Korg Wavedrum Owner'S Manual Download Page 22

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17 TalkDrum

This algorithm produces the sound of an African ethnic 
instrument; the 

Talking Drum

. By pressing the head lac-

ing strings on this drum to change the tension of the skin, 
dramatic pitch bending effects can be achieved. 
In this algorithm, pressure on the head will produce simi-
lar pitch bending effects. You can independently adjust 
the tone color of the sounds when the head is pressed and 
when not pressed, and adjust the level of the rim sound. 

Tune (26), Decay (78)

hd1/rm1: Bend Range

000...100 (68)

This parameter adjusts the amount that the pitch will rise 
when the head is pressed.

hd2/rm2: Brightness 1

000...100 (15)

This parameter adjusts the tone color of the sound when 
the head is not pressed. As this value is increased, the 
sound will be rougher and have more overtones.

hd3/rm3: Brightness 2

000...100 (45)

This parameter adjusts the tone color of the sound when 
the head is pressed. As this value is increased, the sound 
will be rougher and have more overtones.

hd4/rm4: Decay Interval

000...100 (40)

This parameter adjusts the difference in decay time 
between the sound when the head is pressed and the 
sound when the head is not pressed. For high settings of 
this value, the decay will be shorter when the head is not 
pressed.

hd5/rm5: Tension

000...100 (80)

As this value is decreased, the sound will change as if the 
skin of the drum ware looser. This parameter produces 
the effect of reducing the tension.

hd6/rm6: Drum Type

000...100 (90)

This parameter modifies the pitch and overtones in a 
complex way.

hd7/rm7: Attack

000...100 (51)

Increasing this value will emphasize the attack sound.

hd8/rm8: Pressure Filter

000...100 (20)

Adjust the way in which pressure applied to the head will 
open the filter.

18 Jingle

This algorithm produces the sound of an instrument with 
many small bells (jingles), such as a rattle or turkish 
crescent. The pitch of the jingles can be raised or low-
ered by pressing the head.
Decay adjusts the time length that the jingles are shaken. 
You can make various adjustments such as the tone color 
of the jingles, etc.  

Tune (55), Decay (20)

hd1/rm1: Jingle Type

000...100 (99)

Lower settings of this parameter will produce the sound 
of two or three small bells jingling freely. Higher settings 
will produce the sound of a large number of small bells 
packed more tightly against each other to dampen the 
decay.

hd2/rm2: Jingle Size

–50...50 (–2)

This parameter allows major adjustments in the size of 
the jingle sound. Negative (-) settings will result in a 
muffled sound as if the bell was muted by being grasped 

in the hand. Positive (+) settings will let the sound 
expand, changing to a sound similar to a wall clock strik-
ing the hour.

hd3/rm3: Repeat

000...100 (89)

This parameter allows you to set the length of time that 
the jingle will sound.

hd4/rm4: Bell Decay

000...100 (83)

This parameter adjusts the overall decay time of the indi-
vidual bells. When this value is increased, each bell will 
have a longer decay time, and the result will be a contin-
uous sound like high notes on an organ.

hd5/rm5: Brightness

000...100 (100)

When this value is reduced, the metallic resonance will 
disappear from the bells, resulting in a sound like a 
shaker or cabasa.

hd6/rm6: Pressure Decay

–50...50 (32)

This parameter adjusts the degree to which pressure 
applied to the head will affect the decay of the jingle.

hd7/rm7: Pressure Pitch

–50...50 (0)

This parameter adjusts how the amount of pressure that's 
applied to the head will raise the pitch of the jingle.

hd8/rm8: Model Select

0...2 (0)

This parameter allows you to set the material of the jin-
gle to one of three (0–2) types.

19 Bonga

This algorithm creates the sound of a barrel-shaped or 
tub-shaped drum, such as a bongo or conga. You can use 
the same playing techniques (open shots, slap shots, 
mutes, etc.) as on a conga. 
You can make detailed adjustments to the tone color etc. 
of the mute sound and slap sound. 

