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Others
Glossary
Term
Definition
SSID
The name assigned to an access point. Also known as the ESS-ID
or network name.
Key
The key is a numerical value used to encrypt the communications
between the Nintendo DSi system and the access point. The same
value must be set on the access point and the Nintendo DSi system.
It is also known as an encryption key or a network password.
IP address
The number used to specify the destination and transmission source
of communications data on the network.
Subnet mask
The numerical value indicating which part of the IP address is the
number identifying the network it belongs to.
Gateway
The exit or entrance to the network in question. Its IP address is
specified in the connection point settings.
Primary DNS/
Secondary DNS
The server that matches the names of computers on the network to
their IP addresses. The IP address of this server is specified in the
connection point settings.
DHCP server
The server that specifies the IP address and other information
required for communications on the network.
MAC address
The unique number assigned to each device on the network.
Your Nintendo DSi system also has a MAC address.
NAT
A function which a network device, such as a router, uses to convert
the IP address settings so that a Nintendo DSi system in a LAN can
connect to the internet. A connection error may occur when trying to
connect to the internet using the NAT feature, depending on the
network environment that you are using.
MTU
The maximum value of data that can be sent in one transmission
on this network.
WEP
A method for encrypting the data sent between the Nintendo DSi
system and the access point.
WPA-PSK(TKIP)/
WPA2-PSK(TKIP)
A method for encrypting the data sent between the Nintendo DSi
system and the access point. This encryption method is stronger
than WEP.
WPA-PSK(AES)/
WPA2-PSK(AES)
A method for encrypting the data sent between the Nintendo DSi
system and the access point. This encryption method is stronger
than WEP and TKIP.
Term
Definition
Term
Definition
Entering a key for
wireless security
•
On the connection settings details screen the key will be displayed
as a string of asterisks (*).
•
The key can be input using either ASCII characters or hexadecimal
code consisting of the numbers 0 to 9 and the letters “a” to “f”.
•
Encryption systems which use a key are the only ones supported
by the Nintendo DSi system. If the access point uses some other
encryption system, the encryption system used on the access point
will need to be changed.
•
For information on configuring the access point settings, refer to
the instruction manual provided with your access point.
Term
Definition
Entering a
WEP key
•
Normally, up to four WEP keys can be registered for an access
point. In the Nintendo DSi system’s connection point settings, the
WEP key should be input in the first of the four slots, and the
access point settings should also be configured for the use of the
same WEP key.
•
The number of characters to be used for the WEP is as follows:
ASCII: either 5, or 13, or 16 characters
Hexadecimal: either 10, or 26, or 32 characters
Term
Definition
Entering a
WPA key
•
The number of characters to be used for the WEP is as follows:
ASCII: between 8 and 63 characters
Hexadecimal: 64 characters
WPS
Short for Wi-Fi Protected Setup. This is a standard for easily
executing wireless LAN device connection and security settings.
Proxy
A server that allows users to make an indirect connection to the
internet by receiving the information requested by the user first before
relaying it to the user's machine.
Nintendo Wi-Fi
Connection ID
The unique number allocated to each user that connects to and plays
on Nintendo Wi-Fi Connection. This is set automatically the first time
the user connects to Nintendo Wi-Fi Connection.
Nintendo Wi-Fi
Connection
Configuration
Information containing details about connection settings and
Nintendo Wi-Fi Connection ID.
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