The advanced builders also permit access to the Geometric Pre group, which might at first seem
redundant, but when combined with the prism effects the Geometric Pre/Post controls enable some
very sophisAcated effects that are unparalleled on any moving head. Because the Geometric Pre group is
calculated before the prisms, you can use it to move, scale, rotate or spin the individual facets of the
prism. As an example, with a 1x3 linear prism with a triangle gobo, each of the triangles in the prism can
be made to rotate clockwise, while the whole prism rotates counter-clockwise. You can learn more about
how this works and why it ma6ers by visiAng
www.x-laser.com/mercury-advanced
The
MoAon Macro group
provide access to a number of pre built moAon effects in Basic Builder modes.
The Macro Speed channel can be used to override the recorded speed of the macro to make the effect
faster or slower, and the Macro Size channel can likewise be used to override the recorded magnitude of
the moAon effect. When these channels are at 0, the default recorded speed and size of the macro are
used.
The
Wave Effect groups
provide two banks of waveform oscillators that can be applied to the projected
image. These can control the angle, frequency, amplitude, phase and traverse speed of the waves as well
as if they are applied pre or post prism, just like color effects and geometric parameters. This is an
advanced feature that is best understood by visiAng
www.x-laser.com/mercury-advanced
While most modern lighAng consoles have excellent, complex and feature rich effects and shape engines,
Mercury does have two integrated
MoAon Effect groups
that allow you to apply different movement
types with control of the scale, speed and waveform as well as if they are applied pre or post just like
wave effects. This is an advanced feature that is best understood by visiAng
CorrelaAon with moving lights
The Mercury laser control system was designed to be easily mapped to mimic a moving head light in
some ways to allow use of the effects and shape engines in your console. These best analogues for
mapping your laser projector to exisAng moving head effects are as follows:
Dimmer Builder Intensity
Pan Geometric Post X PosiAon
Tilt Geometric Post Y PosiAon
Gobo 1 Pa6ern
Gobo 2 Pa6ern Page
Gobo Indexing Geometric Pre Z RotaAon
Gobo RotaAon Geometric Pre Z Spin
Prism Prism
Prism RotaAon Geometric Post Z Spin
Color First RGB set in color effect group
Zoom Geometric Post X Scale + Y Scale
Beam Shu6ers Geometric CorrecAon
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