15
Solution:
1
c8h3 h1g1
2
c7d6 g1f2
3
h3h4 f2f1
4
h4f4 f1e2
5 f4g3
e2f1
6 g3f3
f1g1
7
d6e5 g1h2
8
f3f4 h2h1
9
f4h4 h1g1
10 e5e4 g1f1
11 h4h3 f1f2
12 h3f3 f2g1
13 e4f4 g1h2
14 f3h5 h2g1
15 f4g3
g1f1
16 h5d1
EG 8 - KNIGHT and BISHOP MATE:
This position is again from “Basic Chess Endings” (fig 5) and shows the proper method to mate with Bishop and
Knight versus the lone King. This is the most difficult of the basic mates. To mate with Knight and Bishop it is
necessary to do so in the corner of the board, which is of the same color as the Bishop. The matter is complicated by
the fact that it is impossible to directly drive the King to one of the correct corners. Hence, the King must first be
driven to the corner, which is not the same color as the Bishop, then use this method to drive the King into the
correct corner where mate is administered.
Setting the END GAME POSITION EG 8:
−
Press SET LEVEL key once or twice to select LEVEL GROUP II and then press square G8.
−
Press GO to exit the level mode.
−
"Ver – –"
will appear on the display. Place the chess figures without applying pressure on the chessboard as
shown on the diagram below and verify the position as described in section IV.13. Press now GO again and make
the move for White.
−
Should you make a move other than the indicated solution, the computer will show on the LCD
"Off bH"
.
Take back this wrong move (by applying pressure on the respective squares) and try again.
Solution:
1 d3e4
g8f8 2 e4h7
f8e8
3 f7e5
e8d8 4 f6e6
d8c7
5 e5d7
c7b7 6 h7d3
b7c6
7
d3a6 c6c7
8
a6b5 c7d8
9
d7b6 d8c7
10 b6d5 c7d8
11 e6d6
d8c8
12 d6e7
c8b7
13 e7d7
b7b8
14 b5a6
b8a7
15 a6c8
a7b8
16 d5e7
b8a7
17 d7c7
a7a8
18 c8b7
a8a7
19 e7c6
•
CLASSIC GAME SECTION: Gn 1 - Gn 8
Gn 1 - LEGALS's MATE:
This pretty check mate idea comes down to us from M. de Kermur Legal (1702-1792). Many an unwary beginner
may be caught in this trap which is so exciting because of the sacrifice of the Queen.
Solution:
1 f3e5
g4d1
2 c4f7
e8e7
3 c3d5