![LAI Games HYPERshoot Operator'S Manual Download Page 21](http://html1.mh-extra.com/html/lai-games/hypershoot/hypershoot_operators-manual_3315741021.webp)
21
OPERATION
P SETTINGS
1.
Coin 1 Coins per Credit
Default 1, Adjustable 1
–
20
Sets the number of coins that need to be inserted in exchange for each game credit.
2.
Coin 1 Games per Credit
Default 1, Adjustable 1
–
20
Sets the number of games granted for each credit.
3.
Coin 1 Multi Bonus Credits
Default Off, Adjustable On / Off
Turn on the first stage of bonus credits for coin mech 1. Turning this setting on will activate
settings 3-1 to 3-6.
3.1.
Coin 1, Stage 1, Number of Coins
Default Off, Adjustable Off / 1
–
99
This sets the number of coins that need to be inserted into coin mechanism 1 to reach the
bonus credit stage 1.
This setting is only active if setting 3 is ON.
3.2.
Coin 1, Stage 1, Number of Bonus Credits
Default Off, Adjustable Off / 1
–
99
This sets the number of bonus credits that are given when credit stage 1 is reached.
This is the number of bonus credits given, on top of what has been paid for.
This setting is only active if setting 3 is ON.
3.3.
Coin 1, Stage 2, Number of Coins
Default Off, Adjustable Off / 1
–
99
This sets the number of coins that need to be inserted into coin mechanism 1 to reach the
bonus credit stage 2.
This setting is only active if 3-1 and 3-2 are active.
3.4.
Coin 1, Stage 2, Number of Bonus Credits
Default Off, Adjustable Off / 1
–
99
This sets the number of bonus credits that are given when credit stage 2 is reached.
This is the number of bonus credits given, on top of what has been paid for.
This setting is only active if 3-1 and 3-2 are active.
3.5.
Coin 1, Stage 3, Number of Coins
Default Off, Adjustable Off / 1
–
99
This sets the number of coins that need to be inserted into coin mechanism 1 to reach the
bonus credit stage 3.
This setting is only active if 3-3 and 3-4 are active.
3.6.
Coin 1, Stage 3, Number of Bonus Credits
Default Off, Adjustable Off / 1
–
99
This sets the number of bonus credits that are given when credit stage 3 is reached.
This is the number of bonus credits given, on top of what has been paid for.
This setting is only active if 3-3 and 3-4 are active.
4.
Coin 2 Coins per Credit
Default 1, Adjustable 1
–
20
Sets the number of coins in coin mech 2 input that need to be inserted in exchange for each
game credit.
5.
Coin 2 Games per Credit
Default 1, Adjustable 1
–
20
Sets the number of games granted for each credit from coin mech 2 input.
Summary of Contents for HYPERshoot
Page 10: ...10 PACKAGING DETAILED ASSEMBLY PARTS DETAILED...
Page 48: ...48...
Page 53: ...53 WIRING DIAGRAMS Next Page...
Page 54: ...54...
Page 55: ...55...
Page 56: ...56...
Page 57: ...57...
Page 58: ...58...
Page 59: ...59...
Page 60: ...60...
Page 61: ...61...
Page 62: ...62...
Page 63: ...63...
Page 64: ...64...
Page 65: ...65...
Page 66: ...66...
Page 67: ...67...
Page 68: ...68...
Page 69: ...69...
Page 70: ...70...
Page 71: ...71...
Page 72: ...72 MECHANICAL ILLUSTRATIONS MAIN CABINET...
Page 73: ...73 FRONT ENCLOSURE...
Page 74: ...74 REAR ENCLOSURE 1...
Page 75: ...75 REAR ENCLOSURE 2 AND 3...
Page 76: ...76 CHASER MODULE FRONT AND REAR...
Page 77: ...77 FRONT ACCESS PANEL AND COIN DOOR...
Page 78: ...78 CASH BOX HOUSING AND OPERATOR PANEL...
Page 79: ...79 TICKET DOOR FRONT LED COVER AND DISPLAY FRONT...
Page 80: ...80 DISPLAY BOARD AND DISPLAY PANEL...
Page 81: ...81 AMPLIFIER BRACKET FRONT ENCLOSURE PANEL AND SUBWOOFER BOX...
Page 82: ...82 RIGHT AND LEFT SIDE PANEL FRAME...
Page 83: ...83 MAIN PCB BOARD AND DB BOX...
Page 84: ...84 FRONT AND REAR CHASER LIGHTS...
Page 85: ...85 MID 1 AND 2 CHASER LIGHTS...
Page 86: ...86 BACKBOARD HOOP AND BACKBOARD HOUSING...
Page 87: ...87 BASKETBALL GATE AND POWER SUPPLY...
Page 88: ...88 LEG SUPPORT LED BASE BRACKET 1 AND 2...
Page 89: ...89 TICKET HOLDER SIDE SENSOR BRACKET RIGHT AND LEFT...
Page 90: ...90 MARQUEE BASE AND DISPLAY...
Page 91: ...91 FULL MARQUEE ASSEMBLY...