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Parameter list   Single-size algorithm

17

hd5/rm5: Mute Cutoff

000...100 (2)

This parameter adjusts the center frequency of the reso-
nance filter that is controlled by muting.

hd6/rm6: Mute Resonance

000...100 (9)

This parameter adjusts the amount of resonance of the 
filter that’s used when you press the head. Depending on 
the settings of other parameters, you can create a contin-
uous oscillation sound that changes pitch according to 
how the head is pressed.

hd7/rm7: Mute Pitch

000...100  (25)

This parameter adjusts the amount of change in the cut-
off frequency of the filter that’s used when you press the 
head. This parameter also affects the way that the pitch 
will change for the oscillation sound that occurs when 
you raise the 

Mute Resonance

 setting.

hd8/rm8: Velocity Curve

000...100 (0)

As this value is increased, you will have to play harder to 
make the drum sound. This parameter doesn’t change the 
effect that occurs when you press the drumhead.

04 Analog

This algorithm creates a continuous sound similar to an 
analog synthesizer with two oscillators. The force used 
to strike the drum will affect the pitch difference between 
the two oscillators, or affect the cutoff frequency of the 
filter. The filter cutoff can also be changed by applying 
pressure to the head.

Tune (2), Decay (97)

hd1/rm1: Filter Cutoff

000...100 (15)

This parameter adjusts the cutoff frequency of the low 
pass filter.

hd2/rm2: Resonance

000...100 (0)

This parameter adjusts the amount of resonance for the 
filter. Higher settings will produce a continuous oscillat-
ing tone.

hd3/rm3: Pitch EG Depth

000...100 (0)

This parameter adjusts the amount of  pitch difference 
that will occur between the two oscillators each time you 
strike the drum. Higher settings will produce a chorus-
type effect that adds depth each time you play.

hd4/rm4: Filter EG Depth

000...100 (100)

Adjust the amount of filter cutoff frequency change that 
occurs each time you strike the drum.

hd5/rm5: Pressure Resonance

–50...50 (–25)

This parameter adjusts the range of change for the reso-
nance filter that is affected by pressure applied to the 
head.

hd6/rm6: Filter EG Decay

000...100 (22)

This parameter adjusts how long it will take for the filter 
cutoff frequency to return to its original state after the 
initial attack that occurs each time that you strike the 
drum.

hd7/rm7: Mute Depth

000...100 (1)

This parameter adjusts the depth of the muting that 
occurs when you press the head.

hd8/rm8: Effects Level

000...100 (30)

As this value is increased, there will be a more pro-
nounced stereo effect and the sound will become richer.

05 Arimbao

This algorithm produces the sound of a large double-
headed drum. The sound consists of several different 
sounds; a clear marimba-like sound, the sound of two 
skins (front and rear) vibrating, and the sound of the 
drum body. The marimba-like sound will change in pitch 
depending on how hard the drum is struck. You can also 
create smooth changes in overall pitch by pressing the 
head. You can adjust the volume and tone for each of the 
component sounds.

Tune (70), Decay (61)

hd1/rm1: Tone Pitch

000...100 (55)

This parameter adjusts the pitch of the marimba-like 
sound.

hd2/rm2: Tension Balance

000...100 (0)

Increasing this value will make the skin more unevenly 
tensioned.

hd3/rm3: Tone Level

000...100 (87)

This parameter adjusts the volume level of the marimba-
like sound.

hd4/rm4: Drum Type

000...100 (26)

This parameter adjusts the overtones of the sound of the 
vibrating skin. As this value is increased, the pitch will 
fall and the timbre will become rougher.

hd5/rm5: Damping

000...100 (50)

As this value is decreased, the decay will become 
shorter, the overtones will change, and the result will 
sound like a drum being played while pressing the skin 
to mute it.

hd6/rm6: Bark Level

000...100 (12)

This parameter adjusts the level of the low body reso-
nance.

hd7/rm7: Pitch Interval

000...100 (74)

This parameter adjusts the difference in pitch between 
the two skins (the striking head and the rear head).

hd8/rm8: Dry Level

000...100 (35)

This parameter adjusts the level of the direct sound of the 
head (or the rim) being struck.

