740
Best Practices and Coding Conventions for ActionScript 2.0
The following guidelines apply to naming classes:
■
Begin a class name with an uppercase letter.
■
Write class names in mixed case when it’s a compound or concatenated word.
Begin with an uppercase letter for a compound or concatenated word. A good example is
NewMember
.
■
Class names are usually nouns or qualified nouns.
A qualifier describes the noun or phrase. For example, instead of “member,” you might
qualify the noun by using
NewMember
or
OldMember
.
■
Clear names are more important than short names.
■
Don’t use acronyms and abbreviations.
The exception to this rule is if acronyms or abbreviations represent the standard way to
use a term (such as HTML or CFM). For commonly used acronyms, use mixed cases such
as
NewHtmlParser
instead of
NewHTMLParser
for improved readability.
■
Use meaningful and simple names that are descriptive of the class contents.
To avoid being vague or misleading, use generic names.
■
Sometimes a class name is a compound word.
A qualifier might describe the noun or phrase. For example, instead of “member,” you
might qualify the noun using
NewMember
or
OldMember
.
■
Do not pluralize the words you use in the class name (such as
Witches
or
BaldPirates
).
In most cases, it is better to leave the words as qualified nouns instead. A qualifier
describes the noun or phrase. For example, instead of “cat” or “buckaneer,” you might
qualify the noun by using
BlackCat
or
OldBuckaneer
.
■
Don’t use a class name in the properties of that class because it causes redundancy.
For example, it does not make sense to have
Cat.catWhiskers
. Instead,
Cat.whiskers
is
much better.
■
Don’t use nouns that also might be interpreted as verbs.
For example,
Running
, or
Gardening
. Using these nouns might lead to confusion with
methods, states, or other application activities.
■
Use unique class names for each class in a single application.
■
Do not name classes so that they conflict with the names of built-in classes in Flash.
■
Try to communicate the relationship that a class has within a hierarchy.
This helps display a class’s relationship within an application. For example, you might
have the Widget interface, and the implementation of Widget might be PlasticWidget,
SteelWidget, and SmallWidget.
For information on interfaces, see
Chapter 9, “Interfaces.”
Summary of Contents for FLASH 8-LEARNING ACTIONSCRIPT 2.0 IN FLASH
Page 1: ...Learning ActionScript 2 0 in Flash...
Page 8: ...8 Contents...
Page 18: ...18 Introduction...
Page 30: ...30 What s New in Flash 8 ActionScript...
Page 66: ...66 Writing and Editing ActionScript 2 0...
Page 328: ...328 Interfaces...
Page 350: ...350 Handling Events...
Page 590: ...590 Creating Interaction with ActionScript...
Page 710: ...710 Understanding Security...
Page 730: ...730 Debugging Applications...
Page 780: ...780 Deprecated Flash 4 operators...
Page 830: ...830 Index...