Operator's Manual
–
FireFighter
©
LAI GAMES
Page 17
P08= NUMBER OF TICKETS SINGLE PLAYER GAME LOSER
(Default 6) (Adjustable from 0 to 100)
This setting is the
number of tickets
the game dispenses when a player who has
played a single player game loses the game because the computer controlled
player by puts out all the fires (reaching 99 points) before the player does.
P09= NUMBER OF TICKETS MULTI PLAYER GAME WINNER
(Default 18) (Adjustable from 0 to 100)
This setting is the
number of tickets
the game dispenses when a player who has
played a multi player game wins the game by putting out all the fires (reaching 99
points) before the other player does.
P10= NUMBER OF TICKETS MULTI PLAYER GAME LOSER
(Default 10) (Adjustable from 0 to 100)
This setting is the
number of tickets
the game dispenses when the player who has
played a multi player game loses the game because the other player by puts out all
the fires (reaching 99 points) before the player does.
P11 = SECONDS PER BUILDING LEVEL
(Default 2.5) (Adjustable from 1 to 10)
This setting is the
number of seconds
the target sensors must be active for the fire
in the building to drop by 1 level. There are 7 building levels in each game.
P12 = COMPUTER PLAYER SKILL LEVEL
(Default 10) (Adjustable 1 to 20)
This adjustment controls the
skill level
of the computer player in the single player
game. In the single player game, the player plays against a virtual opponent,
controlled by the micro-controller. Altering this option higher make the computer
player a better player, decreasing the chances of a player winning the single player
game. Conversely, altering this option lower will make the computer player
worse, increasing the changes of a player playing the single player game wining.
P13 = TARGET HARDNESS LEVEL
(Default 5) (Adjustable from 1 to 10)
This setting controls the
Target Hardness Level
by changing the active position
between each of the three targets in the hydrant. Increasing this setting increases
the number of times that active target is changed. Decreasing the setting slows
down the change in active targets.
Summary of Contents for FireFighter
Page 47: ...Operator s Manual FireFighter LAI GAMES Page 42 TD 963CR SCHEMATIC DIAGRAM ...
Page 49: ...Operator s Manual FireFighter LAI GAMES Page 44 3 D EXPLODE PARTS ...
Page 50: ...Operator s Manual FireFighter LAI GAMES Page 45 ...
Page 51: ...Operator s Manual FireFighter LAI GAMES Page 46 ...
Page 52: ...Operator s Manual FireFighter LAI GAMES Page 47 ...
Page 53: ...Operator s Manual FireFighter LAI GAMES Page 48 ...
Page 54: ...Operator s Manual FireFighter LAI GAMES Page 49 FIREFIGHTER MAIN WIRING DIAGRAM ...
Page 55: ...Operator s Manual FireFighter LAI GAMES Page 50 FIREFIGHTER BASE WIRING DIAGRAM ...
Page 56: ...Operator s Manual FireFighter LAI GAMES Page 51 FIREFIGHTER POWER WIRING DIAGRAM ...