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ADOBE DIRECTOR 11.0
User Guide
304
1
Open the Cast window if it isn’t already open.
2
Click the 3D cast member you want to select.
3
Click the Property inspector button in the toolbar.
4
Click the 3D Model tab in the Property inspector.
The Property inspector should appear in Graphical view. If the Property inspector is in List view, click the List View
Mode icon to toggle the view to Graphical.
A.
List View Mode icon
The Property inspector’s 3D Model tab provides the following options:
•
The text boxes at the top of the tab show the initial position and orientation of the default camera. The default
(0, 0, 0) represents a vantage point looking up the
z
-axis through the middle of the screen. The values you enter in
these text boxes replace the displayed values and move the camera.
•
The Direct To Stage (DTS) option controls whether rendering occurs directly on the Stage (the default) or in the
Director offscreen buffer. The offscreen graphics buffer is where Director calculates which sprites are partly hidden
behind other sprites. When Direct To Stage is on, Director bypasses its offscreen buffer and saves time, increasing
playback speed. However, when Direct To Stage is on, you can’t use the inker modifier on 3D models or place other
sprites on top of the 3D sprite.
•
The Preload option controls how media that’s being downloaded to the user’s computer is displayed. The media
can be held back from display until it has been completely streamed into memory, or it can be displayed progressively
on the Stage as data becomes available.
•
The Play Animation option controls whether any existing animation, either bones or keyframe, is played or
ignored.
•
The Loop option controls whether the animation loops continuously or plays once and stops.
•
The Director Light area lets you select one of ten lighting positions to apply to a single directional light. You can
also adjust the color for the ambient light. (Directional light comes from a particular, recognizable direction; ambient
light is diffuse light that illuminates the entire scene.) Finally, you can adjust the background color of the scene.
•
The Shader Texture area lets you work with shaders and textures. A
shader
determines the method used to
render the surface of a mode. A
texture
is an image that is applied to the shader and drawn on the surface of the
model. All new models use the default shader until you apply a different shader. Using the Property inspector, you
can assign a texture to the default shader. You can also control the default shader’s specular (highlight) color, its
diffuse (overall) color, and its reflectivity. For more information, see
The 3D world
and
Working with Models and
Model Resources
.
A
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