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Operator's Manual 

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FireFighter 

 

© 

LAI GAMES

  

Page 51 

FIREFIGHTER POWER WIRING DIAGRAM 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Summary of Contents for FireFighter

Page 1: ... READ THIS MANUAL BEFORE OPERATING THE MACHINE KEEP THIS MANUAL FOR YOUR REFERENCE LAI GAMES www laigames com ...

Page 2: ...ed on any and all copies you make Correspondence regarding this machine should be addressed to your closest LAI GAMES office or LAI GAMES Distributor For contact details refer to the back page of this manual DISCLAIMER Please be aware that this software may not be legal to operate in some states and countries We are providing this software and hardware to you on the understanding that you are inst...

Page 3: ...te with any new Software release or Service Bulletins for this Game Check our Website at www laigames com and click on Product Support here you will find links to all the Bulletins and Software Updates to keep your game in top working order Thanks ...

Page 4: ... TEST 13 PROGRAMMABLE ADJUSTMENTS MODE 14 PROGRAMMABLE ADJUSTMENTS MODE DIAGRAM 14 PROGRAMMABLE ADJUSTMENTS PROCEDURE 14 PROGRAMMABLE ADJUSTMENTS QUICK REFERENCE TABLE 15 PROGRAMMABLE ADJUSTMENTS DETAILED 16 AUDITS MODE 18 AUDITS MODE DIAGRAM 18 AUDIT PROCEDURE 19 AUDITS QUICK REFERENCE TABLE 20 AUDITS DETAILED 21 GAME HISTORY MODE 24 GAME HISTORY MODE DIAGRAM 24 GAME HISTORY QUICK REFERENCE TABLE...

Page 5: ...ON 32 LAMPS 34 MAINTENANCE 35 SECTION B TECHNICAL DETAILS 36 MAINS VOLTAGE ADJUSTMENT 37 TICKET DISPENSER REFERENCE GUIDE 39 BASIC OPERATION 39 SPECIFICATIONS 41 TD 963CR SCHEMATIC DIAGRAM 42 DISPENSER PARTS DIAGRAM 43 3 D EXPLODE PARTS 44 FIREFIGHTER MAIN WIRING DIAGRAM 49 FIREFIGHTER BASE WIRING DIAGRAM 50 FIREFIGHTER POWER WIRING DIAGRAM 51 ...

Page 6: ...ely connected ground line Do Not install the Game Cabinet outdoors or in areas of high humidity direct water contact dust high heat or extreme cold Do Not install the Game Cabinet in areas that would present an obstacle in case of an emergency ie near fire equipment or emergency exits NOTE An advisory text to hint or help understanding CAUTION Always use a Digital Multimeter logic tester or oscill...

Page 7: ...the game for maximum earning potential DESCRIPTION The Fire Fighter is a one or two player ticket redemption game where players attempt to beat their opponent the second player in two player mode a virtual opponent if one player game by putting out all the fires on the building levels The game also keeps an on going score such that the first player to reach 99 points wins the game PACKAGING At del...

Page 8: ...120V 220V or 240V AC 50 60Hz single phase mains electric supply The supply must be a three wire grounded supply LOCATION REQUIREMENTS Ambient temperature between 5o C and 40o C Ambient humidity Low Ambient U V radiation Very low Vibrations level Low CAUTION Before switching the machine on be sure to check that it has been set on the correct voltage for your area Please Refer to the mains voltage a...

Page 9: ...sertion can damage the electrical components Only qualified personnel should inspect or test the integrated circuit IC logic PC Boards If any integrated circuit IC logic PC Boards should need servicing Please contact the nearest LAI GAMES distributor Refer to the back page of this manual CAUTION Before switching the machine on be sure to check that it has been set on the correct voltage for your a...

Page 10: ...e Upper Cabinet this will give better grip when lifting the Upper Cabinet into place Using at least two persons one at each side lift the Upper Cabinet into position on the Lower Cabinet Using the four M12 x 80mm Bolts mount the Upper Cabinet tight to the Lower Cabinet Feed the Cables from the Upper Cabinet through the hole down into the Lower Cabinet Mate all the connectors together they are keye...

