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Text in CAPITALS refer to a front panel control or legend (even though the
name of the control may actually be in lower case on the front panel). It
could be a knob or button. For example, FREQUENCY refers to the Filter
frequency control knob. MENUS refers to the Menu Mode button.

The fastest way to become familiar with the product is to follow this quick
start guide. It covers connecting up to audio equipment, listening to the
factory preset sounds, selecting sounds, editing a sound and saving a
sound into a memory location. 

Connecting to Audio and MIDI equipment

Before connecting to other units in the system, ensure the power to all
units is off. Connect an audio cable from the Left and Right master output
sockets to a suitable amplifier or mixing desk stereo inputs. 

I

f MONO

operation is required, either output may be used.

Connect the power cable to the socket ‘Power In’ and connect the cable
to the AC mains. Switch on the power. The display will show the name of
the last selected Program, Drum Map or Performance and its number. 

Select 

Program  Mode

by pressing the PROG button.

Finally, switch on the other units in the Audio system (amplifier, mixer
etc.).

Although the KS4 / KS5 has its own keyboard which would normally be
used to trigger the internal sounds, it is still possible to play the internal
sound engine by connecting an external master keyboard. 

Listening to the factory preset sounds

Set the VOLUME control to a reasonably high output level. This will main-
tain a good signal to noise ratio. Make sure that the input volume setting
on the system amplifier or mixer is initially set to zero. 

On leaving the factory, the KS4 / KS5 is set to receive MIDI information on
Channel 1, so, if using an external master keyboard or sequencer to trig-
ger the sounds, ensure that it is set to transmit on this MIDI channel. 

Playing its own keyboard, an master keyboard or sequencer will result in
the currently selected factory preset sound being heard.

A full listing of the factory preset Programs, Drum Maps and
Performances can be found on page 59. The first few locations of the
user Programs in bank 3 (Program Number 300 onwards) contain initiali-
sation examples. These are also described in the list.

Selecting Programs and Drum Maps

There are two main modes of operation - 

Program Mode

where the

machine is mono-timbral (only one type of sound is available for playing)
and 

Performance Mode

where the machine is four Part multi-timbral (up

to four different sounds can be played simultaneously).

Program Mode is selected by pressing the PROG button. The LED above
the button lights to confirm that Program Mode is selected. The standard
Program Mode display will be shown.

Program’s name   101
Category Name

Program Mode is convenient for auditioning individual sounds.

Standard Programs are organised into four banks, each bank containing
100 sounds. These are referred to as banks 1, 2, 3 and 4.

Bank 1

100 - 199 - First bank of factory preset sounds

Bank 2

200 - 299 - Second bank of factory preset sounds

Bank 3

300 - 399 - First bank of user sounds

Bank 4

400 - 499 - Second bank of user sounds

The next four banks contain four Drum Maps. Drum Maps are whole kits
of percussion sounds, each sound corresponding to an individual note on
the keyboard. A Drum Map is a ‘batch’ of 49 Programs. Each of these
sounds has been programmed to closely immitate the sound of a real or
electronic type of percussion sound, be it a Bass Drum, Snare Drum etc.

Following the 49th Drum Map Program is an extra Program containing the
Effects settings used by the Drum Map as a whole.  

A Drum Map may be selected at any time by pressing the DRUM EDIT
button. The last selected drum bank will then be available on the key-
board to audition.

When any Program in a Drum Map is selected, all other Programs located
in the same Drum Map are also available for playing on the keyboard.
To return to a normal Program, select a program between 100 and 499

The Drum Maps available are :

Bank 5

500 - 549 - First factory preset Drum Map

Bank 6

600 - 649 - Second factory preset Drum Map

Bank 7 

700 - 749 - First user Drum Map

Bank 8 

800 - 849 - Second user Drum Map

There are four methods of selecting Programs, Drum Maps or
Performances. Before using any of the methods, Ensure that a Menu is
not active (the LED above the MENUS button must not be lit). If a Menu
is selected, press the PROG button to select 

Program Mode.

1 - Using the 0 - 9 Keypad buttons

There must always be a three digit entry on the numeric keypad, for
example : To select Bank 1 sound 8, press the

1, 0

and 

8

buttons. The

display will now show the name of the newly selected sound and indicate
that sound 

108

has been selected. 

2 - Using the PAGE buttons

The PAGE buttons may be used to move up or down to the next Program.
Pressing and holding either button for a short period will cause the
Program / Performance number to advance / decrease by a further 9. 

