22
Wyvern Timer 2000R Operating Instructions
Coin Learn Mode
One of the features of the Wyvern Timer 2000R is its ability to learn particular coin
types. This enables the timer to be used with coins from a variety of currencies and also
allows tokens to be given money values.
If you know or suspect that the timer has been previously programmed, use programming
option 61 (see page 23) to identify what coins have previously been learnt. Unwanted coins
may be overwritten by reprogramming with the correct coin or special options 03 and 04 (see
page 27) may be used to clear
all
existing coin data.
To program a particular coin you will need at least twelve sample coins for the timer to ‘learn’
that coin’s particular characteristic. Consequently, a mix of old and new coins should be
used and the slot entry point and speed varied as each coin is inserted*. When the first
program code is selected press the PROG button once and 12 will be displayed. Insert the
coins one after the other and the display will count down. Continue adding coins until the
display shows the program code and ‘cx’ (where x represents the coin number, 1 to 6).
The learn process is normally completed with 12 coins but occasionally a coin may be ignored if
the learn process detects abnormal coin characteristics. To move to a new code press either
the UP or DOWN button followed by PROG.
*Use coins of varying condition, or else the timer may be over sensitive and reject valid
coins. NOTE. In the Eurozone the different characteristics of national coins requires a different
learn mode. Special option 06 needs to be turned ON (see page 27).
Remember, the coin number must match the coin order of the coin time program and coin value
program.
Use program code 61 to check that coins have been learnt as required (see page 23).
Program
Codes
Description Maximum
Value
Coin Value
55
Learn coin 1
-
56
Learn coin 2
-
57
Learn coin 3
-
58
Learn coin 4
-
59
Learn coin 5
-
60
Learn coin 6
-
Learn Coin Programming Codes