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hd1/rm1: Drum Type

000...100 (94)

As this value is increased, the pitch of the drum sound 
will fall, and deeper vibrato will be applied.

hd2/rm2: Pitch EG Depth

000...100 (18)

This parameter adjusts the amount of how the drum’s 
pitch will be affected by the force of your strike each 
time you strike drum. Values of 000–010 will make the 
pitch fall, and values of 011–100 will make the pitch 
rise.

hd3/rm3: LFO Rate

000...100 (12)

This parameter adjusts the speed of the vibrato applied to 
the drum sound.

hd4/rm4: LFO Depth

000...100 (25)

This parameter adjusts the depth of the vibrato applied to 
the drum sound. 

hd5/rm5: Damping

000...100 (52)

Decreasing this value will produce a shorter resonance 
with a muffled feel.

hd6/rm6: Pressure Pitch

000...100 (100)

This parameter adjusts how the amount of pressure that’s  
the amount by which pressure applied to the head will 
change the pitch.

hd7/rm7: Resonance Sweep

000...100 (10)

This parameter adjusts how much the resonance will be 
swept according to how hard you strike.

hd8/rm8: Mute Depth

000...100 (100)

This parameter adjusts how much muting will occur 
when you apply pressure to the head.

13 Sawari–B

This algorithm produces the sounds of two string instru-
ments used in Indian music: the 

Sitar

 and the 

Tambura

The sitar is a melodic instrument with many sympathetic 
strings. The tambura on the other hand plays a drone 
with an unchanging pitch. Both instruments are designed 
so that the vibrating string comes in contact with a 
rounded bridge, adding a characteristic buzz to the 
sound. 
When the WAVEDRUM is played normally, only the tam-
bura will sound, and when you press the head the sitar 
will be heard as well. By pressing harder, you can 
smoothly control the pitch of the sitar. By applying addi-
tional pressure you can vary the sitar's pitch either 
smoothly or within a specified scale.
You can adjust the amount of buzz, and adjust the tone 
color of the sitar and tambura, etc.  

Tune (50), Decay (96)

hd1/rm1: Bend Range

000...100 (48)

This parameter adjusts how much the pitch of the sitar 
will change when you press the head. This parameter is 
valid if the Bend/Scale Select setting is 0.

hd2/rm2: Decay Balance

–50...50 (0)

This parameter adjusts the balance of the length of time 
that the sitar and tambura will sustain. Negative (-) set-
tings will cause the sitar to have a longer decay, and pos-
itive (+) settings will cause the tambura to have a longer 
decay.

hd3/rm3: Level Balance

–50...50 (0)

This parameter adjusts the volume balance of the sitar 
and tambura. Negative (-) settings will cause the sitar to 
be louder, and positive (+) settings will cause the tam-
bura to be louder.

hd4/rm4: Top Color

000...100 (89)

This parameter adjusts the tone color of the sitar. Higher 
settings will produce a longer-sustaining and brighter 
sound.

hd5/rm5: Drone Color

000...100 (89)

This parameter adjusts the tone color of the tambura. 
Higher settings will produce a longer-sustaining and 
brighter sound.

hd6/rm6: Buzz Intensity

000...100 (20)

This parameter adjusts the intensity of the buzz.

hd7/rm7: Scale Select

0...7 (3)

If you’re varying the sitar’s pitch within a scale, this 
specifies one of seven scales (0–6) where the pitch will 
change in response to pressure on the head. This parame-
ter is valid if the Bend/Scale Select setting is 1. Preset 
scale no.7 is not available. For details on each scale, 
please refer to “About the preset scales”. (

See page 25

)

hd8/rm8: Bend/Scale Select

0...1 (1)

This parameter allows you to select whether the sitar’s 
pitch will change continuously or within a specified 
scale when you apply pressure to the head. The pitch 
change will occur continuously if this is set to 0, or 
within a scale if this is set to 1.