3 - Using the PERF / PROG / DATA knob

The DATA knob may be used to move up or down to the next Program.
Turning the knob slowly will advance the selection by one by one. Turning
the knob more quickly will increase the rate of selection.

If the the end of a Program bank has been reached, the first Program of
the next bank will be selected, for example Program 199 moves to
Program 200.

QUICK START GUIDE

Connecting audio equipment - Listening to preset sounds - Selecting Programs

Summary of Contents for KS4

Page 1: ...25 Envelopes Section 26 Volume and Keyboard Octave controls 26 Effects Arpeggiator Hypersync Section 27 Part Edit Section 31 Display and Data Entry Section 32 Mode and Keypad Section 33 Advanced Featu...

Page 2: ...ion and FM between two Oscillators allow the generation of metallic or per cussive timbres A four section noise source completes the waveform engine External Audio Input The Mixer allows an external a...

Page 3: ...above the button lights to confirm that Program Mode is selected The standard Program Mode display will be shown Program s name 101 Category Name Program Mode is convenient for auditioning individual...

Page 4: ...grams or Drum Maps are available for playing simultaneously A bank of 100 Performances is available The first 50 performances have been preset at the factory and showcase the various layering keyboard...

Page 5: ...to trigger a sound depend on the Program s program number within the Drum Map For example Drum Map Program 500 is always triggered by the lowest note C Drum Map program 501 by the next note upwards a...

Page 6: ...o turn memory protect OFF Exit Menu Mode either by pressing the MENUS button again or by press ing the PROG button the LED above the MENUS button extinguishes indicating that Menu Mode is no longer ac...

Page 7: ...the MIDI channel page in the Menu Use the PERF PROG DATA to set the MIDI channel to the same number for each part used for the layer While Parts are layered together it is possible to dynamically swi...

Page 8: ...edit the character locat ed at the cursor To complete the saving procedure press the WRITE button again This saves the edited Performance to memory display flashes PERFOR MANCE SAVED and once it has b...

Page 9: ...pitch the instruments would still sound distinctly differ ent This is because the harmonics present in a piano sound are different to those found in a harpsichord sound Volume Volume which is referred...

Page 10: ...he waveform becomes more and more rectangular more even harmonics are intro duced and the waveform changes its character becoming more nasal sounding The width of the pulse waveform often known as Pul...

Page 11: ...lter is set completely open and no frequencies are removed from the raw Oscillator waveforms In practice there is a gradual reduction in the volume of the harmonics above the cut off point How quickly...

Page 12: ...e key is released at which point the volume level falls instantly to zero A Piano quickly attains full volume when a key is pressed and gradually falls back down to zero after several seconds even if...

Page 13: ...owards shaping the final sound Where an Envelope is used to control a one off modulation which occurs during the lifetime of a single note LFOs modulate by using a cyclic repeating wave pattern As dis...

Page 14: ...f these front panel controls which of course determine the current sound or patch may then be stored in memory locations in the machine which can be recalled at any time Summary An Analogue synthesize...

Page 15: ...could be added to the same MIDI network simply by connect ing a cable from the second instrument s MIDI Thru to the third instru ment s MIDI In and so on Some non Novation instruments may not have a M...

Page 16: ...eived on a synthesizer set to respond on MIDI channel 2 Some MIDI messages do not include any MIDI channel information defined in them Some examples of these are MIDI CLOCK MESSAGES These are synchron...

Page 17: ...f the four Parts can be played simultane ously with each Part responding on its own unique MIDI channel To reflect this four tracks should be configured on the sequencer with each track s MIDI channel...

Page 18: ...Performance Controls Section Pitch and Modulation wheels 7 Master Volume and Keyboard Octave buttons Contains the PITCH bend and MODulation wheels 8 Effects Arpeggiator Hypersync Section Contains con...

Page 19: ...he display Subsequenct presses of either button will move the cursor one step left or right to select the next Program Once the cursor is positioned over a Program number it is possible to select a ne...

Page 20: ...c is also held in each part along with the program num ber This additional information may be edited by pressing the Menu button under the part level knob See page 54 for more information on these par...

Page 21: ...ne of the pages of the Filter Menu Filter Q norm 13 MENU 49 Once any of the Menus have been selected the PERF PROG PAGE buttons to the left of the display are be used to navigate forwards and backward...

