7
ScrollIng through
patcheS
Your UltraNova comes pre-loaded with a set of factory patches, which may be auditioned
from the opening Patch Menu. The opening Patch Menu can always be accessed by press-
ing the
SYNTH
button [25]. The patches are arranged as 4 banks (A to D), each with 127
patches (000 to 126). Rotate
RE1
to scroll through the patches. The new sound is loaded
as soon as the patch data shows in the display. Alternatively, the
PATCH/BANK
knob [24]
can be used to dial through the whole set; in this case, rotate the
PATCH/BANK
knob to
select the patch and push and rotate the knob select the bank. Note that the name of the
patch is also displayed.
SearchIng through
categorIeS
Apart from being arranged in 4 banks, the patches are also categorised for you according
to the type of sound; this makes inding suitable sounds much easier. Each patch belongs
to both a Genre and a Category; the Genre broadly indicates the musical area for which
the patch might be suitable, the Category further subdivides the set by sonic characteris-
tics. Press the
PATCH BROWSE
button [23], and the display below appears:
The display shows the location and name of the currently-selected patch. The default is for
all patches to be available, because the Genre and Category search criteria are both set
to ‘All’. RE8 and RE7 let you reduce the number of available patches by iltering only those
which belong to a selected Genre and/or Category respectively.
Once the ilter criteria have been set, the reduced patch set can be browsed either in loca-
tion order (the default), or by name, alphanumerically. This choice is set by RE5, which sets
the ‘Find By’ parameter to either ‘A000-D127’ (location order) or ‘A-Z’ (alpha sort).
If there are no matches for the Genre/Category combination selected you will not
be able to change the patch – try a different combination!
The Genres and Categories are listed below:
CATEGORY
DISPLAY SHOWS:
Bass
Bass
Bell
Bell
Classic
Classic
Drum
Drum
Keyboard
Keyboard
Lead
Lead
Movement
Movement
Pad
Pad
Poly
Poly
SFX
SFX
String
String
External Input
ExtInput
Vocoder
Vocoder
GENRE
DISPLAY SHOWS:
Classic
Classic
Drum ‘n’ Bass/ Breaks
D&B/Brks
House
House
Industrial
Industri
Jazz
Jazz
R ‘n’ B/Hip Hop
R&B/HHop
Rock and Pop
Rock/Pop
Techno
Techno
Dubstep
Dubstep
comparIng patcheS
When editing stored patches to create new sounds it may be useful to compare the edited
version with the original stored patch. This is achieved by using the
COMPARE
[23]
button. Press the
COMPARE
button and play a key, and you will hear the original stored
patch. Release the
COMPARE
button play the key again and you will hear the patch in its
currently edited state. If you press the
COMPARE
button while in any of the menu pages
(except the Write menu), the stored patch parameters will be displayed.
You can compare the currently edited patch with any preset stored in the UltraNova. This
is useful when selecting a new location for the patch to be saved to. To do this, press the
WRITE
[23] button twice to access page 2 of the Write menu. Using
RE2
(Bank) and
RE3
(Patch) select the stored patch that you want to compare. Pressing and holding the
COMPARE
button and a key will enable the stored patch to sound.
Note: If the
WRITE
button is pressed again (while in page 2 of the Write menu), the cur-
rently edited patch will be saved in the location selected by
RE2
and
RE3
. To avoid saving
the edited patch press any other synth button to exit the Write menu (e.g.,
SYNTH
[25]).
StorIng a patch
It is possible to store or write your own patches directly into the UltraNova without using
the UltraNova Librarian software application. The Write menu consists of two pages and
both can be accessed by pressing the
WRITE
[23] button. A third press of the
WRITE
button will store the preset. It is also possible to move between the pages using the
PAGE
BACK
and
NEXT
buttons [4].
Entering patch name (Page 1)
RE1: Not used.
RE2: Cursor Position
This moves the cursor position up and down the text string for the purpose of editing
characters.
RE3: Character select
Turning RE3 scrolls through the entire character set (A-Z, a-z, 0-9 and special characters).
The location of the character being edited is determined by RE2.
RE4: not used
RE5: Uppercase characters
The parameter scrolls through the uppercase character set ‘A’ to ‘Z’. The location of the
character being edited is determined by RE2. Press the lashing button directly below RE5
to enter the character and automatically increment the cursor to its next position.
RE6: Lowercase characters
The parameter scrolls through the lowercase character set ‘a’ to ‘z’. The location of the
character being edited is determined by RE2. Press the lashing button directly below RE6
to enter the character and automatically increment the cursor to its next position.
RE7: Numerical characters
The parameter scrolls through the numerical character set ‘0’ to ‘9’. The location of the
character being edited is determined by RE2. Press the lashing button directly below RE7
to enter the character and automatically increment the cursor to its next position.
