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Parameter list   Single-size algorithm

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20 Koto

This algorithm produces the sound of the Japanese Koto. 
Each time you strike, a random note of a Japanese scale 
will sound. By pressing the head, you can simulate the 
upward pitch bends produced by pressing the string. 
Tune will adjust the basic pitch in chromatic steps over a 
range of 45–62. With a setting of 50, the pitch will be 

C

You can adjust the location of the pluck, and specify the 
range of strings that will be used. 

Tune (50), Decay (78)

hd1/rm1: Fine Tune

–50...50 (0)

Make fine adjustments in a whole-tone range to the pitch 
set by 

Tune

. When this value is 50, the pitch will be the 

value set by 

Tune

.

hd2/rm2: Pluck Position

–50...50 (47)

This parameter specifies the location on the string where 
the pluck will occur. When this value is 0, the pluck will 
occur at 1/2 of the vibrating length of the string; i.e., in 
the middle. Negative (-) settings will move the pluck 
toward the movable bridge. Positive (+) settings will 
move the pluck toward the fixed bridge. Moving the 
pluck all the way toward either end will cause the sound 
to resemble the bridge on that side.

hd3/rm3: Damping

000...100 (25)

As this value is increased, the decay will become shorter, 
and the tone color will also change, producing a muted 
effect.

hd4/rm4: String Type 1

000...100 (22)

This parameter modifies the overtones of the string 
between the fixed bridge and the movable bridge on the 
side where the string is plucked. As this value is 
increased, the sound will become more metallic, 
approaching the sound of a square wave on a synthesizer. 

hd5/rm5: String Type 2

000...100 (0)

This parameter modifies the overtones of the string 
between the fixed bridge and the movable bridge on the 
side where the string is note plucked. The effect is the 
same as 

String Type 1

hd6/rm6: Plucked Noise

000...100 (30)

This parameter adjusts the level of noise that occurs 
when the string is plucked. 

hd7/rm7: Bottom String

0...12 (3)

This parameter specifies the lowest of the 13 strings that 
will be used, counting from the lowest upward. With a 
setting of 00, strings are available for use all the way 
down to the lowest string. With a setting of 12 only the 
highest string will be available.

hd8/rm8: String Range

0...12 (7)

Specify the number of strings that will be used, starting 
with the specified Bottom String.

21 Bamboo

This algorithm produces a bamboo percussion sound that 
can be used like a marimba. When you strike with a cer-
tain range of force, differences in striking force within 
that range will play different notes within an octave of 
the selected scale, allowing you to play phrases. 
Tune adjusts the basic pitch in chromatic steps over a 
range of 26–69. With a setting of 50, the pitch will be 

C

You can select the type of scale and specify the range of 
striking force that corresponds to the octave of notes in 
the scale. 

Tune (50), Decay (90)

hd1/rm1: Fine Tune

–50...50 (0)

This parameter allows you to make fine adjustments to 
the pitch specified by Tune, within the range of one 
whole tone. When this value is set to 50, the pitch will be 
as set by the Tune.

hd2/rm2: Accent Level

000...100 (35)

This parameter adjusts the volume level of the unpitched 
accent.

hd3/rm3: Velocity Range

000...100 (15)

This parameter adjusts the striking force that will pro-
duce the note assigned to the strongest strike. (This will 
be the highest note when 

Sequence Type

 = 0, and the 

lowest note when 

Sequence Type

 = 1.)

hd4/rm4: 2nd Pitch

–50...50 (0)

This parameter adjusts the pitch of the second partial 
within a range of +/- one fifth.

hd5/rm5: Pressure Pitch

–50...50 (0)

This parameter adjusts the amount of pitch change that 
occurs when you apply pressure to the head.

hd6/rm6: Pressure Range

–50...50 (24)

This parameter adjusts the degree of force that will be 
used to apply muting when the head is pressed.

hd7/rm7: Scale Select

0...7 (4)

This parameter allows you to select one of eight types of 
scale (0–7). For details on the available scales, refer to 
“About the preset scales”. 

See page 25

hd8/rm8: Sequence Type

0...2 (0)

This parameter allows you to specify how changes in 
striking force will correspond to notes in the scale. 0: 
Stronger strikes will play higher notes. 1: Stronger 
strikes will play lower notes. 2: Striking force will have 
no effect on note pitch. (Notes in the scale will be played 
randomly.)

