20
GAMEPLAY AND MODES
OBJECTIVE
The primary objective in
HYPERshoot
is to score as many points as possible, by shooting hoops
quickly and accurately. Shooting consecutive hoops quickly will increase the basket level, from a
minimum of one to a maximum of five. The basket level reflects how many points the player earns
for each hoop. If the player is too slow, or misses, the basket level will drop back to one.
HOW TO PLAY
SINGLE PLAYER GAME
•
Pay to play
•
Select single player game
•
Shoot hoops
•
Game time runs out
•
Tickets are vended based on player score
LINKED PLAY
•
Pay to play
•
Select linked game
•
Five second countdown for other players to join begins
•
One to seven other players join
•
All linked players shoot hoops at the same time
•
Game time runs out
•
Winner is awarded a bonus
•
Tickets are vended based on player score
ATTRACT MODE
Attract mode provides a visual and audio display while the game is not being played.
PLAY MODE
HYPERshoot
has two play modes. The standard
Coin Play
mode, where a coin or coins are inserted,
or
Free Play
mode, where no coins are necessary.
COIN PLAY
Coin Play mode is entered from
Attract mode
, by inserting coins in any of the two coin slots on the
front of the machine cabinet, then following the instructio
ns in the “How to Play” section.
FREE PLAY
Free play can be set in one of three ways:
•
Entering the operator menu by pressing the red TEST button, then entering the game
settings. From here, enter free play settings and turn free play mode on.
•
For a single free game, just press the green SERVICE button once.
•
Push and hold the green SERVICE button for 5 seconds. This is a temporary free mode, and
the game will return to normal when reset.
Summary of Contents for HYPERshoot
Page 10: ...10 PACKAGING DETAILED ASSEMBLY PARTS DETAILED...
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Page 53: ...53 WIRING DIAGRAMS Next Page...
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Page 72: ...72 MECHANICAL ILLUSTRATIONS MAIN CABINET...
Page 73: ...73 FRONT ENCLOSURE...
Page 74: ...74 REAR ENCLOSURE 1...
Page 75: ...75 REAR ENCLOSURE 2 AND 3...
Page 76: ...76 CHASER MODULE FRONT AND REAR...
Page 77: ...77 FRONT ACCESS PANEL AND COIN DOOR...
Page 78: ...78 CASH BOX HOUSING AND OPERATOR PANEL...
Page 79: ...79 TICKET DOOR FRONT LED COVER AND DISPLAY FRONT...
Page 80: ...80 DISPLAY BOARD AND DISPLAY PANEL...
Page 81: ...81 AMPLIFIER BRACKET FRONT ENCLOSURE PANEL AND SUBWOOFER BOX...
Page 82: ...82 RIGHT AND LEFT SIDE PANEL FRAME...
Page 83: ...83 MAIN PCB BOARD AND DB BOX...
Page 84: ...84 FRONT AND REAR CHASER LIGHTS...
Page 85: ...85 MID 1 AND 2 CHASER LIGHTS...
Page 86: ...86 BACKBOARD HOOP AND BACKBOARD HOUSING...
Page 87: ...87 BASKETBALL GATE AND POWER SUPPLY...
Page 88: ...88 LEG SUPPORT LED BASE BRACKET 1 AND 2...
Page 89: ...89 TICKET HOLDER SIDE SENSOR BRACKET RIGHT AND LEFT...
Page 90: ...90 MARQUEE BASE AND DISPLAY...
Page 91: ...91 FULL MARQUEE ASSEMBLY...