Page 11: ...n Use the Run Test Mode on page 13 to activate both Water Pumps Let the water run for a while to remove all air from the plumbing Then with the Yellow Player Blue Player Stop Valves as shown in the Water System Diagrams on page 7 Slowly close off each valve to reduce the Canon water pressure so that the targets can be moved and activate the target lights but the water stream is not splashing exces...

Page 12: ...s Blue Player Targets Yellow Player Water Canon Blue Player Water Canon Drain Stop Valve Wash Down Stop Valve Blue Player Stop Valve Yellow Player Stop Valve VALVE CLOSED VALVE OPEN Blue Player Reed Switches Yellow Player Reed Switches Blue Player Pump Filter Bleed Button Yellow Player Pump Main Stop Valve Water Filter Cartridge ...

Page 13: ...e playfield The fire in the building will start to reduce downwards while your score will start rising as you hold your water stream on your targets The exact amount of time you must hold your flashing targets in the active position before a level of fire is turned off is controlled by P11 See Program Settings page 14 for details Once all the fires in the either building are put out or the score r...

Page 14: ...d Coin Play mode where a coin or coins are inserted Or Free Play where no coins are necessary COIN PLAY The Coin Play mode is entered from Attract mode by inserting coins in any of the two coin slots on the front of the machine cabinet then following the instructions in the How to Play section of this manual FREE PLAY The free play mode is entered from attract mode by holding the Service button fo...

Page 15: ...The Test mode is also used for Clearing Game Errors If there is an active error its code will be displayed To try to clear the error code press the red test button once The error can be bypass by quickly pressing the red test button twice For Game Errors codes refer to page 26 TEST MODE DIAGRAM NOTE Entering Test Mode will CLEAR any CREDITS remaining in the game If during test mode no ADJUSTMENTS ...

Page 16: ...splayed CODE DISPLAY SWITCH FUNCTION SWITCH LOCATION C0 C 0 0 No Switch Active C1 C 0 1 Ticket Notch Yellow Player Active Left Hand Ticket Door C2 C 0 2 Ticket Notch Blue Player Active Right Hand Ticket Door C3 C 0 3 Service Switch Active Service Panel C4 C 0 4 Yellow Player Start Button Active Control Panel C5 C 0 5 Blue Player Start Button Active Control Panel C6 C 0 6 Coin 1 Switch Active Coin ...

Page 17: ...ser PCB or by manually pushing the tickets from the ticket holder through the dispenser after pulling the ticket release rod upwards EXIT The Switch Test is exited into Run Test Mode by pressing the Test Button once Ticket Tensioning mechanism Ticket release rod NOTE For more information on the servicing and testing the ticket dispenser please look at the Dispenser Reference guide ...

Page 18: ...un test modes starting from the r 0 1 display R01 being the first step continuing through to R04 and then looping again from R01 to R04 until the mode is exited EXIT The Run Test is exited into Programmable Adjustments Mode by pressing the Test Button once CODE DISPLAY RUN TEST FUNCTION R01 r 0 1 Run Yellow Player Water Pump R02 r 0 2 Run Blue Player Water Pump R03 r 0 3 Run Yellow Blue Player Wat...

Page 19: ...ill be displayed on the 3 digit credit display SELECT The green Service button is pressed to step through each of the adjustment configurations starting from the P P P display P01 being the first step continuing through to P13 and then looping again from P01 to P13 until the mode is exited CHANGE The Yellow Player Start button is pressed to change the displayed value The value can only be stepped ...

Page 20: ... 30 40 50 300 80 Maximum Game Time P06 0n Off 0n Off On Attract Sound On Off P07 0 100 0 1 2 3 100 12 Number of Tickets Single Player Game Winner P08 0 100 0 1 2 3 100 6 Number of Tickets Single Player Game Loser P09 0 100 0 1 2 3 100 18 Number of Tickets Multi Player Game Winner P10 0 100 0 1 2 3 100 10 Number of Tickets Multi Player Game Loser P11 1 10 1 1 5 2 5 10 2 5 Seconds per Building Level...