22 JingDrum

This algorithm produces the sound of a drum with jin-
gling bells attached. When you strike the head, the jin-
gling bells will sound together with the drum. Pressing 
the head will raise the pitch of the drum. 
Both Tune and Decay affect only the drum sound. 
You can make major changes in the pitch and tone color 
of the drum and bells. 

Tune (74), Decay (74)

hd1/rm1: Jingle Level

000...100 (42)

This parameter adjusts the volume level of the jingle.

hd2/rm2: Drum Level

000...100 (100)

This parameter adjusts the volume level of the drum 
sound.

hd3/rm3: Brightness 1

000...100 (34)

This parameter allows you to modify the tone color of 
the drum sound. As this value is increased, the sound 
will become more metallic with more sustain, like a gui-
tar.

Summary of Contents for Wavedrum

Page 1: ...1 Owner s Manual E 2 ...

Page 2: ...This equipment has been tested and found to comply with the limits for a Class B digital device pursuant to Part 15 of the FCC Rules These limits are designed to provide reasonable protection against harmful interference in a residential installation This equipment generates uses and can radiate radio fre quency energy and if not installed and used in accor dance with the instructions may cause ha...

Page 3: ...ble and continuous sound will result Feedback places severe stress on amps and speakers and can cause serious damage to equipment Thus when a powerful monitoring system is used the equalizers and limiters of the PA system should be adjusted to prevent the WAVEDRUM from producing feedback similar to preventing feedback for vocal and acoustic instrument mics Data handling Unexpected malfunctions can...

Page 4: ...uce a rich variety of sounds in addition to the algorithms Pro grams that use a single size algorithm allow you to freely assign a different algorithm and PCM instrument to the head and the rim giving you a very broad array of sounds Programs that use a double size algorithm are optimized for simulating acoustic instruments such as a snare djembe or cajon within the algorithm these pro grams analy...

Page 5: ... Head Rim DC IN connector Cable hook Cable hook OUTPUT L R jacks Power switch Headphone jack AUX IN jack another WAVEDRUM Powered monitors etc Audio player or Headphones INPUT OUTPUT to AC outlet AC adaptor included VOLUME knob Operating panel WRITE button Display VALUE knob Buttons 1 4 BANK MODE button ...

Page 6: ... con nected equipment is powered off and that all vol ume controls are set to 0 2 Power on the equipment that s connected to the AUX IN jack 3 Press the WAVEDRUM s power switch to turn it on When powering on the WAVEDRUM do not rest your hand or any other object on the head The WAVEDRUM may malfunction if this is the case 4 Turn on your powered monitors or other equip ment connected to the OUTPUT ...

Page 7: ...ll indicate the program number for the bank of the program that is currently selected 3 Press a button 1 4 to select the program that you want to play The indicator above the selected button will light up and the display will indicate the program number Strike the head or rim to hear the selected program 4 If you want to select a program from a different bank repeat steps 2 and 3 to select the des...

Page 8: ...gram In contrast the set tings in Global mode are common to the entire WAVEDRUM they are not specific to an individual program For details on each mode please refer to the respec tive reference pages The E1 E2 or G indicator at the right of the BANK MODE button will blink If you select Edit mode 1 or 2 the display will indi cate E d 1 or E d 2 and will then indicate the current page In Global mode...

Page 9: ... where the Tune parameter has a special role its specific function is described separately for each algorithm See pages 16 26 For PCM instruments you can adjust the pitch in semi tone steps in a range of four octaves up or down Edit 1 Decay d c Y This adjusts the time it takes for the sound to decay Like the Tune parameter there are cases where the Decay parameter will affect only the vibration of...

Page 10: ... Pan Level Pan Head Velocity Curve Head Single size Algorithm Amp Audio Line Stereo Audio Line Mono Pan Trigger Head PCM Instruments Output L R Phones L R Tune Decay Instruments Select Level Pan Level Pan Rim Velocity Curve Rim Single size Algorithm AUX IN Phrase Looper Trigger Rim PCM Instruments Level Level PressureSensor Rim Sensor Head Sensor Delay Program Double size AlgorithmType Reverb Pres...

