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ADOBE DIRECTOR 11.0
User Guide
270
RealMedia Target
identifies a RealMedia sprite as the target for RealMedia behaviors that are attached to the
graphic, text, or field sprites for the playback controls. You must attach this behavior to a RealMedia sprite on the
Stage before you can use any of the other RealMedia behaviors. This behavior does not control the RealMedia sprite
by itself, but works with the other RealMedia behaviors to control the sprite.
RealMedia Control Button
lets a graphic sprite function as a control button for the RealMedia sprite with the
RealMedia Target behavior attached. Possible control button behaviors are Pause, Play, Stop, Small Forward, Small
Backward, Large Forward, Large Backward, Toggle Audio, Audio On, Audio Off, Toggle Video, Video On, and Video
Off.
RealMedia Slider Bar
lets a graphic sprite define the horizontal limits of travel for the RealMedia Slider Knob
behavior, which must be used with this behavior. The RealMedia Slider Bar behavior requires that a RealMedia sprite
(with the RealMedia Target behavior attached) be on the Stage.
RealMedia Slider Knob
lets a graphic sprite function as a slider to control and monitor the playback location
(current time) of the RealMedia sprite with the RealMedia Target behavior attached. When the user drags a sprite
that has this behavior attached, a
seek
action is performed on the stream.
RealMedia Buffering Indicator
lets a text area or field provide a graphical display of the stream-buffering progress
of the RealMedia sprite with the RealMedia Target behavior attached. As stream buffering progresses, the width of
the sprite increases from 0% to 100%.
RealMedia Stream Information
lets a text area or field display text information for the RealMedia sprite with the
RealMedia Target behavior attached. The text information can include one of the following: the percent buffered,
media status, current time, or file location or URL of the RealMedia file.
Using RealMedia behaviors
Attach RealMedia behaviors by dropping the behavior onto the sprite and using the dialog box to assign a group and
other parameters.
The RealMedia Target behavior is the central RealMedia behavior and must be dropped onto the RealMedia sprite
before you can use any other behavior.
The RealMedia Slider Knob and RealMedia Slider Bar behaviors must be used together. If they can’t locate one
another, a one-time error message appears.
1
Create a RealMedia sprite on the Stage.
2
Select Window > Library Palette, and then select Media > RealMedia from the menu to display the RealMedia
behaviors.
3
Drag the RealMedia Target behavior to the RealMedia sprite on the Stage.
4
Enter the number of milliseconds for a long and short seek operation, and assign the behavior to a group or
accept the defaults.
The number of milliseconds you specify for a long or short seek is the number that is used by the various forward
and back options of the RealMedia Control Button behavior. Be aware that short seeks are ineffective because
the amount of time it takes the stream to rebuffer is generally longer than the number of milliseconds that are
skipped in the stream.
5
Create graphic sprites to act as slider controls and Play, Stop, and Pause buttons for the RealMedia sprite and
place them on the Stage. You can also create a graphic sprite to display the buffering progress of the RealMedia
stream.
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