23
11.
Prize Type
Default Ticket, Adjustable Off / Ticket / Coupon
Defines the type of prize given to the player. This only affects how the jackpot number and
tickets owing number is displayed.
If set to "Off" then no prize is paid out and P15 is hidden.
If set to "Tickets" then prize numbers shown on displays are the same as the number of tickets
dispensed from the mech.
If set to "Coupons" (1 ticket = 2 coupons), then prize numbers displayed to the player double the
number of tickets dispensed from the mech.
12.
Number of Score Points per Ticket
Default 5, Adjustable Disabled, 0.5-10
Hidden if P11 is set to off. Sets how many score points are required to dispense 1 ticket from the
mech.
If set to “Disabled,” no tickets will be dispensed.
13.
Number of Maximum Tickets
Default 50, Adjustable 1-1000
Sets the maximum number of tickets allowed to be dispensed based on the game score.
14.
Number of Mercy Tickets
Default 5, Adjustable 1-500
Sets the amount of tickets to be dispensed per player after gameplay if the player score does not
reach the level of setting 12.
15.
Mercy Payout
Default Off, Adjustable Off / On Credit / On Start / After Game
Hidden if P11 is set to Off. Sets when Mercy tickets will be paid out.
If set to “Off”, no mercy tickets are awarded.
If set to “On Credit,” the Number of Mercy
Tickets (P14) quantity will be dispensed when the
game is credited. Tickets are in addition to tickets awarded at the end of the game.
“On Credit”
mercy tickets are not awarded from any Bonus Credits that are won (refer to game setting
“Bonus Type”).
If s
et to “On Start,” the Number of Mercy Tickets
will be dispensed when the game play starts.
Tickets are in addition to tickets awarded at the end of the game.
If set to “After Game,” the Number of Mercy Tickets will be dispensed when the game has
completed, only if the players score does not reach the level of Number of Score Points Per
Ticket (P12).
16.
High Score
Default 0, Adjustable 0
–
999
The current value of the high score.
17.
Reset High
Score
Default Never, Adjustable Power On / never
Set if the high score is reset to 0 every time the game is powered on, or never.
18.
Card System
Default On, Adjustable On / Off
Activate or deactivate the card system on the machine.
19.
Game Time
Default 30, Adjustable 20-99
Sets how long a game lasts. Adjustable in 5 second increments.
20.
Bonus Type
Default Off, Adjustable /Off / Credit / Ticket
Sets what bonus is awarded to the winner of a linked game. If “Link Address” is set to None, then
this Bonus Type value is also set to None and hidden from view.
If set to award a bonus, then the following rules are applied:
If multiple players tie for first place, then they all receive the same bonus.
The winning score must be greater than 0.
Summary of Contents for HYPERshoot
Page 10: ...10 PACKAGING DETAILED ASSEMBLY PARTS DETAILED...
Page 48: ...48...
Page 53: ...53 WIRING DIAGRAMS Next Page...
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Page 70: ...70...
Page 71: ...71...
Page 72: ...72 MECHANICAL ILLUSTRATIONS MAIN CABINET...
Page 73: ...73 FRONT ENCLOSURE...
Page 74: ...74 REAR ENCLOSURE 1...
Page 75: ...75 REAR ENCLOSURE 2 AND 3...
Page 76: ...76 CHASER MODULE FRONT AND REAR...
Page 77: ...77 FRONT ACCESS PANEL AND COIN DOOR...
Page 78: ...78 CASH BOX HOUSING AND OPERATOR PANEL...
Page 79: ...79 TICKET DOOR FRONT LED COVER AND DISPLAY FRONT...
Page 80: ...80 DISPLAY BOARD AND DISPLAY PANEL...
Page 81: ...81 AMPLIFIER BRACKET FRONT ENCLOSURE PANEL AND SUBWOOFER BOX...
Page 82: ...82 RIGHT AND LEFT SIDE PANEL FRAME...
Page 83: ...83 MAIN PCB BOARD AND DB BOX...
Page 84: ...84 FRONT AND REAR CHASER LIGHTS...
Page 85: ...85 MID 1 AND 2 CHASER LIGHTS...
Page 86: ...86 BACKBOARD HOOP AND BACKBOARD HOUSING...
Page 87: ...87 BASKETBALL GATE AND POWER SUPPLY...
Page 88: ...88 LEG SUPPORT LED BASE BRACKET 1 AND 2...
Page 89: ...89 TICKET HOLDER SIDE SENSOR BRACKET RIGHT AND LEFT...
Page 90: ...90 MARQUEE BASE AND DISPLAY...
Page 91: ...91 FULL MARQUEE ASSEMBLY...