
Add-29
ProMix 01 User’s Guide
*1 How to calculate data format. For example, Internal Data: Ds,D1,D2,D3,...,Dx,...,De (Dx is 1 byte data). The
data ranges between 00h and FFh.
DxH = ASCII ((Dx/16) AND 0Fh) (Character code ‘0’ to ‘F’)
DxL = ASCII (Dx AND 0Fh) (Character code ‘0’ to ‘F’)
*2 Check sum. Sum is calculated for the sum after the BYTE COUNT (LOW), namely ‘L’ to the data immediately
before the CHECK SUM, all bits are inverted (one’s compliment), and then add 1 (one), and then the MSB (bit7)
is set 0 (zero) for obtaining the CHECK SUM (two’s compliment).
*3 Data between D0 and D407
*4 Data between D0 and D127 (See the Program Change Assign Map)
*5 Data between D0 and D1151 (See the Control Change Assign Map)
*6 Data between D0 and D25
*7 Data between D0 and D71
*8 Data between D0 and D35
*9 Data between D0 and D21
*10 Data between D0 and D23
*11 Data between 0 and 45 (See the Button Number Table)
*12 SWITCH: “ON=7Fh, OFF=00h” DATA ENTRY:01-7Fh
*13 See the Error Message List
*14 How to calculate data format. For example, Strings character: Ms,M1,M2,M3,...,Mx,...,Me (Mx is ASCII code
1 byte data. The data ranges between 00h and FFh).
Mx = Mx (Character code) LF (Return) = 0Ah
*15 The following is how to calculate data format. For example, Internal Data: Ds, D1, D2, D3, ..., Dx, ..., De
(Dx is 1 byte data. The data ranges between 00h and 3Fh.) Dx = Dx
*16 Data between D0 and D2559
*17 This request signal is output when storing a scene memory on the STORE key, thus enabling the current
setup within the EDIT BUFFER to be stored into a specified memory.
*18 All Data= [1 Memory Mixing Program No. 1–50, Edit Buffer] + [All Program Change Assignment Table]
+ [All Control Change Assignment Table] + [Setup Memory] + [Backup Memory] + [1 Effect User Memory
No. 0–9] + [1 Compressor User Memory No. 0–12] + [1 EQ User Library No. 0–19].
Summary of Contents for Programmable Mixer 01
Page 4: ...ii ProMix 01 User s Guide...
Page 18: ...10 Chapter 1 Touring ProMix 01 ProMix 01 User s Guide...
Page 24: ...16 Chapter 2 User Interface ProMix 01 User s Guide...
Page 36: ...28 Chapter 3 Mixer Functions ProMix 01 User s Guide...
Page 68: ...60 Chapter 6 Groups and Pairs ProMix 01 User s Guide...
Page 74: ...66 Chapter 7 Scene Memories ProMix 01 User s Guide...
Page 96: ...88 Chapter 9 MIDI ProMix 01 User s Guide...
Page 102: ...94 Troubleshooting ProMix 01 User s Guide...
Page 116: ...108 Appendix ProMix 01 User s Guide...
Page 154: ...YAMAHA CORPORATION VS17170 IP 95 01 5000 AP Printed in Japan P O Box 1 Hamamatsu Japan...