Operator's Manual
–
FireFighter
©
LAI GAMES
Page 16
PROGRAMMABLE ADJUSTMENTS DETAILED
P01=COIN MECH 1: NUMBER OF COINS PER CREDIT
(Default 01) (Adjustable 1 – 10)
This variable sets the
number of coins
that need to be inserted into coin
mechanism 1, for each credit. It can be set to either of 1, 2, 3… to 10 coins for one
credit.
P02=COIN MECH 1: NUMBER of PLAYS PER CREDIT
(Default 01) (Adjustable 1 – 10)
This sets the
number of games
for each credit inserted into coin mechanism 1. It
can be set to either of 1, 2, 3… to 10 plays for each credit.
P03=COIN MECH 2: NUMBER OF COINS PER CREDIT
(Default 01) (Adjustable 1 – 10)
This variable sets the
number of coins
that need to be inserted into coin
mechanism 2 for each credit. It can be set to either of 1, 2, 3… to 10 coins for one
credit.
P04=COIN MECH 2: NUMBER of PLAYS PER CREDIT
(Default 01) (Adjustable 1 – 10)
This sets the
number of games
for each credit inserted into coin mechanism 2. It
can be set to either of 1, 2, 3… to 10 plays for each credit.
P05 = MAXIMUM GAME TIME
(Default 80) (Adjustable 30s-300s)
This option adjusts the
number of seconds
before the game will time out and shut
itself down. This is intended purely as a safety measure, in case of a blocked
pump causing the game to run continuously (as the sensor would not be activated)
or a player who starts a game then walks away.
P06 = ATTRACT MODE SOUND
(Default ON) (Adjustable ON or OFF)
This adjustment turns the
attract mode sound
ON
or
OFF
. This is the sound and
music that the game generates to attract customers when it is not being played.
The music will cycle approximately every 3 minutes.
P07= NUMBER OF TICKETS SINGLE PLAYER GAME WINNER
(Default 12) (Adjustable from 0 to 100)
This setting is the
number of tickets
the game dispenses when a player who has
played a single player game wins the game by putting out all the fires (reaching 99
points) before the computer controlled player does.
Summary of Contents for FireFighter
Page 47: ...Operator s Manual FireFighter LAI GAMES Page 42 TD 963CR SCHEMATIC DIAGRAM ...
Page 49: ...Operator s Manual FireFighter LAI GAMES Page 44 3 D EXPLODE PARTS ...
Page 50: ...Operator s Manual FireFighter LAI GAMES Page 45 ...
Page 51: ...Operator s Manual FireFighter LAI GAMES Page 46 ...
Page 52: ...Operator s Manual FireFighter LAI GAMES Page 47 ...
Page 53: ...Operator s Manual FireFighter LAI GAMES Page 48 ...
Page 54: ...Operator s Manual FireFighter LAI GAMES Page 49 FIREFIGHTER MAIN WIRING DIAGRAM ...
Page 55: ...Operator s Manual FireFighter LAI GAMES Page 50 FIREFIGHTER BASE WIRING DIAGRAM ...
Page 56: ...Operator s Manual FireFighter LAI GAMES Page 51 FIREFIGHTER POWER WIRING DIAGRAM ...