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Parameter list Single-size algorithm
19
hd2/rm2: Brightness
000...100 (32)
As this value is increased, the high frequencies of the
drum sound will be emphasized, resulting in a more
metallic sound.
hd3/rm3: Drum Type 1
000...100 (42)
This models a drum where the top and bottom diameters
differ, like a djembe. Increasing this value will change
the top diameter of the drum.
hd4/rm4: Drum Type 2
000...100 (82)
Increasing this value will change the bottom diameter of
the drum.
hd5/rm5: Portamento
000...100 (80)
This parameter adjusts the amount of portamento that
smoothly connects changes in the drum's pitch.
hd6/rm6: Pressure = Level
000...100 (90)
This parameter adjusts the volume of the water sound
that is produced when you apply pressure to the head.
hd7/rm7: Water Pitch
000...100 (28)
This parameter adjusts the pitch of the sound of the water
flowing inside the drum.
hd8/rm8: Water Strength
000...100 (63)
This parameter adjusts the force of the water flowing
inside the drum.
10 BigHand
This algorithm produces a sound with an aggressive
attack and a lingering resonance, similar to striking a
metal oil drum. Hits on the edge of the head will produce
a sharp and noisy slap sound.
You can get results similar to an analog filter being
driven into an oscillator. Filter settings can be made to
produce analog synthesizer-type oscillation sounds.
Tune (46), Decay (86)
hd1/rm1: Drum Type
000...100 (66)
This parameter creates complex changes in pitch and
overtone structure.
hd2/rm2: Bass Tone Level
000...100 (98)
This parameter adjusts the level of the body resonance.
As this value is increased, the low and long resonance
will become louder.
hd3/rm3: Slap Level
000...100 (40)
This parameter adjusts the volume level of the slap
sound.
hd4/rm4: Slap Decay
000...100 (80)
This parameter adjusts the time over which the slap
sound will decay.
hd5/rm5: Slap Color
000...100 (37)
This parameter adjusts the tone color of the slap sound.
As this value is increased, the sound will become more
defined and similar to a snare drum.
hd6/rm6: Slap Filter
000...100 (86)
This parameter adjusts the cutoff frequency of the filter
applied to the slap sound.
hd7/rm7: Slap Resonance
000...100 (55)
As this value is increased, an oscillation sound will be
added to the slap sound that passes through the filter. The
pitch of the oscillation is determined by the
Slap Filter
parameter.
hd8/rm8: Threshold
000...100 (25)
This parameter adjusts the point where stronger hits on
the edge of the head will begin to produce a noisy slap
sound.
11 Steel ST
This algorithm produces the sound of the
Berimbau
, a
Brazilian instrument that consists of a hunting bow with
a small gourd attached as a resonator, and played by tap-
ping the bowstring with a stick. The pitch of the Berim-
bau can be varied by touching a stone to the string, and
the tone can be varied by moving the opening of the
gourd closer to or farther from the body of the musician.
In this algorithm, these effects are produced by pressing
the head.
You can adjust the amount that the pitch and tone will
change, and set the force of pressure on the head for
which the sound will change.
Tune (40), Decay (94)
hd1/rm1: Brightness
000...100 (75)
As this value is increased, the sound will become more
metallic with a longer resonance. As this value is
decreased, the sound will have a shorter resonance,
becoming similar to a muted string.
hd2/rm2: Pressure Pitch
000...100 (21)
This parameter adjusts the degree of how pressing the
head will raise the pitch.
hd3/rm3: Pressure Color
000...100 (6)
As this value is increased, the sound will become lighter
and brighter. As this value is decreased, the sound will
become deeper and darker. This parameter acts like
changing the size of the resonator (gourd).
hd4/rm4: Pressure Range
–50...50 (15)
This parameter adjusts the direction and width of the fre-
quency range where the filter will sweep.
hd5/rm5: Threshold
000...100 (50)
This parameter adjusts the force of pressure on the head
where the pitch will begin to rise.
hd6/rm6: Balance
–50...50 (10)
This parameter adjusts the balance between the wah
sound from the filter and the unfiltered sound. Positive
(+) settings will make the wah sound louder, and nega-
tive (-) settings will make the unfiltered sound louder.
hd7/rm7: Wah Depth
000...100 (59)
This parameter adjusts the depth of the wah effect that
occurs when you press the head. As this value is low-
ered, the wah will be applied stronger.
hd8/rm8: Gauge
000...100 (82)
This parameter adjusts the thickness of the string.
12 Mo’Daiko
This algorithm produces the sound of a taiko drum with
vibrato applied. Applying pressure to the head will vary
the drum’s pitch and decay.
You can adjust the speed and depth of the drum’s vibrato,
and adjust the degree of pitch change.
Tune (80), Decay (87)
Summary of Contents for Wavedrum
Page 1: ...1 Owner s Manual E 2 ...