Page 11: ...gnals sent to the mixer section are adjusted sent through reverb and delay and then sent out of the instrument Program structure for double size algorithms Double size algorithms are more highly specialized for simulating acoustic instruments For this reason two separate PCM instruments for the head and rim are combined into one allowing a larger amount of PCM data to be handled Within the algorit...

Page 12: ...m PCM instrument D 3 Level L E U h d A 0 0 0 1 0 0 S Specifies the volume of the head algorithm D Specifies the vol ume of the algorithm h d P 0 0 0 1 0 0 S Specifies the volume of the head PCM instru ment D r A 0 0 0 1 0 0 S Specifies the volume of the rim algorithm D r P 0 0 0 1 0 0 S Specifies the volume of the rim PCM instru ment D 4 Pan P a n h d A L 5 0 r 5 0 S Specifies the pan of the head ...

Page 13: ...ones up to 1 octave by which the pitch will change when the maximum pressure is applied D 9 Pressure Decay P dc h d P 5 0 5 0 S Specifies how the decay time of the head PCM instrument will be affected by pressure applied to the head This setting specifies the change produced when the maximum pressure is applied D r P 5 0 5 0 S Specifies how the decay time of the rim PCM instrument will be affected...

Page 14: ...o the algorithm Choose one of the following five combina tions according to how you re playing the WAVEDRUM H H You re using your hand to play both the head and the rim H S You re using your hand to play the head and a stick to play the rim S S You re using a stick to play both the head and the rim H n You re using your hand to play the head and the notches to play the rim S n You re using a stick...

Page 15: ...nd press button 4 to enter Global mode and press button 4 in the Co Common page note You can t change the playback speed of the loop phrase Page Parameter Button1 Button2 Button3 Button4 1 Common Co Pan L 5 0 r 5 0 Specifies the pan follow ing the delay effect L values place the sound to the left r values to the right and 00 places the sound in the center Default Value 0 A ln 0 0 0 1 0 0 Specifies...

Page 16: ...s algorithm have an important and complex effect on each other This means that modify ing the value of one parameter will change the way that the other parameters affect the sound Tune 50 Decay 97 hd1 rm1 Bell Color 000 100 60 As this value is increased the sound will become brighter and as it is decreased the sound will become darker hd2 rm2 Harmonic Shift 50 50 0 This parameter makes the overton...

Page 17: ...parameter adjusts the depth of the muting that occurs when you press the head hd8 rm8 Effects Level 000 100 30 As this value is increased there will be a more pro nounced stereo effect and the sound will become richer 05 Arimbao This algorithm produces the sound of a large double headed drum The sound consists of several different sounds a clear marimba like sound the sound of two skins front and ...

Page 18: ...t the volume balance between the pitched sound and the noise sound Positive settings will make the pitched sound louder and neg ative settings will make the noise sound louder hd4 rm4 Tone Decay 000 100 70 This parameter adjusts the decay time for the pitched sound hd5 rm5 Interval 000 100 10 This parameter adjusts the pitch difference between the two pitched sounds hd6 rm6 Noise Filter 000 100 10...

Page 19: ...ilter The pitch of the oscillation is determined by the Slap Filter parameter hd8 rm8 Threshold 000 100 25 This parameter adjusts the point where stronger hits on the edge of the head will begin to produce a noisy slap sound 11 Steel ST This algorithm produces the sound of the Berimbau a Brazilian instrument that consists of a hunting bow with a small gourd attached as a resonator and played by ta...

Page 20: ... volume balance of the sitar and tambura Negative settings will cause the sitar to be louder and positive settings will cause the tam bura to be louder hd4 rm4 Top Color 000 100 89 This parameter adjusts the tone color of the sitar Higher settings will produce a longer sustaining and brighter sound hd5 rm5 Drone Color 000 100 89 This parameter adjusts the tone color of the tambura Higher settings ...

Page 21: ...more high frequency clashing hd6 rm6 Harmonic Shift 000 100 90 This parameter adjusts the pitch differences between the various resonating bodies As this value is increased the pitch and overtone structure will change in complex ways hd7 rm7 Thickness 000 100 7 As this value is increased the sound will become lighter with a more pronounced high range As this value is decreased the sound will becom...

