22
6.
Coin 2 Multi Bonus Credits
Default Off, Adjustable On / Off
Turn on the first stage of bonus credits for coin mech 2. Turning this setting on, will activate
settings 6-1 to 6-6.
6.1.
Coin 2, Stage 1, Number of Coins
Default Off, Adjustable Off / 1
–
99
This sets the number of coins that need to be inserted into coin mechanism 2 to reach the
bonus credit stage 1.
This setting is only active if setting 6 is ON.
6.2.
Coin 2, Stage 1, Number of Bonus Credits
Default Off, Adjustable Off / 1
–
99
This sets the number of bonus credits that are given when credit stage 1 is reached.
This is the number of bonus credits given, on top of what has been paid for.
This setting is only active if setting 6 is ON.
6.3.
Coin 2, Stage 2, Number of Coins
Default Off, Adjustable Off / 1
–
99
This sets the number of coins that need to be inserted into coin mechanism 2 to reach the
bonus credit stage 2.
This setting is only active if 6-1 and 6-2 are active.
6.4.
Coin 2, Stage 2, Number of Bonus Credits
Default Off, Adjustable Off / 1
–
99
This sets the number of bonus credits that are given when credit stage 2 is reached.
This is the number of bonus credits given, on top of what has been paid for.
This setting is only active if 6-1 and 6-2 are active
6.5.
Coin 2, Stage 3, Number of Coins
Default Off, Adjustable Off / 1
–
99
This sets the number of coins that need to be inserted into coin mechanism 2 to reach the
bonus credit stage 3.
This setting is only active if 6-3 and 6-4 are active.
6.6.
Coin 2, Stage 3, Number of Bonus Credits
Default Off, Adjustable Off / 1
–
99
This sets the number of bonus credits that are given when credit stage 3 is reached.
This is the number of bonus credits given, on top of what has been paid for.
This setting is only active if P6-3 and P6-4 are active.
7.
Common Coin
Default Off, Adjustable On / Off
If the setting is ON, coin 1 and coin 2 contribute to the same coin pool. If the setting is off, they
are counted separately.
This setting is only active is P17, Card System, is set to off.
8.
Attract Sound
Default 3 minutes, Adjustable Off, 2m, 3m, 4m, 5m, 10m, 30m
Controls the delay between the attract mode audio loop repeating.
9.
Error Message Alert
Default Display & Audio, Adjustable Display & Audio, Audio Only, Display
Only, Off
Controls how the game indicates an error has occurred. Errors can be shown on the display
and/or with an error voice message that is played through the speakers, or hidden completely.
10.
Free Mode
Default Off, Adjustable On / Off
Sets if the game requires a credit to start playing. If set to on, the game can be played for free.
Summary of Contents for HYPERshoot
Page 10: ...10 PACKAGING DETAILED ASSEMBLY PARTS DETAILED...
Page 48: ...48...
Page 53: ...53 WIRING DIAGRAMS Next Page...
Page 54: ...54...
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Page 70: ...70...
Page 71: ...71...
Page 72: ...72 MECHANICAL ILLUSTRATIONS MAIN CABINET...
Page 73: ...73 FRONT ENCLOSURE...
Page 74: ...74 REAR ENCLOSURE 1...
Page 75: ...75 REAR ENCLOSURE 2 AND 3...
Page 76: ...76 CHASER MODULE FRONT AND REAR...
Page 77: ...77 FRONT ACCESS PANEL AND COIN DOOR...
Page 78: ...78 CASH BOX HOUSING AND OPERATOR PANEL...
Page 79: ...79 TICKET DOOR FRONT LED COVER AND DISPLAY FRONT...
Page 80: ...80 DISPLAY BOARD AND DISPLAY PANEL...
Page 81: ...81 AMPLIFIER BRACKET FRONT ENCLOSURE PANEL AND SUBWOOFER BOX...
Page 82: ...82 RIGHT AND LEFT SIDE PANEL FRAME...
Page 83: ...83 MAIN PCB BOARD AND DB BOX...
Page 84: ...84 FRONT AND REAR CHASER LIGHTS...
Page 85: ...85 MID 1 AND 2 CHASER LIGHTS...
Page 86: ...86 BACKBOARD HOOP AND BACKBOARD HOUSING...
Page 87: ...87 BASKETBALL GATE AND POWER SUPPLY...
Page 88: ...88 LEG SUPPORT LED BASE BRACKET 1 AND 2...
Page 89: ...89 TICKET HOLDER SIDE SENSOR BRACKET RIGHT AND LEFT...
Page 90: ...90 MARQUEE BASE AND DISPLAY...
Page 91: ...91 FULL MARQUEE ASSEMBLY...