USER’S MANUAL
Section 6: AUDIO CODING REFERENCE 110
delta,
between
successive
audio
samples
compared
to
using
the
individual
values.
Further
efficiency
is
had
by
adaptively
varying
the
difference
comparator
according
to
the
nature
of
the
program
material.
G.722
and
APT
‐
X
are
examples
of
ADPCM
schemes.
They
achieve
around
a
factor
of
4:1
reduction
in
bitrate.
G.722
achieves
additional
efficiency
by
allocating
its
bits
to
match
the
patterns
in
the
human
voice,
and
it’s
considered
adequate
for
news
and
talk
programming
over
ISDN.
But,
for
high
‐
fidelity
transmission,
algorithms
with
more
power
are
required.
These
are
based
on
psychoacoustics,
where
the
coding
process
is
adapted
to
the
way
we
hear
sounds.
There
are
several
algorithms
available,
with
varying
complexity
and
performance
levels.
Some
years
ago,
the
international
standards
group
ISO/IEC
established
the
ISO/MPEG
(Moving
Pictures
Expert
Group)
,
to
develop
a
universal
standard
for
encoding
moving
pictures
and
sound
for
digital
storage
and
transmission
media.
The
standard
was
finalized
in
November
1992
with
three
related
algorithms,
called
Layers,
defined
to
take
advantage
of
psychoacoustic
effects
when
coding
audio.
Layer
1
and
2
are
intended
for
compression
factors
of
about
4:1
and
6
or
8:1
respectively,
and
these
algorithms
have
become
popular
in
satellite
and
hard
‐
disk
systems.
Layer
‐
3
achieves
compression
up
to
12.5:1
—
8%
of
the
original
size
—
making
it
ideal
for
ISDN.
Basic Principles of Perceptual Coding
With
perceptual
coding,
only
information
that
can
be
perceived
by
the
human
auditory
system
is
retained.
Lossless
–
which,
for
audio,
translates
to
noiseless
–
coding
with
perfect
reconstruction
would
be
an
optimum
system,
since
no
information
would
be
lost
or
altered.
It
might
seem
that
lossless,
redundancy
‐
reducing
methods
(such
as
PKZIP,
Stuffit,
Stacker,
and
others
used
for
computer
hard
‐
disk
compression)
would
be
applicable
to
audio.
Unfortunately,
no
constant
compression
rate
is
possible
due
to
signal
‐
dependent
variations
in
redundancy.
There
are
highly
redundant
signals
like
constant
sine
tones
(where
the
only
information
necessary
is
the
frequency,
phase,
amplitude,
and
duration
of
the
tone),
while
other
signals,
such
as
those
which
approach
broadband
noise,
may
be
completely
unpredictable
and
contain
no
redundancy
at
all.
Furthermore,
looking
for
redundancy
can
take
time.
While
a
popular
song
might
have
three
choruses
with
identical
audio
data
that
would
need
to
be
coded
only
once,
you’d
have
to
store
and
analyze
the
entire
song
in
order
to
find
them.
Any
system
intended
for
a
real
‐
time
use
over
telephone
channels
must
have
a
consistent
output
rate
and
be
able
to
accommodate
the
worst
case,
so
effective
audio
compression
is
impossible
with
redundancy
reduction
alone.
Fortunately,
psychoacoustics
permits
a
clever
solution!
Effects
called
“masking”
have
been
discovered
in
the
human
auditory
system.
These
masking
effects
(which
merely
prove
that
our
brain
is
also
doing
something
similar
to
bit
rate
reduction)
have
been
found
to
occur
in
both
the
frequency
and
time
domains
and
can
be
exploited
for
audio
data
reduction.
Most
important
for
audio
coding
are
the
effects
in
the
frequency
domain.
Research
into
perception
has
revealed
that
a
tone
or
narrow
‐
band
noise
at
a
certain
frequency
inhibits
the
audibility
of
other
signals
that
fall
below
a
threshold
curve
centered
on
a
masking
signal.
The
figure
below
shows
two
“threshold
of
audibility”
curves.
The
lower
one
is
the
typical
frequency
sensitivity
of
the
human
ear
when
presented
with
a
single
swept
tone.
When
a
single
constant
tone
is
added,
the
threshold
of
audibility
changes
as
shown
in
the
upper
curve.
The
Summary of Contents for Zephyr Xstream
Page 2: ......
Page 26: ...USER S MANUAL Section 1 QUICK RESULTS 14...
Page 30: ...USER S MANUAL Section 2 INTRODUCTION Getting to Know the Zephyr Xstream 18...
Page 70: ...USER S MANUAL Section 3 GUIDED TOUR of the HARDWARE 58...
Page 144: ...USER S MANUAL Section 6 AUDIO CODING REFERENCE 132...
Page 164: ...USER S MANUAL Section 8 LIVEWIRETM IP Audio 152...
Page 310: ...USER S MANUAL Appendix 1 Codec Interoperability Information 298...
Page 320: ...USER S MANUAL Appendix 3 ISDN Cause Phrases Values 308...
Page 324: ...USER S MANUAL Appendix 4 Known Working SPID Formats by Telco 312...
Page 356: ...USER S MANUAL Appendix 9 Modular Cable Guide 344...