Page 22: ...ges to a more woody sound Select POSI TION using the PW SELECT button Rotate the PWM DEPTH PW POSITION knob and notice how the sound changes to a very thin nasal sound when the knob is towards the clo...

Page 23: ...ition no modulation is applied Turning the knobs clockwise introduces positive modulation the mixer levels become louder Turning the knobs anticlock wise introduces negative modulation the mixer level...

Page 24: ...n movement or change in the filter Cut off frequency such as in Acid bass lines and other very edgy sounds OVERDRIVE Knob This knob controls how much the filter is overdriven When used in large amount...

Page 25: ...With a postive modulation amount this LFO waveform fades out the modulation With a negative modulation amount this LFO waveform fades in the modulation Curved Sawtooth Similar to a standard sawtooth...

Page 26: ...ontroller keyboard or there is a MIDI Note On command present When set to zero the envelope will decay to zero without being interrupted As the control is moved towards maximum the sustain level incre...

Page 27: ...treme settings this can sound similar to jet plane passing overhead In the Chorus Menu it is possible to select whether the KS 4 KS 5 s Chorus Effect behaves as a standard Chorus or as a Phaser Use th...

Page 28: ...is is always routed to Part 1 Altering any vocoder parameters will always result in Part 1 being affected even if it is not cur rently selected for editng Note If either of the Effect SELECT buttons a...

Page 29: ...lied when the knob is at non zero At the fully counterclockwise position the Hypersync Menu will de activate and the normal Progam Mode or Performance Mode display will be activated When no Hypersync...

Page 30: ...red Any of the sixteen available Hypersync Template memories can be select ed Press the SAVE HYPER button again to proceed The display shows Name Hypersync 01 Syncopated Delay On this display it is po...

Page 31: ...ndividual part may by auditioned If a Performance is configured multi timbrally parts are set to use differ ent MIDI channels the keyboard will only play the part currently selected by the EDIT button...

Page 32: ...ng this button down and pressing a key on the keyboard will selected the Drum sound for editing on the front panel Using this button is equivalent to selecting the Program in a Drum Map by the convent...

Page 33: ...m Mode will be selected if currently in Program Mode or Performance Mode if currently in Performance Mode From a Menu Program Mode may be also be selected at any time by pressing the PROG button or Pe...

Page 34: ...ols the amount of tuning drift for the Oscillators Setting a modest value 10 for example will cause each Oscillator to slowly drift fractionally out of tune Classic Analogue Synthesizers were known to...

Page 35: ...of the frequency modulation is taking place with respect to time Adding this envelope constructs the basic FM building block as shown in the nex illustration It can be seen that the output waveform be...

Page 36: ...2 s pitch using the OCTAVE button and the SEMITONE and DETUNE knobs Adjusting the AD Envelope Attack and Decay Times Changing the AD Envelope attack and decay times which is used as the FM modulation...

Page 37: ...knob is turned fully anticlockwise there is no change to the filter Cut off frequency With clockwise movement there will be an increasing amount of modulation The filter will be opened more as higher...

Page 38: ...agine an LFO assigned to modulate an Oscillator s pitch while a key of middle C is played on the keyboard When Unipolar is set to OFF the pitch would be modulated between a note some interval below mi...

Page 39: ...ssible to set the triggering mode for a third hidden Envelope termed the AD Envelope This Envelope has only Attack and Decay stages and is only used for FM synthesis or for modulating the level of Osc...

Page 40: ...ugh The Filter Setting this function to OFF feeds the external audio signal into the Mixer and Filter section In order to hear the filtered signal repeatedly press the NOISE RING EXT button in the Mix...

Page 41: ...f feedback produces infinite echoes Stereo Width Menu Page 3 This sets the Stereo spread between the long and short Delay times With a width setting of zero both delays appear in the middle of the ste...

Page 42: ...ange from a small room to a large hall Turn the PERF PROG DATA knob to experiment with different types of Reverb noting how different rooms affect the acoustic properties of the sound Decay Time Menu...

Page 43: ...e a more noticeable effect Moderate amounts are recommended Note The dedicated Chorus LFO should not be confused with the two LFOs available on the front panel Mod Centre Menu Page 4 The Stereo Chorus...

Page 44: ...See table below Level Compensation Menu Page 1 If distortion is added to a sound it will tend to get louder In order to con tain or compress the sound back to a level which is consistent with other p...