Page 21: ...s sets the number of games for each credit inserted into coin mechanism 2 It can be set to either of 1 2 3 to 10 plays for each credit P05 MAXIMUM GAME TIME Default 80 Adjustable 30s 300s This option adjusts the number of seconds before the game will time out and shut itself down This is intended purely as a safety measure in case of a blocked pump causing the game to run continuously as the senso...

Page 22: ...e the player does P11 SECONDS PER BUILDING LEVEL Default 2 5 Adjustable from 1 to 10 This setting is the number of seconds the target sensors must be active for the fire in the building to drop by 1 level There are 7 building levels in each game P12 COMPUTER PLAYER SKILL LEVEL Default 10 Adjustable 1 to 20 This adjustment controls the skill level of the computer player in the single player game In...

Page 23: ... and values are displayed alternatively during the Audit Mode Example Code A01 will be displayed as A 0 1 and a value of 421 as 4 2 1 on the 3 digit display Or it will display large values like 21589 as 1 2 and 5 8 9 on the 3 digit display AUDITS MODE DIAGRAM PROGRAMMABLE ADJUSTMENTS MODE PRESS TEST AUDITS MODE PRESS SERVICE PRESS SERVICE REPEATEDLY To step from A01 to A16 GAME HISTORY MODE PRESS ...

Page 24: ...from A01 to A16 until the mode is exited RESET The entire set of user audits can be reset during any of the audit configurations by holding the Yellow Start button for longer than 5 seconds The displays will be cleared while still holding the button pressed and will return to the same audit step after releasing the button The value of all audits will be reset to 00 000 EXIT The Audits mode is exit...

Page 25: ...f times a Single Player on Yellow Won A07 A 0 7 Total No of times a Single Player on Yellow Lost A08 A 0 8 Total No of times a Single Player on Blue Won A09 A 0 9 Total No of times a Single Player on Blue Lost A10 A 1 0 Total No of times Multi Players on Yellow Won A11 A 1 1 Total No of times Multi Players on Yellow Lost A12 A 1 2 Total No of times Multi Players on Blue Won A13 A 1 3 Total No of t...

Page 26: ...lti player games A05 TOTAL NUMBER OF BLUE PLAYER GAMES This Audit displays the total number of blue player games Started since the audits were last cleared This Audit counts every game started using the blue start button both for single or multi player games A06 TOTAL NUMBER OF TIMES A SINGLE PLAYER ON YELLOW WON This Audit displays the total number times a player on yellow has won in the single p...

Page 27: ...cleared Multi Player mode is selected by pressing Both the Yellow and Blue Start buttons on the control panel at the start of a game A12 TOTAL NUMBER OF TIMES MULTI PLAYERS ON BLUE WON This Audit displays the total number times a player on blue has won in the multi player mode since the audits were last cleared Multi Player mode is selected by pressing Both the Yellow and Blue Start buttons on the...

Page 28: ...MBER SERVICE CREDITS This Audit displays the total number of service credits that were given since the audits were last cleared NOTE LAI Games Customer Support may request from the operator the values of these Manufacturers audits to help with any service issues ...

Page 29: ...2 H 0 2 Tickets Paid to Blue Player Last Game Played H03 H 0 3 Tickets Paid to Yellow Player 2nd Last Game Played H04 H 0 4 Tickets Paid to Blue Player 2nd Last Game Played H05 H 0 5 Tickets Paid to Yellow Player 3rd Last Game Played H06 H 0 6 Tickets Paid to Blue Player 3rd Last Game Played H07 H 0 7 Tickets Paid to Yellow Player 4th Last Game Played H08 H 0 8 Tickets Paid to Blue Player 4th Last...

Page 30: ...button six times H H H will be displayed on the 3 digit display SELECT The green Service button is pressed for advancing each step through the set of Game Histories starting from the H H H display H01 being the first step continuing through to H10 and then looping again from H01 to H10 until the mode is exited EXIT The Game History mode is exited into Game Attract mode by pressing the Test button ...