06 Sawari–A

When the WAVEDRUM is struck normally, this algo-
rithm produces the sound of an Indian drum, but if you 
press the head as you strike. a pair of 

Tambura

 drones 

will be added, positioned at stereo left and right. You can 
adjust various parameters (balance and tone etc.) of the 
drum and tambura.

Tune (50), Decay (56)

hd1/rm1: Buzz Intensity

000...100 (21)

This parameter adjusts the intensity of the drone sound. 
Higher settings of this parameter result in a metallic 
sound with a long decay, and lower settings result in a 
duller sound with a short decay.

hd2/rm2: L–R Delay

000...100 (10)

This parameter adjusts the difference in time between 
when the two drone strings (pitched at the unison and the 
fifth) begin sounding. Increasing this value will delay the 
start of the fifth relative to the start of the unison.

Summary of Contents for Wavedrum

Page 1: ...1 Owner s Manual E 2 ...

Page 2: ...This equipment has been tested and found to comply with the limits for a Class B digital device pursuant to Part 15 of the FCC Rules These limits are designed to provide reasonable protection against harmful interference in a residential installation This equipment generates uses and can radiate radio fre quency energy and if not installed and used in accor dance with the instructions may cause ha...

Page 3: ...ble and continuous sound will result Feedback places severe stress on amps and speakers and can cause serious damage to equipment Thus when a powerful monitoring system is used the equalizers and limiters of the PA system should be adjusted to prevent the WAVEDRUM from producing feedback similar to preventing feedback for vocal and acoustic instrument mics Data handling Unexpected malfunctions can...

Page 4: ...uce a rich variety of sounds in addition to the algorithms Pro grams that use a single size algorithm allow you to freely assign a different algorithm and PCM instrument to the head and the rim giving you a very broad array of sounds Programs that use a double size algorithm are optimized for simulating acoustic instruments such as a snare djembe or cajon within the algorithm these pro grams analy...

Page 5: ... Head Rim DC IN connector Cable hook Cable hook OUTPUT L R jacks Power switch Headphone jack AUX IN jack another WAVEDRUM Powered monitors etc Audio player or Headphones INPUT OUTPUT to AC outlet AC adaptor included VOLUME knob Operating panel WRITE button Display VALUE knob Buttons 1 4 BANK MODE button ...

Page 6: ... con nected equipment is powered off and that all vol ume controls are set to 0 2 Power on the equipment that s connected to the AUX IN jack 3 Press the WAVEDRUM s power switch to turn it on When powering on the WAVEDRUM do not rest your hand or any other object on the head The WAVEDRUM may malfunction if this is the case 4 Turn on your powered monitors or other equip ment connected to the OUTPUT ...

Page 7: ...ll indicate the program number for the bank of the program that is currently selected 3 Press a button 1 4 to select the program that you want to play The indicator above the selected button will light up and the display will indicate the program number Strike the head or rim to hear the selected program 4 If you want to select a program from a different bank repeat steps 2 and 3 to select the des...

Page 8: ...gram In contrast the set tings in Global mode are common to the entire WAVEDRUM they are not specific to an individual program For details on each mode please refer to the respec tive reference pages The E1 E2 or G indicator at the right of the BANK MODE button will blink If you select Edit mode 1 or 2 the display will indi cate E d 1 or E d 2 and will then indicate the current page In Global mode...

Page 9: ... where the Tune parameter has a special role its specific function is described separately for each algorithm See pages 16 26 For PCM instruments you can adjust the pitch in semi tone steps in a range of four octaves up or down Edit 1 Decay d c Y This adjusts the time it takes for the sound to decay Like the Tune parameter there are cases where the Decay parameter will affect only the vibration of...

Page 10: ... Pan Level Pan Head Velocity Curve Head Single size Algorithm Amp Audio Line Stereo Audio Line Mono Pan Trigger Head PCM Instruments Output L R Phones L R Tune Decay Instruments Select Level Pan Level Pan Rim Velocity Curve Rim Single size Algorithm AUX IN Phrase Looper Trigger Rim PCM Instruments Level Level PressureSensor Rim Sensor Head Sensor Delay Program Double size AlgorithmType Reverb Pres...

