Using the AES16
AES16 User Manual
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7.
Using the AES16
This section describes how to set and perform common tasks with AES16.
7.1
Mixer Scene Storage and Recall
Once you have configured the mixer’s routing
and other parameters, you may save that
configuration in memory as a mixer “Scene.”
Saved scenes may be recalled to quickly
reconfigure the mixer.
When the computer is retarted after being
shut down, the mixer will restart with its last-
used configuration. This function is
independent of the Mixer Scene memory.
For more information on saving and recalling
mixer scenes, refer to section 6.4, Mixer
Menu.
7.2 Input
Patching
The physical inputs of the AES16 can be
patched to any Record Bus channel of the on-
board digital mixer. This feature allows
complete flexibility in routing inputs to tracks
and record devices within software
applications.
As described in Section 5 and shown below,
the digital mixer has 16 input blocks, each
with an Input Patch Select switch. The Input
Bus originates from the physical inputs. The
Record Bus feeds the record devices of the
driver.
Access to the Input Patch Select switch is
provided via the Input Source select buttons
on the Record/Play page of the Lynx Mixer.
By clicking on one of these buttons at the top
of a mixer channel strip, you can select from
any of the available inputs and route the
selected input to that record mixer channel.
Each mixer record channel can derive its
source from any of the 32 physical inputs (16
AES-3 digital inputs and 16 LStream port
outputs).
For more information on the Lynx Mixer
input patching, refer to section 6.2,
Record/Play page.
Input Bus (1..32)
(32 signals)
Input
Patch
Select
Mute
Dither
Record Bus
(16 Channels)
Peak
Level
Meter
PCI
BUS
Digital Mixer Input Block
( 1 of 16 )