Page 31: ...o tickets or no ticket notch pulse for longer than 3 seconds Check if the ticket dispenser is jam or empty of tickets After clearing dispenser jam or replenish tickets push Test button once to clear error Err3 EEPROM ERROR Problem with on board EEPROM The main MCU is getting errors reading the EEPROM 24C16 IC on MCU Err4 TARGET SENSOR JAMMED Check Target movement is free test sensor using switch t...

Page 32: ...n MCU PCB to the nearest authorized LAI games dealer for repair Err4 TARGET SENSOR JAM This error occurs if one or more of the target sensors are continuously active The target sensors are located behind the Fire hydrant on the playfield and are accessed through the lower back door The magnets that activate these sensors are located on the actual targets in the playfield This error can be caused b...

Page 33: ...AST BLOW M205 TYPE This fuse is for the 24VAC Lamps from the 8 Channel AC Driver PCB 24VAC TRANSFORMER 4 x 10 AMP FAST BLOW 3AG TYPE This fuse is for the 24VAC Lamps from the 32 Channel AC Driver PCB FUSE LOCATION DIAGRAM As viewed from rear WARNING Always turn OFF Mains power and unplugged the game before replacing any fuses NOTE The power cord must be removed before the fuse can be accessed CAUT...

Page 34: ...Operator s Manual FireFighter LAI GAMES Page 29 SECTION A SERVICE INSTRUCTIONS BE SURE TO READ THE FOLLOWING Carefully before servicing this machine A ...

Page 35: ...y Blue Player Level Display Yellow Player Hose Lamps Blue Player Hose Lamps Yellow Player Hydrant Targets Blue Player Hydrant Targets Yellow Player Water Cannon Blue Player Water Cannon Yellow Player Start Button Blue Player Start Button Service Bracket Cash Box Housing Yellow Player Ticket Holder Blue Player Ticket Holder Front Drop Door Panel Coin Mechanisms Yellow Player Ticket Mechanism Blue P...

Page 36: ...nd PCB 24VAC Level Lamps Sound AMP PCB 12V DC Hose Lamps DC SSR Relay PCB 32 Channel AC Controller PCB 12VDC Power Supply 2x 12VAC Transformers Target GI Fluoro Lamp Target GI Fluoro Lamp Power Inlet On back panel Cooling Fans On back panel Blue Target Reed Switches Yellow Target Reed Switches Blue Target Lamps Yellow Target Lamps Player2 12VDC Water Pumps Water Filter Assembly 2 Digit Display PCB...

Page 37: ...e cabinet YELLOW START BUTTON The Yellow Player Start button is the large yellow round illuminated button located left hand side of the control panel This button is used to start a single player game and for test and program adjustments BLUE START BUTTON The Blue Player Start button is the large blue round illuminated button located right hand side of the control panel This button is used to start...

Page 38: ...are two transformers located on the base of the upper cabinet and is accessed from the rear of the machine They supply the 24VAC for the Level and Target Lamps COOLING FANS There is are two medium size cooling fans located on the bottom left and right rear of the upper cabinet Access is through the upper rear door at the back of the machine TARGET REED SWITCH The target reed switches are located i...

Page 39: ...mps and are accessed from the rear upper door TARGET LAMPS There are 6 x 24V 5 8W GE301 303 lamps mounted at back of each hydrant target These are standard 24 28 volt truck aircraft lamps and are accessed from the rear lower door of the machine COIN DOOR LAMPS The coin door lamps all are 12V DC GE194 or equivalent and can be accessed through the coin door BUTTON LAMPS The button lamps all are 12V ...

Page 40: ...r flow of any dirt or obstruction and oil or replace any fan that is not operational WATER SYSTEM Regularly enter Run Test Mode and run both pumps together to check the Water Cannon pressure is sufficient for activating the Targets adjust as needed Regularly empty the water from the machine and replace with fresh water Refer to page 6 for empting and filling of the machine Regularly check the filt...

