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ADOBE DIRECTOR 11.0
User Guide
194
Flash content is particularly effective for use in Shockwave
®
Player content, because as vector-based media, it is
extremely small and therefore loads much more quickly than most other media types. Because Flash content is
vector-based, you can scale and rotate the Flash content while still maintaining their sharpness. For example, you
can create splash screens for your Shockwave Player content that loads quickly and entertains your users while the
rest of the Director movie streams into memory, or you can create interactive maps in Flash that users can pan across
or zoom in on to reveal details with vector-based precision.
Director uses the Flash asset commonPlayer. The commonPlayer property applies to all Flash assets, Vector shapes,
and Flash components. It lets you load multiple Flash sprites into one instance of the Flash Player rather than
requiring one Flash Player for each Flash sprite on the Stage. The commonPlayer feature is designed to provide better
Flash playback performance in Director projects that use large numbers of Flash assets.
Note:
commonPlayer is not supported in Director11.
Adding a Flash content cast member
All Flash cast members added to a Director movie must have been created with Flash 2.0 or later and saved in the
Flash format (SWF).
Use the following procedure to create a Flash cast member and set properties for it at the same time. You can also
import a cast member by using the Import command or by dragging and dropping an SWF file to the Director Cast
window.
1
Select Insert > Media Element > Flash Movie.
2
In the Flash Asset Properties dialog box, select the Flash movie (SWF) file you want to add to your Director cast.
•
To add a file from your computer or from a network drive, click Browse, select the file, and click Open.
Because Director creates a relative link to the file, it must maintain the same location relative to the Director file
or the link becomes invalid.
•
To add a file from a location on the Internet, click Internet, type the URL of the file, and click OK.
•
Type the pathname or the URL of the file in the Link File box.
3
Set Media options:
Linked
leaves the actual media of the Flash content stored in an external file. When a sprite created with this cast
member appears on the Stage in a Director movie, the file is loaded automatically into memory in the location
specified in the Link File box. Deselect Linked to copy the Flash content into the cast.
Preload
requires Director to load all the Flash content into memory before playing the movie’s first frame.
Deselect Preload to start playing the movie immediately, while continuing to stream the cast member into
memory. This option is available only if you selected Linked. If the Flash file is internal instead of linked, it must
load completely into memory before beginning to play.
4
Select Playback options to control how a Flash content sprite plays in a Director projector, in Shockwave content,
and while you are authoring in Director:
Image
displays the image of the Flash content when it plays. When Image is deselected, the Flash movie is
invisible.
Sound
enables any sound in the Flash content to play. When Sound is deselected, the movie plays without sound.
Paused
displays only the first frame of the movie without playing the movie. When Paused is deselected, the
movie begins playing immediately when it appears on the Director Stage.
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