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5) RANDOM
Key
Every time you switch the computer on automatically the move with the highest rating is chosen, based on the depth of the
search which is determined by the skill level. This is always the case after the opening is finished. However, this may not
always provide the desired variety.
If you press the RANDOM key you can choose various levels of randomness (
rAnd /r And - / rAnd = / rAnd
≡
) Level
"
rAn
" is the least random. The computer will select a move at random from a list of possible moves, which are similar in
their evaluation.
6) REFEREE
Key
In this mode you disable the computing of moves by the computer so you may make moves for White and Black, while
the computer still checks their legality. This feature may be used to enter particular book openings or to allow 2 players to
challenge each other.
You may enter into this mode at the beginning or during a game before you make your next move. Press the REFEREE
key and the LCD will show "
rEF
≡
" if REFEREE mode is on and just "
rEF
" when it is off. Press REFEREE while
displayed to change the current status. The following features are still available whilst in this mode:
TAKE BACK / CHANGE COLOR / HINT / SET UP / VERIFY / SOUND / GO.
7) HINT
Key
The EMERALD CLASSIC
plus
can suggest moves if you are not sure how to continue your game which is a great
tutoring feature. When it is your turn press the HINT key and the computer will show the move it considers the best for
the color to move (the move will be shown on display). You can accept any suggested move or may make a move of your
choice even whilst a HINT is being displayed. If you accept the suggested move simply press GO and the computer will
immediately reply with its counter-move.
If you press the HINT key whilst the computer is calculating, the display will show the move the computer would play if
the GO key was pressed. Press CLEAR key to clear the LCD display and go back to the rotating info display.
The suggested move is the best possible move in this position computed by the computer at the level preset by you.
8) TRAINING
Key
This function is to help the novice player:
Step One :
When it is your turn to move press the TRAINING key and the computer will show the "
from
" square (indicated by the lit
up LEDs and on the LCD) of the first piece with a legal move.
If you continue to press the TRAINING key, the EMERALD CLASSIC
plus
will show you all pieces with at least one
legal move. You may cycle through this step as often as you wish.
Step Two :
Once you have selected a piece, press GO to have this square accepted as though keyed in. If a "
from
" square has been
entered then each press of the TRAINING key will show now each legal "
to
" square by this piece.
Step Three :
If you accept the move as displayed, press the CLEAR key to clear the display and then key in this move. The computer
will then make its counter-move.
If you wish to make a move other than displayed clear first the display by pressing the CLEAR key and then execute the
move of your choice.
Should you wish to go back to Step One, use the CLEAR key to reset the LCD display and then press the TRAINING key
to go to Step One.