Page 11: ...gnals sent to the mixer section are adjusted sent through reverb and delay and then sent out of the instrument Program structure for double size algorithms Double size algorithms are more highly specialized for simulating acoustic instruments For this reason two separate PCM instruments for the head and rim are combined into one allowing a larger amount of PCM data to be handled Within the algorit...

Page 12: ...m PCM instrument D 3 Level L E U h d A 0 0 0 1 0 0 S Specifies the volume of the head algorithm D Specifies the vol ume of the algorithm h d P 0 0 0 1 0 0 S Specifies the volume of the head PCM instru ment D r A 0 0 0 1 0 0 S Specifies the volume of the rim algorithm D r P 0 0 0 1 0 0 S Specifies the volume of the rim PCM instru ment D 4 Pan P a n h d A L 5 0 r 5 0 S Specifies the pan of the head ...

Page 13: ...ones up to 1 octave by which the pitch will change when the maximum pressure is applied D 9 Pressure Decay P dc h d P 5 0 5 0 S Specifies how the decay time of the head PCM instrument will be affected by pressure applied to the head This setting specifies the change produced when the maximum pressure is applied D r P 5 0 5 0 S Specifies how the decay time of the rim PCM instrument will be affected...

Page 14: ...o the algorithm Choose one of the following five combina tions according to how you re playing the WAVEDRUM H H You re using your hand to play both the head and the rim H S You re using your hand to play the head and a stick to play the rim S S You re using a stick to play both the head and the rim H n You re using your hand to play the head and the notches to play the rim S n You re using a stick...

Page 15: ...nd press button 4 to enter Global mode and press button 4 in the Co Common page note You can t change the playback speed of the loop phrase Page Parameter Button1 Button2 Button3 Button4 1 Common Co Pan L 5 0 r 5 0 Specifies the pan follow ing the delay effect L values place the sound to the left r values to the right and 00 places the sound in the center Default Value 0 A ln 0 0 0 1 0 0 Specifies...

Page 16: ...s algorithm have an important and complex effect on each other This means that modify ing the value of one parameter will change the way that the other parameters affect the sound Tune 50 Decay 97 hd1 rm1 Bell Color 000 100 60 As this value is increased the sound will become brighter and as it is decreased the sound will become darker hd2 rm2 Harmonic Shift 50 50 0 This parameter makes the overton...

Page 17: ...parameter adjusts the depth of the muting that occurs when you press the head hd8 rm8 Effects Level 000 100 30 As this value is increased there will be a more pro nounced stereo effect and the sound will become richer 05 Arimbao This algorithm produces the sound of a large double headed drum The sound consists of several different sounds a clear marimba like sound the sound of two skins front and ...

Page 18: ...t the volume balance between the pitched sound and the noise sound Positive settings will make the pitched sound louder and neg ative settings will make the noise sound louder hd4 rm4 Tone Decay 000 100 70 This parameter adjusts the decay time for the pitched sound hd5 rm5 Interval 000 100 10 This parameter adjusts the pitch difference between the two pitched sounds hd6 rm6 Noise Filter 000 100 10...

Page 19: ...ilter The pitch of the oscillation is determined by the Slap Filter parameter hd8 rm8 Threshold 000 100 25 This parameter adjusts the point where stronger hits on the edge of the head will begin to produce a noisy slap sound 11 Steel ST This algorithm produces the sound of the Berimbau a Brazilian instrument that consists of a hunting bow with a small gourd attached as a resonator and played by ta...

Page 20: ... volume balance of the sitar and tambura Negative settings will cause the sitar to be louder and positive settings will cause the tam bura to be louder hd4 rm4 Top Color 000 100 89 This parameter adjusts the tone color of the sitar Higher settings will produce a longer sustaining and brighter sound hd5 rm5 Drone Color 000 100 89 This parameter adjusts the tone color of the tambura Higher settings ...

Page 21: ...more high frequency clashing hd6 rm6 Harmonic Shift 000 100 90 This parameter adjusts the pitch differences between the various resonating bodies As this value is increased the pitch and overtone structure will change in complex ways hd7 rm7 Thickness 000 100 7 As this value is increased the sound will become lighter with a more pronounced high range As this value is decreased the sound will becom...

