SunFounder TS-10 10.1-inch Touch Screen
Programming the Enter Sprite
After you understand the conversion of binary numbers and decimal numbers, let’s program the Enter sprite.
First, we create a result variable, when the Enter sprite is clicked, We convert the binary number composed of the
num1 variable, num2 variable, num3 variable and num4 variable into a decimal number, and save the result in the
result variable.
Then use the result variable to compare the value of the random variable. If they are equal, we broadcast a “right”
message, otherwise we broadcast a “wrong” message.
5.7. Scratch Projects
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Summary of Contents for TS-10
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Page 10: ...SunFounder TS 10 10 1 inch Touch Screen 6 Chapter 1 HARDWARE DESCRIPTION ...
Page 16: ...SunFounder TS 10 10 1 inch Touch Screen 12 Chapter 2 INSTALL THE RASPBERRY PI OS ...
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Page 210: ...SunFounder TS 10 10 1 inch Touch Screen 206 Chapter 7 3D PRINTED SUPPORT ...
Page 212: ...SunFounder TS 10 10 1 inch Touch Screen 208 Chapter 8 FAQ ...