GLOSSARY
49
13. GLOSSARY
The terms here may be applied in specific ways for this module. They are
defined as such to avoid confusion with the “dictonary definition” one might
find elsewhere.
BLINKING:
When the LED quickly turns off and on as if controlled by a square
wave.
BURST:
Multiple triggers sent per step, creating a “ratchet” like sound.
BREATHING:
When the LED cycles slowly on and off as if controlled by a
triangle wave.
LATENCY:
Time delay between when a signal is received and when it is
processed.
MATRIX:
The panel of 64 buttons that takes up the lower section of the
sequencer’s panel. These buttons are used to activate steps and control
different features throughout.
PLAYHEAD:
A term for the virtual cursor keeping track of the sequencer’s
position in time, regardless of the visual cursor’s position.
POLLED:
To check (devices, such as several computer terminals sharing a
single line) in sequence for messages waiting to be transmitted.
RISING EDGE:
Rising edge means the event will only occur if the voltage goes
from 0V to 3V or above. If the gate stays high, the event will not re-trigger
until it goes low and comes back up.
ROOT:
Files stored in the “root” of a memory card that have no enclosing
folder. The settings file is stored here as it applies to all project folders.
SCENES:
Essentially, these are presets of track mute settings that can be
recalled at any time.
SESSION:
Refers to all of the data contained within one of Metron’s 64 save
slots. A session contains the pattern data for 5 variations, 16 Mute Scenes,
and settings for Internal Clock and Assign Input.
VARIATION:
A pattern stored on METRON is referred to as a variation. When
loaded into a variation slot, these can be played, viewed, and edited at any
time.
Summary of Contents for Metron
Page 1: ...USER MANUAL ADVANCED TRIGGER AND GATE SEQUENCER METRON...
Page 2: ...ADVANCED TRIGGER AND GATE SEQUENCER METRON...
Page 10: ...9...
Page 26: ...25...
Page 40: ...39...
Page 51: ......