RE8: Punctuation and special characters
The parameter scrolls through a set of punctuation and special characters. The location of
the character being edited is determined by RE2. Press the lashing button directly below
RE8 to enter the character and automatically increment the cursor to its next position.
FX - EQ
EQ
EQBasLvl
EQMidLvl
EQTrbLvl
EQBasFrq
EQMidFrq
EQTrbFrq
0
0
0
64
64
64
FX - DELAY 1/2 DELAY1
Dly1Time
Dly1Sync
Dly1Fbck
Dly1L/R
Dly1Wdth
DLy1Slew
64
Off
64
1/1
127
127
FX - CHORUS 1-4CHORUS1
Ch1Type
Ch1Rate
Ch1Sync
Ch1Fbck
Ch1Depth
Ch1Delay
Chorus
20
Off
+10
64
64
FX- GATOR
GATOR
GtOn/Off
GtLatch
GtRSync
GtKSync
GtSlew
GtDecay
GtL/Rdel
On
Off
16th
On
16
64
0
GATOR
GtMode
EditGroup EEEE----
--------
❚❚❚ ❚ ❚
❚ ❚ ❚ ❚
Mono16
1
--------
--------
❚ ❚❚❚
❚❚ ❚❚
SYNTH
Patch
Name
A000
Init Program
PATCH BROWSE
Patch
Name
Find By
Category
Genre
A000
Init Program
A000-D127
All
All
PATCH SAVE
PATCHSAVE
Posng
*-------
--------
Upper
Lower
Number
Punctuate
A
o
Init Program
A
a
0
space
PATCHSAVE
Bank
Patch
Destination
SaveCatg SaveGenre
Dest+C&G
A
0
Init Program
None
None
TWEAK
Tweak1
Tweak2
Tweak3
Tweak4
Tweak5
Tweak6
Tweak7
Tweak8
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
TOUCH
M 123456
M 123456
M 123456
M 123456
M 123456
M 123456
M 123456
M 123456
0 ------
0 ------
0 ------
0 ------
0 ------
0 ------
0 ------
0 ------
NmbrMods
NmbrMods
NmbrMods
NmbrMods
NmbrMods
NmbrMods
NmbrMods
NmbrMods
0
0
0
0
0
0
0
0
E123456
E123456
E123456
E123456
E123456
E123456
E123456
E123456
-----
-----
-----
-----
-----
-----
-----
-----
M 123456
M 123456
M 123456
M 123456
M 123456
M 123456
M 123456
M 123456
0 R-----
0 ------
0 ------
0 ------
0 ------
0 ------
0 ------
0 ------
FX - EQ
EQ
EQBasLvl
EQMidLvl
EQTrbLvl
EQBasFrq
EQMidFrq
EQTrbFrq
0
0
0
64
64
64
FX - DELAY 1/2 DELAY1
Dly1Time
Dly1Sync
Dly1Fbck
Dly1L/R
Dly1Wdth
DLy1Slew
64
Off
64
1/1
127
127
FX - CHORUS 1-4CHORUS1
Ch1Type
Ch1Rate
Ch1Sync
Ch1Fbck
Ch1Depth
Ch1Delay
Chorus
20
Off
+10
64
64
FX- GATOR
GATOR
GtOn/Off
GtLatch
GtRSync
GtKSync
GtSlew
GtDecay
GtL/Rdel
On
Off
16th
On
16
64
0
GATOR
GtMode
EditGroup EEEE----
--------
❚❚❚ ❚ ❚
❚ ❚ ❚ ❚
Mono16
1
--------
--------
❚ ❚❚❚
❚❚ ❚❚
SYNTH
Patch
Name
A000
Init Program
PATCH BROWSE
Patch
Name
Find By
Category
Genre
A000
Init Program
A000-D127
All
All
PATCH SAVE
PATCHSAVE
Posng
*-------
--------
Upper
Lower
Number
Punctuate
A
o
Init Program
A
a
0
space
PATCHSAVE
Bank
Patch
Destination
SaveCatg SaveGenre
Dest+C&G
A
0
Init Program
None
None
TWEAK
Tweak1
Tweak2
Tweak3
Tweak4
Tweak5
Tweak6
Tweak7
Tweak8
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
TOUCH
M 123456
M 123456
M 123456
M 123456
M 123456
M 123456
M 123456
M 123456
0 ------
0 ------
0 ------
0 ------
0 ------
0 ------
0 ------
0 ------
NmbrMods
NmbrMods
NmbrMods
NmbrMods
NmbrMods
NmbrMods
NmbrMods
NmbrMods
0
0
0
0
0
0
0
0
E123456
E123456
E123456
E123456
E123456
E123456
E123456
E123456
-----
-----
-----
-----
-----
-----
-----
-----
M 123456
M 123456
M 123456
M 123456
M 123456
M 123456
M 123456
M 123456
0 R-----
0 ------
0 ------
0 ------
0 ------
0 ------
0 ------
0 ------