20
hd1/rm1: Drum Type
000...100 (94)
As this value is increased, the pitch of the drum sound
will fall, and deeper vibrato will be applied.
hd2/rm2: Pitch EG Depth
000...100 (18)
This parameter adjusts the amount of how the drum’s
pitch will be affected by the force of your strike each
time you strike drum. Values of 000–010 will make the
pitch fall, and values of 011–100 will make the pitch
rise.
hd3/rm3: LFO Rate
000...100 (12)
This parameter adjusts the speed of the vibrato applied to
the drum sound.
hd4/rm4: LFO Depth
000...100 (25)
This parameter adjusts the depth of the vibrato applied to
the drum sound.
hd5/rm5: Damping
000...100 (52)
Decreasing this value will produce a shorter resonance
with a muffled feel.
hd6/rm6: Pressure Pitch
000...100 (100)
This parameter adjusts how the amount of pressure that’s
the amount by which pressure applied to the head will
change the pitch.
hd7/rm7: Resonance Sweep
000...100 (10)
This parameter adjusts how much the resonance will be
swept according to how hard you strike.
hd8/rm8: Mute Depth
000...100 (100)
This parameter adjusts how much muting will occur
when you apply pressure to the head.
13 Sawari–B
This algorithm produces the sounds of two string instru-
ments used in Indian music: the
Sitar
and the
Tambura
.
The sitar is a melodic instrument with many sympathetic
strings. The tambura on the other hand plays a drone
with an unchanging pitch. Both instruments are designed
so that the vibrating string comes in contact with a
rounded bridge, adding a characteristic buzz to the
sound.
When the WAVEDRUM is played normally, only the tam-
bura will sound, and when you press the head the sitar
will be heard as well. By pressing harder, you can
smoothly control the pitch of the sitar. By applying addi-
tional pressure you can vary the sitar's pitch either
smoothly or within a specified scale.
You can adjust the amount of buzz, and adjust the tone
color of the sitar and tambura, etc.
Tune (50), Decay (96)
hd1/rm1: Bend Range
000...100 (48)
This parameter adjusts how much the pitch of the sitar
will change when you press the head. This parameter is
valid if the Bend/Scale Select setting is 0.
hd2/rm2: Decay Balance
–50...50 (0)
This parameter adjusts the balance of the length of time
that the sitar and tambura will sustain. Negative (-) set-
tings will cause the sitar to have a longer decay, and pos-
itive (+) settings will cause the tambura to have a longer
decay.
hd3/rm3: Level Balance
–50...50 (0)
This parameter adjusts the volume balance of the sitar
and tambura. Negative (-) settings will cause the sitar to
be louder, and positive (+) settings will cause the tam-
bura to be louder.
hd4/rm4: Top Color
000...100 (89)
This parameter adjusts the tone color of the sitar. Higher
settings will produce a longer-sustaining and brighter
sound.
hd5/rm5: Drone Color
000...100 (89)
This parameter adjusts the tone color of the tambura.
Higher settings will produce a longer-sustaining and
brighter sound.
hd6/rm6: Buzz Intensity
000...100 (20)
This parameter adjusts the intensity of the buzz.
hd7/rm7: Scale Select
0...7 (3)
If you’re varying the sitar’s pitch within a scale, this
specifies one of seven scales (0–6) where the pitch will
change in response to pressure on the head. This parame-
ter is valid if the Bend/Scale Select setting is 1. Preset
scale no.7 is not available. For details on each scale,
please refer to “About the preset scales”. (
hd8/rm8: Bend/Scale Select
0...1 (1)
This parameter allows you to select whether the sitar’s
pitch will change continuously or within a specified
scale when you apply pressure to the head. The pitch
change will occur continuously if this is set to 0, or
within a scale if this is set to 1.
14 Tabla
This algorithm produces the sounds of two drums used in
Indian music; the
Tabla
and the
Baya
. The tabla is a
cylindrical drum made of wood, and the baya is pot-
shaped or nearly spherical and made of copper or brass.
Both instruments have heads covered with two layers of
goatskin, and are played in pairs. Performance tech-
niques can create a diverse range of sounds, but the vari-
ous types of sounds are called by different names in
different schools or systems of music.
The characteristic sound of the tabla is produced by
using the fingers to mute one area of the skin as the head
is struck, so that the two layers of skin vibrate and buzz
against each other, producing a unique pitched sound that
is neither like a human voice nor a string instrument.
This sound is called
na
(or other names).
The characteristic sound of the baya is produced by
using the wrist to press the skin while the fingertips
strike the skin. Complex changes in the pitch of the reso-
nant decay can be created by moving the wrist to vary
the pressure on the skin. This sound is called
ge
(or other
names).
In this algorithm, the outer part of the head plays na and
the center of the head plays
ge
.
Tune (47), Decay (89)
hd1/rm1: Baya Pitch
000...100 (66)
This parameter adjusts the pitch of the ge sound.
hd2/rm2: Baya Level
000...100 (100)
This parameter adjusts the volume of the ge sound.
hd3/rm3: Baya Decay
000...100 (61)
This parameter adjusts the decay time of the ge sound.
Summary of Contents for Wavedrum
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