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2.6 Turnout control
You can use the
multi
MAUS
PRO
to control up to 2,048 digital turnout drives with genuine turnout addresses
without having to use up a locomotive address (as is the case with the Lokmaus 2 /R3). To do so, you can
switch to turnout mode and back at any time by pressing the “Locomotive /turnout” key. The last turnout
used is always shown.
In addition to turnouts, it is also possible to switch other digitally controllable components such as uncou-
pling tracks, signals, etc.
Drive mode is not interrupted in turnout mode. So the drive symbols of the last used locomotive are
shown on the display. However, the last locomotive to be active can be controlled using the controller
and an emergency stop can also be triggered.
Input
Display message
Comment
When calling up turnout control for the first time,
set of turnout 1 appears. In this case, as with every
other set of turnout called up for the first time, the
complete turnout symbol appears at the top right.
Note:
The drive symbols are from the last used loco-
motive, so there can be a difference between the
shown example and your situation.
You use the function keys to enter the turnout address and the “arrow keys” to switch the drive to set the
turnout to “straight-on
” (left arrow key) or “branch-off
” (right arrow key).
Straight-on
Branch-off
The turnouts are switched over the moment you press on of the “arrow keys”. This also saves the turnout set-
ting. The first free numbers after the “T” are set as “0” as confirmation (of course, for 1, 2 or 3 digit turnout
addresses only).
The display of the turnout positions on the screen does not denote a response from the turnout drive. The
only way to check whether the turnout has actually changed is to check the turnouts themselves.
If the position of the turnout on the system does not match the display, the connection plug of the
turnout must be turned by 180°.
You can now exit turnout mode by pressing the “Locomotive /turnout” key or call up and switch another set
of turnouts by entering the address.
If you call up another turnout address, the cursor and the entered number flash alternately until the turnout
has been switched using the “arrow keys” or you confirmed by pressing the “Light /OK” key.
Example:
You wish to drive a locomotive (travel direction left) to branch off at turnout no. 24.