14 Tabla

This algorithm produces the sounds of two drums used in 
Indian music; the 

Tabla

 and the 

Baya

. The tabla is a 

cylindrical drum made of wood, and the baya is pot-
shaped or nearly spherical and made of copper or brass. 
Both instruments have heads covered with two layers of 
goatskin, and are played in pairs. Performance tech-
niques can create a diverse range of sounds, but the vari-
ous types of sounds are called by different names in 
different schools or systems of music. 
The characteristic sound of the tabla is produced by 
using the fingers to mute one area of the skin as the head 
is struck, so that the two layers of skin vibrate and buzz 
against each other, producing a unique pitched sound that 
is neither like a human voice nor a string instrument. 
This sound is called 

na

 (or other names). 

The characteristic sound of the baya is produced by 
using the wrist to press the skin while the fingertips 
strike the skin. Complex changes in the pitch of the reso-
nant decay can be created by moving the wrist to vary 
the pressure on the skin. This sound is called 

ge

 (or other 

names). 
In this algorithm, the outer part of the head plays na and 
the center of the head plays 

ge

.  

Tune (47), Decay (89)

hd1/rm1: Baya Pitch

000...100 (66)

This parameter adjusts the pitch of the ge sound.

hd2/rm2: Baya Level

000...100 (100)

This parameter adjusts the volume of the ge sound.

hd3/rm3: Baya Decay

000...100 (61)

This parameter adjusts the decay time of the ge sound.

Summary of Contents for Wavedrum

Page 1: ...1 Owner s Manual E 2 ...

Page 2: ...This equipment has been tested and found to comply with the limits for a Class B digital device pursuant to Part 15 of the FCC Rules These limits are designed to provide reasonable protection against harmful interference in a residential installation This equipment generates uses and can radiate radio fre quency energy and if not installed and used in accor dance with the instructions may cause ha...

Page 3: ...ble and continuous sound will result Feedback places severe stress on amps and speakers and can cause serious damage to equipment Thus when a powerful monitoring system is used the equalizers and limiters of the PA system should be adjusted to prevent the WAVEDRUM from producing feedback similar to preventing feedback for vocal and acoustic instrument mics Data handling Unexpected malfunctions can...

Page 4: ...uce a rich variety of sounds in addition to the algorithms Pro grams that use a single size algorithm allow you to freely assign a different algorithm and PCM instrument to the head and the rim giving you a very broad array of sounds Programs that use a double size algorithm are optimized for simulating acoustic instruments such as a snare djembe or cajon within the algorithm these pro grams analy...

Page 5: ... Head Rim DC IN connector Cable hook Cable hook OUTPUT L R jacks Power switch Headphone jack AUX IN jack another WAVEDRUM Powered monitors etc Audio player or Headphones INPUT OUTPUT to AC outlet AC adaptor included VOLUME knob Operating panel WRITE button Display VALUE knob Buttons 1 4 BANK MODE button ...

Page 6: ... con nected equipment is powered off and that all vol ume controls are set to 0 2 Power on the equipment that s connected to the AUX IN jack 3 Press the WAVEDRUM s power switch to turn it on When powering on the WAVEDRUM do not rest your hand or any other object on the head The WAVEDRUM may malfunction if this is the case 4 Turn on your powered monitors or other equip ment connected to the OUTPUT ...

Page 7: ...ll indicate the program number for the bank of the program that is currently selected 3 Press a button 1 4 to select the program that you want to play The indicator above the selected button will light up and the display will indicate the program number Strike the head or rim to hear the selected program 4 If you want to select a program from a different bank repeat steps 2 and 3 to select the des...

Page 8: ...gram In contrast the set tings in Global mode are common to the entire WAVEDRUM they are not specific to an individual program For details on each mode please refer to the respec tive reference pages The E1 E2 or G indicator at the right of the BANK MODE button will blink If you select Edit mode 1 or 2 the display will indi cate E d 1 or E d 2 and will then indicate the current page In Global mode...

Page 9: ... where the Tune parameter has a special role its specific function is described separately for each algorithm See pages 16 26 For PCM instruments you can adjust the pitch in semi tone steps in a range of four octaves up or down Edit 1 Decay d c Y This adjusts the time it takes for the sound to decay Like the Tune parameter there are cases where the Decay parameter will affect only the vibration of...

Page 10: ... Pan Level Pan Head Velocity Curve Head Single size Algorithm Amp Audio Line Stereo Audio Line Mono Pan Trigger Head PCM Instruments Output L R Phones L R Tune Decay Instruments Select Level Pan Level Pan Rim Velocity Curve Rim Single size Algorithm AUX IN Phrase Looper Trigger Rim PCM Instruments Level Level PressureSensor Rim Sensor Head Sensor Delay Program Double size AlgorithmType Reverb Pres...

