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Parameter list Single-size algorithm
25
25 Upo
When struck normally, this algorithm produces a normal
tom-type drum sound. However if you continue pressing
the head after you strike, and then release it, a popping
sound will be heard the instant you release the head. The
volume and pitch of the pop will depend on the force of
the initial strike and the force with which you press.
Tune and Decay adjust the pitch and decay of the drum
sound.
Tune (63), Decay (71)
hd1/rm1: Pitch EG Depth
000...100 (36)
This parameter adjusts how much the force of your strike
will affect the pitch of the drum sound at the instant you
strike.
hd2/rm2: Harmonics
000...100 (43)
This parameter modifies the overtones of the drum
sound.
hd3/rm3: HiDamp
000...100 (28)
This parameter adjusts the decay of the overtones of the
drum sound.
hd4/rm4: Filter Level
000...100 (25)
This parameter adjusts the level of the drum sound that
will remain even when muted. Increasing this value will
produce a more distinctive sound.
hd5/rm5: Filter Cutoff
000...100 (9)
This parameter adjusts the pitch of the drum sound that
will remain even when muted.
hd6/rm6: Pop Level
000...100 (100)
This parameter adjusts the volume of the pop sound.
hd7/rm7: Pop Pitch
000...100 (13)
This parameter adjusts the reference pitch of the pop
sound.
hd8/rm8: Pop Random
000...100 (23)
This parameter will randomly change the pitch of the
pop sound.
26 1812
This algorithm produces an ensemble of five snare
drums. Open rim shots produce the sound of a cannon
shot.
Tune and Decay apply only to the snare drum sound.
Tune (86), Decay (32)
note:
This algorithm can be used only for the head.
hd1: Pressure Pitch
000...100 (30)
This parameter adjusts how the amount of pressure that's
applied to the head will affect the pitch or tonal charac-
ter.
hd2: Brightness
000...100 (8)
This parameter will radically adjust the tonal character of
the snare drum. Increasing this value will produce
extended overtones that sound like a guitar or piano.
hd3: Ensemble Size
000...100 (58)
This parameter adjusts the
de-synchronization
of the five
snares. As this value is further, the snares will play
increasingly out of synchronization, resulting in a thicker
sound and more of an ensemble effect.
hd4: Delay Control
000...100 (50)
Increasing this value will adjust the coherence of the five
snare drums when you strike the WAVEDRUM strongly.
hd5: Snappy Level
000...100 (50)
This parameter adjusts the volume level of the snare
wires.
hd6: LoDamp
000...100 (12)
Increasing this value will cut the low-frequency portion
of the snare wires.
hd7: HiDamp
000...100 (100)
Decreasing this value will cut the high-frequency portion
of the snare wires.
hd8: Resonance
000...100 (50)
This parameter adjusts the amount of change in the
LoDamp/HiDamp resonance filter.
About the preset scales
Some of the algorithms in the WAVEDRUM allow you to
play phrases in a particular scale. For some phrases,
notes in the selected scale will sound randomly each time
you play. For others, the note of the scale that is sounded
will depend on how strongly you play.
You can choose one of the following eight types of scale.
For some algorithms, not all scales are available. For
details, refer to the page on each algorithm.
Scale Select is available in the following algorithms.
“07 WindDrum” (See page 18)
“13 Sawari–B” (See page 20)
“21 Bamboo” (See page 23)
7
Tonic only…. each note will sound at the
pitch specified by the Tune parameter.
0
Pentatonic
1
Ryukyu (Okinawan) scale
3
Indian-type scale
5
Major
2
Gameran-type scale
4
Whole tone
6
Combination diminished
Summary of Contents for Wavedrum
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