Page 45: ...and anticlockwise to decrease the rate Note The dedicated EQ LFO should not be confused with the two LFOs available on the front panel LFO Sync Initial Position Menu Page 4 As well as being able to sy...

Page 46: ...ing used more frequently in modern Pop and Dance music typically to produce distinctive robot voice type effects Activating The Vocoder This is done by using the EFFECTS LEVEL knob found in the Effect...

Page 47: ...t results ensure that LFO 1 is using a Triangle waveform This will give a smooth traditional vibrato effect Opening or Closing the Filter using the Modulation Wheel Menu Page 6 The filter Cut off freq...

Page 48: ...ill open the Cutoff FREQUENCY will increase as Aftertouch data is applied Greater values will open increase the Cutoff FREQUENCY as Aftertouch data is received At a setting of 0 Aftertouch messages wi...

Page 49: ...obal Memory Protect switch is set to OFF see Page 50 before loading a whole bank of Programs or Performances or Global data otherwise the dump will be rejected Restore Factory Global Settings Menu Pag...

Page 50: ...or follow the tempo set by the TEMPO knob found in the Effects Arp Hypersync section external clock When set to EXT external clock synchronisation is being used and the temp will be calculated from MI...

Page 51: ...t of the top line of the display will illuminate according to the level of the signal It is likely that they will all illuminate or just the lowest one or two to the left The Input Trim dB function mu...

Page 52: ...to complete one whole cycle of its waveform To synchronize an LFO alter this value until the desired musical timing is displayed See the synchronization table given above for the LFO Delay synchroniza...

Page 53: ...are eight types of mode available Up The arpeggio starts at the lowest note played and sweeps up through the notes until it reaches the highest note It then starts at the bottom again and repeats the...

Page 54: ...ect Anticlockwise and the gate time is very short clockwise and the gate time is long Keysync Menu Page 6 When activated the arpeggio pattern will re start whenever a new note is played on the keyboar...

Page 55: ...ity sen sitive way In the Inverse position the response is inverse to the normal velocity curve Louder sounds are produced by playing softly rather than hard This feature allows a velocity cross fade...

Page 56: ...iate Program or Performance will be selected The Bank Select MIDI message consists of a single controller message Continuous Controller Number CC32 Bank Select LSB is used The machine does not transmi...

Page 57: ...data Control Change 1 3 5 10 1 3 5 10 See Controller NRPN 12 37 40 65 12 37 40 65 tables for full details 67 85 87 89 67 85 87 89 91 95 98 100 92 95 98 100 102 112 114 119 102 112 114 127 Program 0 9...

Page 58: ...nc Leader 171 Hard Lead Classic Sync 122 Arpeggio MONO Dance 172 Arpeggio Pooch 123 Dance Trancer 173 Pad Glider 124 Pad Home Front 174 Pad KLM 125 EP Clav Fine Tines 175 Motion Rise up 126 Strings Sy...

Page 59: ...ice 272 Arpeggio OctaBass 223 Dance Circus of Humans 273 Dance Swallow It 224 Soft Lead PP3 274 Arpeggio Arp Fantasy 225 Arpeggio Round In Circles 275 EP Clav Light Finger 226 Pad Flush 276 Bass ResoB...

Page 60: ...09 Tom Mid Ride Cymbal 2 909 Tom H Mid 909 Tom High 808 Clap 2 808 Tom Low 808 Tom Mid 808 Tom High 909 Snare 2 909 Snare 2 808 Snare 3 909 Snare 4 808 Snare 3 909 Snare 5 909 Snare 6 Synth Kick 1 Syn...

Page 61: ...12 effect control 1 msb NON SYNC PAN RATE 13 effect control 2 msb SYNC PAN RATE 0 34 non sync 32Triplet 12bars 14 undefined msb VOCODER STEREO WIDTH common 15 undefined msb VOCODER SIBILANCE LEVEL co...

Page 62: ...let 12bars 85 undefined LFO2 DELAY GRADUAL ONSET TIME ONE SHOT MODE DELAY 86 undefined may be used in future software releases 87 undefined ARPEGGIATOR SYNC SETTING 0 15 32Triplet 1 bar 88 undefined A...

Page 63: ...1 55 LFO1 UNIPOLAR 0 centre zero 1 all positive 56 LFO2 UNIPOLAR 0 centre zero 1 all positive 57 LFO1 KEYSYNC START PHASE 0 357 degrees 58 LFO2 KEYSYNC START PHASE 0 357 degrees 59 LFO1 SYNC DELAY TIM...

