Operator's Manual
–
FireFighter
©
LAI GAMES
Page 27
Err1 – TICKET ERROR
This error usually occurs if the game has run out of tickets or there is a
ticket jam. A less common reason is if the game PCB tries to dispense
tickets but doesn‟t get a notch pulse for approximately three seconds. You
can test the notch pulse by passing a ticket in and out of the notch sensor.
(
See Switch Test, page 11
).
If the game was out of tickets or jammed, replace the tickets, clear the
ticket jam and then push the test button once to clear the error. The game
will then payout any owed tickets.
Err3 – EEPROM ERROR
This Error is only displayed in test mode and means that the CPU cannot
read the EEPROM, or is receiving errors during communication with the
EEPROM (The 24C16 IC on the main MCU PCB). This could cause
problems with the game audits and program settings. The first thing to do
is trying to switch ON and OFF the machine in at least 2 cycles, if message
still appear than replace the EEPROM IC Atmel 24C16 on the CPU PCB
with the new EEPROM, If still Error massage, this could be a problems
with the game audits and program. If this error occurs, send your main
MCU PCB to the nearest authorized LAI games dealer for repair.
Err4 – TARGET SENSOR JAM
This error occurs if one or more of the target sensors are continuously
active. The target sensors are located behind the Fire hydrant on the
playfield, and are accessed through the lower back door. The magnets that
activate these sensors are located on the actual targets in the playfield.
This error can be caused by the target(s) being jammed and not swinging
freely. Clean the targets are make sure they are swinging properly and test
the sensors in the switch test mode (
See page 11
) and the run test mode
(See page 13).
This error can also be caused by the target sensor(s) being installed too
close to the magnet(s) on the target. Make sure that the sensors are far
enough from the target magnets that the sensor(s) are not active when the
target is in it rest position
(Use Switch Test, page 11).
Err5 – COIN SWITCH ACTIVE ERROR
This Error is displayed when a coin input has been active continually for 5
seconds or longer. The problem is likely due to a stuck coin switch or
someone trying to „string‟ a coin.
This error can also be caused by connecting the Coin Input wire to the
Normal Closed (NC) connection on the coin switch.
Enter switch test mode (
See page 11
) to check with coin switch is active
and check the micro-switch on the appropriate coin mechanisms.
Summary of Contents for FireFighter
Page 47: ...Operator s Manual FireFighter LAI GAMES Page 42 TD 963CR SCHEMATIC DIAGRAM ...
Page 49: ...Operator s Manual FireFighter LAI GAMES Page 44 3 D EXPLODE PARTS ...
Page 50: ...Operator s Manual FireFighter LAI GAMES Page 45 ...
Page 51: ...Operator s Manual FireFighter LAI GAMES Page 46 ...
Page 52: ...Operator s Manual FireFighter LAI GAMES Page 47 ...
Page 53: ...Operator s Manual FireFighter LAI GAMES Page 48 ...
Page 54: ...Operator s Manual FireFighter LAI GAMES Page 49 FIREFIGHTER MAIN WIRING DIAGRAM ...
Page 55: ...Operator s Manual FireFighter LAI GAMES Page 50 FIREFIGHTER BASE WIRING DIAGRAM ...
Page 56: ...Operator s Manual FireFighter LAI GAMES Page 51 FIREFIGHTER POWER WIRING DIAGRAM ...