Page 41: ...ION B TECHNICAL DETAILS It is advised that anybody using SECTION B for repairing or modifying any of the components of the game should be a qualified technician having at least a basic knowledge of digital components integrated circuits and electricity B ...

Page 42: ...ctor switch to the desired mains voltage See Diagram Below TRANSFORMER CONNECTORS Locate the machine transformer s in the base of the cabinet If unsure of the location of the transformer s refer to Parts location diagram on page 30 of this manual Change the position of the ACTIVE or HOT WIRE input marked brown on the diagram to the position for the desired mains voltage See Diagram Below 6 WAY CON...

Page 43: ...MINATION LAMPS Locate the two Energy Saver 9 watt fluorescent Target Illumination lamps which are accessed from the rear of the machine see page 30 These have to be removed and replaced with an equivalent wattage at you local mains voltage level COOLING FANS Locate the two cooling fans which are accessed from the rear of the machine see page 30 These can to be removed and replaced with an equivale...

Page 44: ... Slide ticket through guide plates until they reach the rollers 3 Depress the auto advance button until the tickets reach the desired location 4 If tickets do not load ensure that the upper rollers are engaged by pulling back on the latch bar TICKET STOP ADJUSTMENT This function allows the length of the tickets protruding from the face plate to be adjusted 1 Turn the two Phillips pan headed screws...

Page 45: ...r off the damaged tickets and put the upper ticket guide back into place 6 Reload tickets as previously discussed Be sure to place the latch bar back to the locked position EASY RELEASE AND RE INSTALL 1 Hold the dispenser unit and bend the retainer clip to remove it from the face plate 2 Swing the unit down then lift it slightly until the dispenser unit releases from the face plate 3 To reinstall ...

Page 46: ...e ticket game The game pulses the dispenser once and one ticket is dispensed OUT PULSE TICKET UNIT TD 963PR The Td 963sr uses a switch rather than a logic input The game must ensure the switch will not be activated more than twice per second ELECTRICAL CHARACTERISTICS TD 963CR Min Typical Max Supply Voltage 11 0 V 12 0 V 13 0V Standby Current 25mA Motor Start Current 1 2 A 1 3 A 1 4 A Motor Run Cu...

Page 47: ...Operator s Manual FireFighter LAI GAMES Page 42 TD 963CR SCHEMATIC DIAGRAM ...

Page 48: ...Operator s Manual FireFighter LAI GAMES Page 43 DISPENSER PARTS DIAGRAM Diagram is for reference only Parts are not available separately ...

Page 49: ...Operator s Manual FireFighter LAI GAMES Page 44 3 D EXPLODE PARTS ...

Page 50: ...Operator s Manual FireFighter LAI GAMES Page 45 ...

Page 51: ...Operator s Manual FireFighter LAI GAMES Page 46 ...

Page 52: ...Operator s Manual FireFighter LAI GAMES Page 47 ...

Page 53: ...Operator s Manual FireFighter LAI GAMES Page 48 ...

Page 54: ...Operator s Manual FireFighter LAI GAMES Page 49 FIREFIGHTER MAIN WIRING DIAGRAM ...

Page 55: ...Operator s Manual FireFighter LAI GAMES Page 50 FIREFIGHTER BASE WIRING DIAGRAM ...

Page 56: ...Operator s Manual FireFighter LAI GAMES Page 51 FIREFIGHTER POWER WIRING DIAGRAM ...

Page 57: ...S distributor from which the machine was purchased LAI GAMES shall have no obligation to make repairs necessitated by negligence or interference to any component by any unauthorized personal This will automatically void any existing warranty IF MAKING A WARRANTY CLAIM a A Copy of the sales invoice must accompany the claim b To and from Transport and freight costs are not covered by the warranty c ...

Page 58: ...RNATIONAL SALES SERVICE Sales Enquiries sales laigames com Product Support support mleisure co id Website www laigames com For your nearest LAI GAMES Distributor visit our web site at http www laigames com ...

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