Page 11: ...gnals sent to the mixer section are adjusted sent through reverb and delay and then sent out of the instrument Program structure for double size algorithms Double size algorithms are more highly specialized for simulating acoustic instruments For this reason two separate PCM instruments for the head and rim are combined into one allowing a larger amount of PCM data to be handled Within the algorit...

Page 12: ...m PCM instrument D 3 Level L E U h d A 0 0 0 1 0 0 S Specifies the volume of the head algorithm D Specifies the vol ume of the algorithm h d P 0 0 0 1 0 0 S Specifies the volume of the head PCM instru ment D r A 0 0 0 1 0 0 S Specifies the volume of the rim algorithm D r P 0 0 0 1 0 0 S Specifies the volume of the rim PCM instru ment D 4 Pan P a n h d A L 5 0 r 5 0 S Specifies the pan of the head ...

Page 13: ...ones up to 1 octave by which the pitch will change when the maximum pressure is applied D 9 Pressure Decay P dc h d P 5 0 5 0 S Specifies how the decay time of the head PCM instrument will be affected by pressure applied to the head This setting specifies the change produced when the maximum pressure is applied D r P 5 0 5 0 S Specifies how the decay time of the rim PCM instrument will be affected...

Page 14: ...o the algorithm Choose one of the following five combina tions according to how you re playing the WAVEDRUM H H You re using your hand to play both the head and the rim H S You re using your hand to play the head and a stick to play the rim S S You re using a stick to play both the head and the rim H n You re using your hand to play the head and the notches to play the rim S n You re using a stick...

Page 15: ...nd press button 4 to enter Global mode and press button 4 in the Co Common page note You can t change the playback speed of the loop phrase Page Parameter Button1 Button2 Button3 Button4 1 Common Co Pan L 5 0 r 5 0 Specifies the pan follow ing the delay effect L values place the sound to the left r values to the right and 00 places the sound in the center Default Value 0 A ln 0 0 0 1 0 0 Specifies...

Page 16: ...s algorithm have an important and complex effect on each other This means that modify ing the value of one parameter will change the way that the other parameters affect the sound Tune 50 Decay 97 hd1 rm1 Bell Color 000 100 60 As this value is increased the sound will become brighter and as it is decreased the sound will become darker hd2 rm2 Harmonic Shift 50 50 0 This parameter makes the overton...

Page 17: ...parameter adjusts the depth of the muting that occurs when you press the head hd8 rm8 Effects Level 000 100 30 As this value is increased there will be a more pro nounced stereo effect and the sound will become richer 05 Arimbao This algorithm produces the sound of a large double headed drum The sound consists of several different sounds a clear marimba like sound the sound of two skins front and ...

Page 18: ...t the volume balance between the pitched sound and the noise sound Positive settings will make the pitched sound louder and neg ative settings will make the noise sound louder hd4 rm4 Tone Decay 000 100 70 This parameter adjusts the decay time for the pitched sound hd5 rm5 Interval 000 100 10 This parameter adjusts the pitch difference between the two pitched sounds hd6 rm6 Noise Filter 000 100 10...

Page 19: ...ilter The pitch of the oscillation is determined by the Slap Filter parameter hd8 rm8 Threshold 000 100 25 This parameter adjusts the point where stronger hits on the edge of the head will begin to produce a noisy slap sound 11 Steel ST This algorithm produces the sound of the Berimbau a Brazilian instrument that consists of a hunting bow with a small gourd attached as a resonator and played by ta...

Page 20: ... volume balance of the sitar and tambura Negative settings will cause the sitar to be louder and positive settings will cause the tam bura to be louder hd4 rm4 Top Color 000 100 89 This parameter adjusts the tone color of the sitar Higher settings will produce a longer sustaining and brighter sound hd5 rm5 Drone Color 000 100 89 This parameter adjusts the tone color of the tambura Higher settings ...

Page 21: ...more high frequency clashing hd6 rm6 Harmonic Shift 000 100 90 This parameter adjusts the pitch differences between the various resonating bodies As this value is increased the pitch and overtone structure will change in complex ways hd7 rm7 Thickness 000 100 7 As this value is increased the sound will become lighter with a more pronounced high range As this value is decreased the sound will becom...