Page 22: ...djustments in the size of the jingle sound Negative settings will result in a muffled sound as if the bell was muted by being grasped in the hand Positive settings will let the sound expand changing to a sound similar to a wall clock strik ing the hour hd3 rm3 Repeat 000 100 89 This parameter allows you to set the length of time that the jingle will sound hd4 rm4 Bell Decay 000 100 83 This paramet...

Page 23: ...you strike with a cer tain range of force differences in striking force within that range will play different notes within an octave of the selected scale allowing you to play phrases Tune adjusts the basic pitch in chromatic steps over a range of 26 69 With a setting of 50 the pitch will be C You can select the type of scale and specify the range of striking force that corresponds to the octave o...

Page 24: ...eter adjusts the amount of portamento that connects each drum note hd5 rm5 Brightness 000 100 38 This parameter adjusts the tone color of the drum sound As this value is increased the sound will become more metallic and have a longer resonance hd6 rm6 Noise Color 000 100 40 This parameter adjusts the color of the noise that is heard when you apply pressure to the head Increasing this value will pr...

Page 25: ... adjusts how the amount of pressure that s applied to the head will affect the pitch or tonal charac ter hd2 Brightness 000 100 8 This parameter will radically adjust the tonal character of the snare drum Increasing this value will produce extended overtones that sound like a guitar or piano hd3 Ensemble Size 000 100 58 This parameter adjusts the de synchronization of the five snares As this value...

Page 26: ...er and positive settings make the PCM louder hd4 Sub Harmonics 000 100 This parameter adjusts the low frequency component of the sound Increasing this value will reduce the amount of low frequency producing a lighter and harder sound hd5 Brightness 000 100 Increasing this value will produce a sharper sound with more high frequencies hd6 Slap Level 000 100 This parameter adjusts the level of the vi...

Page 27: ...ng of 0 they will have the same volume Negative settings make the algo rithm louder and positive settings make the PCM louder hd4 Curve 000 100 This parameter adjusts the response of the shell to your strike and the resonance of the shell hd5 Brightness 000 100 Increasing this value will increase the high frequency components of the shell sound and the snare sound hd6 Snappy Decay 000 100 This par...

Page 28: ...original position and tighten the tension bolts For details on how to tighten them refer to the follow ing section Tuning the drum head 4 After you ve tuned the drum head calibrate the head rim and pressure sensors and adjust the sensitivity as desired See page 29 Tuning the drum head To tune the drum head use the included tuning key to tighten each tension bolt skipping one bolt each step to ensu...

Page 29: ...e the pressure sensor that response when you apply pressure to the head 1 Hold down the BANK MODE button and press button 4 to enter Global mode 2 Press the BANK MODE button several times to make the display indicate P c a Pressure Calibration 3 Press button 1 to make the display indicate UaL Value and the value 4 Verify that the pressure sensor is set to an appropriate height If either of the fol...

Page 30: ...strument The sound of another instrument causes the WAVE DRUM to resonate and be triggered unintentionally You may be able to prevent this by calibrating the head See page 29 Feedback occurs Consider using an equalizer or limiter of your PA sys tem to prevent feedback and protect the amp and speaker system See page 3 You may be able to prevent this by calibrating the head See page 29 Does not resp...

Page 31: ...igning 7 audio devices 6 AUX IN 6 15 B bank 7 C calibration 15 29 common 15 D decay 9 12 delay 13 double size algorithm 11 26 playing 26 drum head 28 E Edit 1 8 12 Edit 2 8 14 Editing 8 F factory settings 28 feedback 3 30 G Global 8 15 H hand 14 I input 6 L level 12 Live mode 7 loop phrase 15 volume 15 N notches 14 O OUTPUT L R 6 P pan 12 15 PCM instrument 11 12 Performing 7 power on 6 pre EQ 14 p...

Page 32: ...ed thisproduct via the internet through mail order and or via a telephone sale you must verify that this product isintended to be used in the country in which you reside WARNING Use of this product in any country other than that for which it is intended could be dangerousand could invalidate the manufacturer s or distributor s warranty Please also retain your receipt as proof of purchase otherwise...

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