
The following settings can then be seen in the details display:
Label
The number for that sound event,
001
etc. and a label that can be edited in the same way as
described previously.
Sel
The level of any or all the audio channel faders on the Master panel can be adjusted, or their mute
buttons turned on or off, and stored as part of that mixer setting event by holding down
[Ctrl]
,
clicking on its label (
Wv
,
Md
etc.) to highlight it and adjusting the volume fader on the sound panel.
When that Mixer Setting event is then turned on the audio faders on the Master panel will be
adjusted to those settings.
Res
Restore - If this is set to
On
then the audio faders will be restored to their previous settings (the
settings that they were at before this mixer settings event was run) after the Mixer Setting event is
turned off, otherwise they will remain at those settings.
In
An
In
time can be set here which determines the time between the original settings fading out and
the mixer settings in this event fading in.
Out
An
Out
time can be set here which determines the time between the mixer settings in this event
fading out when it is turned off and the original mixer settings fading back in (if
Res
:
On
is set).
Beats Per Minute Counter
The beats per minute counter in the details display can be used to store up to 8 different bpm
settings for each sound event.
If you were creating lighting chases to run with this particular sound event (wave file or MIDI file)
you might wish to create a pan and tilt
Chase
with a BPM setting that follows every beat, a color
chase which is set to follow every other beat and a gobo chase that follows every fourth beat and so
on. You might even want to set a BPM that is an odd number per bar, or offset, to the natural beat of
the music, so for this reason ShowMagic enables you to log these BPM settings whilst listening to
the sound event:
1) Simply left or right-click (whilst holding down
[Ctrl]
) on the digit to the left of the colon to
select your BPM setting (1-8). This selects one of the 8 BPM ‘slots’ for that sound event.
2) Start the sound event in the normal way so that you can hear it playing.
Section 8 - Sound Panel
107
Summary of Contents for AV
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