Page 22: ...djustments in the size of the jingle sound Negative settings will result in a muffled sound as if the bell was muted by being grasped in the hand Positive settings will let the sound expand changing to a sound similar to a wall clock strik ing the hour hd3 rm3 Repeat 000 100 89 This parameter allows you to set the length of time that the jingle will sound hd4 rm4 Bell Decay 000 100 83 This paramet...

Page 23: ...you strike with a cer tain range of force differences in striking force within that range will play different notes within an octave of the selected scale allowing you to play phrases Tune adjusts the basic pitch in chromatic steps over a range of 26 69 With a setting of 50 the pitch will be C You can select the type of scale and specify the range of striking force that corresponds to the octave o...

Page 24: ...eter adjusts the amount of portamento that connects each drum note hd5 rm5 Brightness 000 100 38 This parameter adjusts the tone color of the drum sound As this value is increased the sound will become more metallic and have a longer resonance hd6 rm6 Noise Color 000 100 40 This parameter adjusts the color of the noise that is heard when you apply pressure to the head Increasing this value will pr...

Page 25: ... adjusts how the amount of pressure that s applied to the head will affect the pitch or tonal charac ter hd2 Brightness 000 100 8 This parameter will radically adjust the tonal character of the snare drum Increasing this value will produce extended overtones that sound like a guitar or piano hd3 Ensemble Size 000 100 58 This parameter adjusts the de synchronization of the five snares As this value...

Page 26: ...er and positive settings make the PCM louder hd4 Sub Harmonics 000 100 This parameter adjusts the low frequency component of the sound Increasing this value will reduce the amount of low frequency producing a lighter and harder sound hd5 Brightness 000 100 Increasing this value will produce a sharper sound with more high frequencies hd6 Slap Level 000 100 This parameter adjusts the level of the vi...

Page 27: ...ng of 0 they will have the same volume Negative settings make the algo rithm louder and positive settings make the PCM louder hd4 Curve 000 100 This parameter adjusts the response of the shell to your strike and the resonance of the shell hd5 Brightness 000 100 Increasing this value will increase the high frequency components of the shell sound and the snare sound hd6 Snappy Decay 000 100 This par...

Page 28: ...original position and tighten the tension bolts For details on how to tighten them refer to the follow ing section Tuning the drum head 4 After you ve tuned the drum head calibrate the head rim and pressure sensors and adjust the sensitivity as desired See page 29 Tuning the drum head To tune the drum head use the included tuning key to tighten each tension bolt skipping one bolt each step to ensu...

Page 29: ...e the pressure sensor that response when you apply pressure to the head 1 Hold down the BANK MODE button and press button 4 to enter Global mode 2 Press the BANK MODE button several times to make the display indicate P c a Pressure Calibration 3 Press button 1 to make the display indicate UaL Value and the value 4 Verify that the pressure sensor is set to an appropriate height If either of the fol...

Page 30: ...strument The sound of another instrument causes the WAVE DRUM to resonate and be triggered unintentionally You may be able to prevent this by calibrating the head See page 29 Feedback occurs Consider using an equalizer or limiter of your PA sys tem to prevent feedback and protect the amp and speaker system See page 3 You may be able to prevent this by calibrating the head See page 29 Does not resp...

Page 31: ...igning 7 audio devices 6 AUX IN 6 15 B bank 7 C calibration 15 29 common 15 D decay 9 12 delay 13 double size algorithm 11 26 playing 26 drum head 28 E Edit 1 8 12 Edit 2 8 14 Editing 8 F factory settings 28 feedback 3 30 G Global 8 15 H hand 14 I input 6 L level 12 Live mode 7 loop phrase 15 volume 15 N notches 14 O OUTPUT L R 6 P pan 12 15 PCM instrument 11 12 Performing 7 power on 6 pre EQ 14 p...

Page 32: ...ed thisproduct via the internet through mail order and or via a telephone sale you must verify that this product isintended to be used in the country in which you reside WARNING Use of this product in any country other than that for which it is intended could be dangerousand could invalidate the manufacturer s or distributor s warranty Please also retain your receipt as proof of purchase otherwise...

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