ADVANCED FEATURES
The Oscillator Menu
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OSC 2 - 3 FM Manual Level (Menu Page 9)
Controls the amount that Oscillator 3 is directly Frequency Modulated by
Oscillator 2. Whilst playing a note, adjust this value by using the PERF /
PROG / DATA knob. Notice that increasing amounts of modulation level
make the sound more metallic.
OSC 2 - 3 FM Amount from AD envelope (Menu Page 10)
Many sounds have complex harmonic movements at the start of the
sound. Introducing envelope modulation with a fast attack and decay time
to control the FM amount will simulate this fast changing harmonic effect.
There is an additional envelope located - See below - that can be applied
to control the FM amount between the oscillators 2 and 3.
The amount of modulation from the envelope can be adjusted by using
the DATA knob. Notice how the ‘spit’ at the beginning of the sound may
be accentuated. Experiment with Oscillator 2’s pitch using the OCTAVE
button and the SEMITONE and DETUNE knobs.
Adjusting the AD Envelope Attack and Decay Times
Changing the AD Envelope attack and decay times (which is used as the
FM modulation envelope) is done from within the Envelopes Menu. See
Page 39 for details.
OSC 2 - 3 FM Amount from LFO 1 (Menu Page 11)
Allows the FM amount between Oscillators 2 and 3 to be modulated by
LFO 1.
Osc Fixed Note Replay (Menu Page 12)
Rather than playing chromatically across the keyboard (as is the usual
case), a sound may be set to just play a fixed note - pitch - when ANY
note is palyed from the Keyboard or when triggered from an incoming
MIDI note on event.
This feature mostly used for sounds that are in the Drum Map.
Experiment by selecting the Drum Map (pressing the DRUM EDIT button),
selecting a Drum sound for edit (Hold down the DRUM EDIT button and
play a key on the keyboard) and selecting page12 in the OSCs Menu.
Use the DATA knob to change the pitch of the sound. If desired, save the
sound in the normal way.
By using this feature on Drum sounds, new interesting timbres may be
achieved.