10
13
60 min. per game
14
90 min. per game
15
100
min.
per
game
16
120
min.
per
game
LEVEL GROUP II:
•
FIXED DEPTH LEVEL SECTION: Fd 1 - Fd 8
On these levels you set the computer’s search depth and it can only search to the depth you have entered.
Please note that the time the computer needs to reach the set search depth will vary with the board position. As a
general rule the computer needs 3 to 6 times as much time to reach the next depth as it is needed to reach the current
depth.
Level Description
Fd
1
search only 1 half move
2
search only 2 half move
3
search only 3 half move
4
search only 4 half move
5
search only 5 half move
6
search only 6 half move
7
search only 7 half move
8
search only 8 half move
•
ANALYSIS LEVEL SECTION: An 1 - An 8
These levels provide deeper searches for more complicated positions. On level An 8 the computer searches
indefinitely until a Check Mate is found or you stop the search by pressing the GO key.
If the search is halted the computer makes the move it currently thinks is the best. On this level it might be very
interesting to watch the computer analyze complicated positions four hours or even days!
Level Description
A
n
1
search only 9 half move
2
search only 10 half move
3
search only 11 half move
4
search only 12 half move
5
search only 13 half move
6
search only 14 half move
7
search only 15 half move
8
search INFINITELY
•
NOVICE LEVEL SECTION:
EA 1 - EA 8
&
•
BEGINNER LEVEL SECTION: BE 1 - BE 8
These levels are designed for novice players. On these levels the computer restricts its search, which produces a
weaker play giving the beginners a better chance of winning against the computer. The computer tends to search for
more captures rather than trying to balance its game.
Level Description
EA
1
1 ply full 2 ply capture search
2
1 ply full 3 ply capture search
3
1 ply full 4 ply capture search
4
1 ply full 5 ply capture search
5
1 ply full 6 ply capture search
6
1 ply full 7 ply capture search
7
1 ply full 8 ply capture search
8
1 ply full 9 ply capture search