V
oice mode
P
erf
ormance
mode
Song mode
Utility mode
File mode
Master mode
P
attern mode
Mixing V
oice
mode
Ref
erence
Voice Edit mode
Drum Voice Edit Key Edit
166
Owner’s Manual
[SF2] OUTPUT
From this display you can set certain output parameters for the selected Drum key.
InsEFOut
(Insertion Effect Output)
Determines which Insertion effect (A or B) is used to process each individual Drum key. The “thru” setting lets
you bypass the Insertion effects for the specific key.
Settings:
thru, insA (Insertion Effect A), insB (Insertion Effect B)
RevSend (Reverb Send)
Determines the level of the Drum key sound (the bypassed signal) that is sent to Reverb effect. This is available
only when Insertion Effect Output (above) is set to “thru.”
Settings:
0 – 127
ChoSend (Chorus Send)
Determines the level of the Drum key sound (the bypassed signal) that is sent to Chorus effect. This is available
only when Insertion Effect Output (above) is set to “thru.”
Settings:
0 – 127
[SF5] OTHER
From this display you can set various parameters related to how the individual notes of the Drum Voice respond
to the keyboard and MIDI data.
AssignMode
Selects sngl (single) or mlti (multi) Key Assign. When this is set to “sngl,” double playback of the same note is
prevented. To allow playback of each instance of the same note, set this to “mlti.”
Settings:
sngl (single), mlti (multi)
RcvNoteOff (Receive Note Off)
Determines whether or not the selected Drum key responds to MIDI Note Off messages.
Settings:
off, on
n
This parameter is only available if the Type parameter ([F1] OSC
→
[SF1] WAVE display) is set to “pre wav.”
AlternateGroup
Sets the Alternate Group to which the key is assigned. In a real drum kit, some drum sounds cannot physically
be played simultaneously, such as open and closed hi-hats.You can prevent keys from playing back
simultaneously by assigning them to the same Alternate Group. Up to 127 Alternate Groups can be defined.
You can also select “off” here if you wish to allow the simultaneous playback of sounds.
Settings:
off, 1 – 127
n
This parameter is only available if the Type parameter ([F1] OSC
→
[SF1] WAVE display) is set to “pre wav.”
[F2] PITCH
[SF1] TUNE
From this display you can set various pitch-related parameters for the selected key.
Coarse
Determines the pitch of each Drum Key Wave (or Normal Voice) in semitones.
Settings:
-48 – +48
n
If a Normal Voice has been assigned to the key, this parameter adjusts the position of its note (not its pitch) relative to note
C3.
Fine
Determines the fine tuning for the pitch of each Drum Key Wave (or Normal Voice).
Settings:
-64 – +63
[SF2] VEL SENS
(Velocity Sensitivity)
This parameter is only available if the Type parameter ([F1] OSC
→
[SF1] WAVE display) is set to “pre wav.”
Pitch
Determines how the pitch of the selected Drum key responds to velocity. For positive values, the more strongly
you play the key, the higher the pitch becomes. For negative values, the more strongly you play the key, the
lower the pitch.
Settings:
-64 – +63
[F3] FILTER
[SF1] CUTOFF
This synthesizer lets you apply a low pass filter and high pass filter to each individual Drum key—giving you
exceptionally detailed and comprehensive sonic control over the Drum voice.
Settings:
This parameter is available when the Type is set to “pre wav” in the [F1] OSC
→
[SF1] WAVE display.
LPFCutoff
Determines the Cutoff frequency of the Low Pass Filter.
Settings:
0 – 255
LPFReso
Determines the amount of Resonance (harmonic emphasis) applied to the signal at the Cutoff frequency.
Settings:
0 – 127
HPFCutoff
Determines the Cutoff frequency of the High Pass Filter.
Settings:
0 – 255
[SF2] VEL SENS
(Velocity Sensitivity)
This parameter is only available if the Type parameter ([F1] OSC
→
[SF1] WAVE display) is set to “pre wav.”
LPFCutoff
Determines the velocity sensitivity of the Low Pass Filter Cutoff frequency. For positive settings, the more
strongly you play the keyboard, the higher the cutoff frequency becomes. For negative settings, the more
strongly you play, the lower the cutoff frequency.
Settings:
-64 – 0 – +63
Summary of Contents for MO6
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