Atom Operator Manual
Layout
LSC Lighting Systems (Aust) Pty. Ltd.
9
17.
RECORD COPY (DELETE STEP) KEY
•
Used to copy scenes or chases to different Submasters and/or Pages or to (or from) the Grab master.
•
Also used to delete steps in a chase when recording or editing.
18.
SEVEN SEGMENT DISPLAY AND LEDS
The display is used to scroll messages and prompts and to show numbers. The nine labelled LEDS beside the
display are used to
define
the
numbers shown on it. For example;
•
If the CHANNEL LED is lit, then the number displayed is a
channel
number.
•
If the CHANNEL and LEVEL LEDs are lit, then the number displayed is a
channel
level
(and the channel
number will be indicated by its S/A key flashing).
Comprehensive information including the messages and prompts is also shown on the optional VGA screen.
19.
PREVIEW/EDIT KEY
•
When pressed, it places the Atom in Preview /Edit mode. You may then choose to Preview or Edit any
Channel, Scene, Chase, the Patch (if selected) or the contents of the Grab master.
•
Double clicking [PREVIEW/EDIT] shows the current output on a video display (if connected).
20.
FUNCTION KEY
•
When pressed during normal operations, it causes the display to momentarily show the current time
settings of the time faders. One press momentarily shows the IN time and a second press (whilst the IN
time is still displayed) will change the display to the OUT time.
•
When editing, it toggles through the various functions indicated on the column of LEDs above it.
•
It accesses the secondary functions indicated
below
the red SOLO/ASSIGN keys. To perform secondary
functions; Press and hold [FUNCTION] then tap [S/A] (Secondary Function).
21.
EDIT WHEEL
Continuously rotatable in either direction and can be used to:
•
Set fade times when recording.
•
Adjust the level of channels or set fade times when editing.
•
Adjust chase RATE when recording or editing.
•
Select dimmer numbers when softpatching.
22.
EDIT WHEEL INDICATOR
•
Lights when the Edit Wheel is active.
•
When editing, it flashes
quickly
when a parameter is varied
above
its recorded value and flashes
slowly
when a parameter is varied
below
its recorded value. It remains steady if the parameter is set back to its
previously recorded value.
23.
> (YES) KEY
•
Runs a chase in the FORWARD direction.
•
Increments through the dimmer numbers when Softpatching.
•
Answers “YES” to a request from the Atom.
24.
< (NO) KEY
•
Runs a chase in the REVERSE direction.
•
Decrements through the dimmer numbers when Softpatching.
•
Answers “NO” to a request from the Atom.
25.
STOP STEP KEY
Used to STOP a chase or STEP a stopped chase.
Note; Combinations of keys 23, 24 and 25 are used to set and control various chase modes such as
bounce and single shot. See the “CHASE” chapter or the “QUICK REFERENCE” for details.