Page 22: ...djustments in the size of the jingle sound Negative settings will result in a muffled sound as if the bell was muted by being grasped in the hand Positive settings will let the sound expand changing to a sound similar to a wall clock strik ing the hour hd3 rm3 Repeat 000 100 89 This parameter allows you to set the length of time that the jingle will sound hd4 rm4 Bell Decay 000 100 83 This paramet...

Page 23: ...you strike with a cer tain range of force differences in striking force within that range will play different notes within an octave of the selected scale allowing you to play phrases Tune adjusts the basic pitch in chromatic steps over a range of 26 69 With a setting of 50 the pitch will be C You can select the type of scale and specify the range of striking force that corresponds to the octave o...

Page 24: ...eter adjusts the amount of portamento that connects each drum note hd5 rm5 Brightness 000 100 38 This parameter adjusts the tone color of the drum sound As this value is increased the sound will become more metallic and have a longer resonance hd6 rm6 Noise Color 000 100 40 This parameter adjusts the color of the noise that is heard when you apply pressure to the head Increasing this value will pr...

Page 25: ... adjusts how the amount of pressure that s applied to the head will affect the pitch or tonal charac ter hd2 Brightness 000 100 8 This parameter will radically adjust the tonal character of the snare drum Increasing this value will produce extended overtones that sound like a guitar or piano hd3 Ensemble Size 000 100 58 This parameter adjusts the de synchronization of the five snares As this value...

Page 26: ...er and positive settings make the PCM louder hd4 Sub Harmonics 000 100 This parameter adjusts the low frequency component of the sound Increasing this value will reduce the amount of low frequency producing a lighter and harder sound hd5 Brightness 000 100 Increasing this value will produce a sharper sound with more high frequencies hd6 Slap Level 000 100 This parameter adjusts the level of the vi...

Page 27: ...ng of 0 they will have the same volume Negative settings make the algo rithm louder and positive settings make the PCM louder hd4 Curve 000 100 This parameter adjusts the response of the shell to your strike and the resonance of the shell hd5 Brightness 000 100 Increasing this value will increase the high frequency components of the shell sound and the snare sound hd6 Snappy Decay 000 100 This par...

Page 28: ...original position and tighten the tension bolts For details on how to tighten them refer to the follow ing section Tuning the drum head 4 After you ve tuned the drum head calibrate the head rim and pressure sensors and adjust the sensitivity as desired See page 29 Tuning the drum head To tune the drum head use the included tuning key to tighten each tension bolt skipping one bolt each step to ensu...

Page 29: ...e the pressure sensor that response when you apply pressure to the head 1 Hold down the BANK MODE button and press button 4 to enter Global mode 2 Press the BANK MODE button several times to make the display indicate P c a Pressure Calibration 3 Press button 1 to make the display indicate UaL Value and the value 4 Verify that the pressure sensor is set to an appropriate height If either of the fol...

Page 30: ...strument The sound of another instrument causes the WAVE DRUM to resonate and be triggered unintentionally You may be able to prevent this by calibrating the head See page 29 Feedback occurs Consider using an equalizer or limiter of your PA sys tem to prevent feedback and protect the amp and speaker system See page 3 You may be able to prevent this by calibrating the head See page 29 Does not resp...

Page 31: ...igning 7 audio devices 6 AUX IN 6 15 B bank 7 C calibration 15 29 common 15 D decay 9 12 delay 13 double size algorithm 11 26 playing 26 drum head 28 E Edit 1 8 12 Edit 2 8 14 Editing 8 F factory settings 28 feedback 3 30 G Global 8 15 H hand 14 I input 6 L level 12 Live mode 7 loop phrase 15 volume 15 N notches 14 O OUTPUT L R 6 P pan 12 15 PCM instrument 11 12 Performing 7 power on 6 pre EQ 14 p...

Page 32: ...ed thisproduct via the internet through mail order and or via a telephone sale you must verify that this product isintended to be used in the country in which you reside WARNING Use of this product in any country other than that for which it is intended could be dangerousand could invalidate the manufacturer s or distributor s warranty Please also retain your receipt as proof of purchase otherwise...

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