Page 64: ...it 1 lfo2 delay multi 1 on 5 LFO 1 2 KEYSYNC LOCK ONE SHOT bit 0 lfo1 one shot mode 1 on bit 1 lfo1 keysync 1 on bit 2 lfo1 lock 0 independent per voice 1 all voices same phase bit 3 lfo2 one shot mod...

Page 65: ...k content SYSEX DATA DUMP MESSAGES PROGRAM MODE CURRENT SOUND DUMP When received in program mode this will be the active sound It is not stored in flash In performance mode this message is ignored The...

Page 66: ...YPE current performance dump 00h CONTROL BYTE transmitted 0 received don t care Vv SOFTWARE VERSION Vi VERSION INCREMENT 00h PERFORMANCE BANK transmitted 0 received don t care 00h PERFORMANCE NUMBER t...

Page 67: ...ump request 00h CONTROL BYTE don t care Vv SOFTWARE VERSION don t care Vi VERSION INCREMENT don t care 00h PROGRAM BANK don t care 00h PROGRAM NUMBER don t care F7h END OF EXCLUSIVE PROGRAM DUMP REQUE...

Page 68: ...VOICE TYPE FILTER TYPE see packed parameter 2 1 UNISON DETUNE 2 INDIVIDUAL OSCILLATOR RANDOM DETUNE VCO DRIFT 3 PORTAMENTO TIME 4 PREGLIDE SEMITONES 12 12 0 preglide disabled 5 PORTAMENTO MODE 0 exp 1...

Page 69: ...C LFO1 SPEED 73 SYNC LFO1 SPEED 0 34 non sync 32Triplet 12bars 74 LFO1 DELAY GRADUAL ONSET TIME ONE SHOT MODE DELAY 75 NON SYNC LFO2 SPEED 76 SYNC LFO2 SPEED 0 34 non sync 32Triplet 12bars 77 LFO2 DEL...

Page 70: ...SC3 A D ENV LEVEL MOD 144 NOISE LFO1 LEVEL MOD 145 RING1 2 LFO1 LEVEL MOD 146 AUDIO INPUT LFO1 LEVEL MOD 147 OSC123 WAVEFORM KEYSYNC PHASE 0 357 degrees 148 NOISE TYPE 0 3 white hp bp hp bp 149 ARPEGG...

Page 71: ...OGRAM BANK 1 8 3 POWER UP PROGRAM MODE PROGRAM NUMBER 0 99 banks 1 4 0 49 banks 5 8 4 POWER UP MODE 0 program 1 performance 5 MEMORY PROTECT 0 protected 1 not protected 6 not used set to 15 7 MIDI LOC...

Page 72: ...in Canada Ceci ne s applique qu aux produits distribues dans Canada Other Standards Rest of World This product complies with the radio frequency interference requirements of the Council Directive 89...

Page 73: ...Comprehensive Aftertouch Breath and Pitch Mod Wheel control of both static filter freq and modulation of filter freq Amplifier Modulation Envelopes Velocity 64 to 63 Attack 250uS 20 Seconds Decay 1mS...

Page 74: ...nc Time 52 Wheel Level 41 DELAY Knob 18 25 Delay Time 41 Demonstration 8 DETUNE Knob 18 23 36 55 Display 18 32 49 Display Contrast 49 Distortion 27 28 44 51 Level Compensation 44 Wheel Level 44 DRUM E...

Page 75: ...48 49 50 54 55 56 57 Aftertouch 16 48 49 57 Bank Select 16 56 Breath Control 21 48 Channels 7 15 16 31 50 54 55 56 Clock 16 25 28 50 52 57 Connections 15 17 Controllers 2 15 16 55 57 61 62 Implementat...

Page 76: ...19 21 30 31 32 33 49 51 55 56 Programs 2 3 5 6 8 20 30 32 39 49 Comparing 32 Dumping 49 Editing 5 20 Exporting 8 21 Saving 6 30 32 33 Selecting 3 4 19 33 56 Pulse Width 10 PW SELECT Button 18 22 PWM D...

Page 77: ...h 46 Volume 9 12 26 47 54 VOLUME Knob 18 26 WAVEFORM Knob LFO Section 18 25 WAVEFORM Knob Oscillator Section 18 22 Waveforms 9 10 11 22 23 25 34 35 38 Cross Fade 25 Curved Sawtooth 25 Digital 10 Noise...

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