Switching/Blind Actuator
22
4.1.3
Switching Function Details
In this section all functions are explained as detailed format. The basic 4 functions (“Switching”,
“On/Off Delay”, “Pulse”, “Staircase”) are grouped seperately with their own parameters.
4.1.3.1
Function : Switching
Input logic “OR”:
If the switching object or the linking object is set to “1” then the channel is
switched on. Both the switching object and the linking object must be “0” at the same time in
order to make the channel switched off.
Input logic “AND”:
If the switching object and the linking object are set to "1" then the
channel is switched on. If one of them is set to “0” then the channel is switched off. The update
sequence of the objects is not important.
Input logic “Lock”:
If the linking object is set to "1" then the channel is switched off then no
switch-on is possible via the switching object. If the linking object is set to “0” then the channel
is in position according to the switch object (if the switch object is set to “0” while the
channel
is in lock position and if the lock object is set to “0” then the channel saves the switched off
position).
Scenes:
The scenes are only activatable for Switch function and if the Input logic is None.
There are 8 scene parameters for one channel. Each of 8-scenes are called by the selected scene
number from 1 to 64. The switching state parameter specifies the behaviour of the channel
when the related scene is called. ( After installed from ETS, the behaviour for scene number
can be changed if the Permit teach in parameter is “YES”). The Permit teach in parameter
specifies whether the related scene can be saved or not when the save scene command is called.
.
.