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3.2.6. Preset operations
The unit has 32 user programmable presets. Each preset stores a configuration
regarding all input connections and mute state for all outputs. All presets are stored
in a non volatile memory; the router keeps presets even in case of power down.
Memory numbers are assigned to source buttons 1 to 8 (MX8x8DVI / MX8x8DVI-
DL) or 1 to 6 (MX6x6DVI / MX6x6DVI-DL). The other presets are accessible only
through software control (Serial or Ethernet).
Saving a Preset in TAKE mode
1.
Press and release SAVE PRESET button.
2.
Press and release the desired source (memory address) button (source 1 to
8, or to 6)
3.
Press and release TAKE button. Now the current configuration is stored in
selected memory.
Info
Preset save action always stores the current configuration for all outputs including
mute state, but ignoring lock state.
Loading a Preset in TAKE mode
1.
Press and release LOAD PRESET button.
2.
Press and release the desired source (memory address) button (source 1 to
8 or to 6)
3.
Press and release TAKE button. Now the selected preset is loaded.
Info
Loading a preset modifies all output states that are not currently locked.
Saving a Preset in AUTOTAKE mode
1.
Press and release SAVE PRESET button.
2.
Press and release the desired source (memory address) button (source 1 to
8 or to 6). Now the current configuration is stored in the selected memory.
Info
Preset save action always stores the current configuration for all outputs including
mute state, but ignoring lock state.
Loading a Preset in AUTOTAKE mode
1.
Press and release LOAD PRESET button.
2.
Press and release the desired source (memory address) button (source 1 to
8 or to 6). Now the selected preset is loaded.
Info
Loading a preset modifies all output states that are not currently locked.
3.2.7. OUTPUT LOCK
Using Lightware routers it is possible to lock a destination
‟s state. This feature
prevents an accidental switching to the locked destination in case of important
signal. Locking a destination means, that no input selection or muting can be
executed on that particular destination.
Destinations can be independently locked or unlocked. Locking a destination does
not affect other destinations.