0)
directional
Color
get
and
set
Color of single “default” directional light.
rgb(255,
255,255)
directional
Preset
get
and
set
Absolute position of the single “default”
directional light:
#None
#TopLeft
#TopCenter
#TopRight
#MiddleLeft
#MiddleCenter
#MiddleRight
#BottomLeft
#BottomCenter
#BottomRight
#TopCenter
specularColor
get
and
set
Specular color of the first shader: the color of reflec-
tions from the shader.
rgb(255,
255,255)
reflectivity
get
and
set
Reflectivity of the first shader, with values from
0.0
to
100.0
.
0.0
diffuseColor
get
and
set
Diffuse color of the first shader: the shader’s overall
color.
rgb(255,
255,255)
textureType
get
and
set
Default texture type for world. Values are as follows:
#none
: no texture.
#default
: use original texture from Shader.
#member
: use image from specified cast member.
#default
texture
Member
get
and
set
Name of cast member to use as the source for the
default texture when
textureType
is set to
#member
.
No texture
percent
Streamed
get
Percentage of file that has been downloaded, with
values from
0
to
100
.
None
Property
Access
Description
Default
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