Operator's Manual
–
FireFighter
©
LAI GAMES
Page 11
SOUND, LAMPS & DISPLAY TEST
ENTER
The Sound, Lamp & Display test is entered from Attract mode by
pressing the test button once.
DURING THE TEST:
o
Game music and a voice over will be played.
o
The backlighting of the buildings will light up level by level.
o
All the displays will count from 000 to 999 and then repeat.
o
The Yellow Player and Blue Player button lamps will flash on and off.
o
The target back lights will light up.
EXIT
The Sound, Lamp & Display test is exited by pressing the test button.
The next test will be switch test.
SWITCH TEST
ENTER
The Switch Test can be entered by pressing the Test button once while
in the Sound, Light & display test or by pressing the Test button twice
while in Attract mode,
C X X
will be displayed on the 3-digit display
where „XX‟ is a number representing the switch that is active.
TESTING THE GAME SWITCHES
All game switches have a code from C1 to C13 as tabled below. By
activating any of the switches, their code will be displayed on the 3-
digit display. If no switches are active then
C 0 0
will be displayed.
CODE DISPLAY
SWITCH FUNCTION
SWITCH LOCATION
C0
C 0 0
No Switch Active
-
C1
C 0 1
Ticket Notch Yellow Player Active Left Hand Ticket Door
C2
C 0 2
Ticket Notch Blue Player Active
Right Hand Ticket Door
C3
C 0 3
Service Switch Active
Service Panel
C4
C 0 4
Yellow Player Start Button Active
Control Panel
C5
C 0 5
Blue Player Start Button Active
Control Panel
C6
C 0 6
Coin 1 Switch Active
Coin Door
C7
C 0 7
Coin 2 Switch Active
Coin Door
C8
C 0 8
Target 1 Yellow Player Active
Cabinet Back
C9
C 0 9
Target 2Yellow Player Active
Cabinet Back
C10
C 1 0
Target 3 Yellow Player Active
Cabinet Back
C11
C 1 1
Target 1 Blue Player Active
Cabinet Back
C12
C 1 2
Target 2 Blue Player Active
Cabinet Back
C13
C 1 3
Target 3 Blue Player Active
Cabinet Back
Normal condition for the game is
C 0 1
and
C 0 2
indicating that the ticket
mechanism sensors are active
* NOTE! *
If there is an active error displayed, press the red test button once to try and
clear the error. If the error code will not clear, it can be bypass by quickly
pressing the red test button twice.
* NOTE! *
Several switches can be simultaneously activated in Switch test. The display
will then consecutively show their codes, indicating which switches are
active. However, it is much easier to test the game switches individually.
Summary of Contents for FireFighter
Page 47: ...Operator s Manual FireFighter LAI GAMES Page 42 TD 963CR SCHEMATIC DIAGRAM ...
Page 49: ...Operator s Manual FireFighter LAI GAMES Page 44 3 D EXPLODE PARTS ...
Page 50: ...Operator s Manual FireFighter LAI GAMES Page 45 ...
Page 51: ...Operator s Manual FireFighter LAI GAMES Page 46 ...
Page 52: ...Operator s Manual FireFighter LAI GAMES Page 47 ...
Page 53: ...Operator s Manual FireFighter LAI GAMES Page 48 ...
Page 54: ...Operator s Manual FireFighter LAI GAMES Page 49 FIREFIGHTER MAIN WIRING DIAGRAM ...
Page 55: ...Operator s Manual FireFighter LAI GAMES Page 50 FIREFIGHTER BASE WIRING DIAGRAM ...
Page 56: ...Operator s Manual FireFighter LAI GAMES Page 51 FIREFIGHTER POWER WIRING DIAGRAM ...