Tune (73), Decay (43)

hd1/rm1: Shell Size

000...100 (16)

This parameter adjusts the pitch of the body resonance 
heard during the attack.

hd2/rm2: Shell Damp

000...100 (41)

This parameter adjusts the overtone components of the 
body resonance heard during the attack.

hd3/rm3: Sub Harmonics

000...100 (2)

This parameter adjusts the low frequency range of the 
sound. As this value is increased, the sound will become 
lighter and harder, with less low frequency sound.

hd4/rm4: Brightness

000...100 (45)

As this value is increased, the high frequencies will be 
extended and the sound will become more piercing.

hd5/rm5: Drum Size

000...100 (66)

As this value is increased, the pitch will become lower 
and the sound will become rougher. The effect is similar 
to changing the size of the drum.

hd6/rm6: Slap Level

000...100 (80)

This parameter adjusts the level of the buzzing sound 
added to slap shots.

hd7/rm7: Slap Decay

000...100 (1)

This parameter adjusts the decay time of the slap sound.

hd8/rm8: Slap Color

000...100 (21)

This parameter adjusts the tone color or the slap sound. 
As this value is increased, the buzzing will be empha-
sized, and the sound will become sharper.

Summary of Contents for Wavedrum

Page 1: ...1 Owner s Manual E 2 ...

Page 2: ...This equipment has been tested and found to comply with the limits for a Class B digital device pursuant to Part 15 of the FCC Rules These limits are designed to provide reasonable protection against harmful interference in a residential installation This equipment generates uses and can radiate radio fre quency energy and if not installed and used in accor dance with the instructions may cause ha...

Page 3: ...ble and continuous sound will result Feedback places severe stress on amps and speakers and can cause serious damage to equipment Thus when a powerful monitoring system is used the equalizers and limiters of the PA system should be adjusted to prevent the WAVEDRUM from producing feedback similar to preventing feedback for vocal and acoustic instrument mics Data handling Unexpected malfunctions can...

Page 4: ...uce a rich variety of sounds in addition to the algorithms Pro grams that use a single size algorithm allow you to freely assign a different algorithm and PCM instrument to the head and the rim giving you a very broad array of sounds Programs that use a double size algorithm are optimized for simulating acoustic instruments such as a snare djembe or cajon within the algorithm these pro grams analy...

Page 5: ... Head Rim DC IN connector Cable hook Cable hook OUTPUT L R jacks Power switch Headphone jack AUX IN jack another WAVEDRUM Powered monitors etc Audio player or Headphones INPUT OUTPUT to AC outlet AC adaptor included VOLUME knob Operating panel WRITE button Display VALUE knob Buttons 1 4 BANK MODE button ...

Page 6: ... con nected equipment is powered off and that all vol ume controls are set to 0 2 Power on the equipment that s connected to the AUX IN jack 3 Press the WAVEDRUM s power switch to turn it on When powering on the WAVEDRUM do not rest your hand or any other object on the head The WAVEDRUM may malfunction if this is the case 4 Turn on your powered monitors or other equip ment connected to the OUTPUT ...

Page 7: ...ll indicate the program number for the bank of the program that is currently selected 3 Press a button 1 4 to select the program that you want to play The indicator above the selected button will light up and the display will indicate the program number Strike the head or rim to hear the selected program 4 If you want to select a program from a different bank repeat steps 2 and 3 to select the des...

Page 8: ...gram In contrast the set tings in Global mode are common to the entire WAVEDRUM they are not specific to an individual program For details on each mode please refer to the respec tive reference pages The E1 E2 or G indicator at the right of the BANK MODE button will blink If you select Edit mode 1 or 2 the display will indi cate E d 1 or E d 2 and will then indicate the current page In Global mode...

Page 9: ... where the Tune parameter has a special role its specific function is described separately for each algorithm See pages 16 26 For PCM instruments you can adjust the pitch in semi tone steps in a range of four octaves up or down Edit 1 Decay d c Y This adjusts the time it takes for the sound to decay Like the Tune parameter there are cases where the Decay parameter will affect only the vibration of...

Page 10: ... Pan Level Pan Head Velocity Curve Head Single size Algorithm Amp Audio Line Stereo Audio Line Mono Pan Trigger Head PCM Instruments Output L R Phones L R Tune Decay Instruments Select Level Pan Level Pan Rim Velocity Curve Rim Single size Algorithm AUX IN Phrase Looper Trigger Rim PCM Instruments Level Level PressureSensor Rim Sensor Head Sensor Delay Program Double size AlgorithmType Reverb Pres...

Page 11: ...gnals sent to the mixer section are adjusted sent through reverb and delay and then sent out of the instrument Program structure for double size algorithms Double size algorithms are more highly specialized for simulating acoustic instruments For this reason two separate PCM instruments for the head and rim are combined into one allowing a larger amount of PCM data to be handled Within the algorit...

Page 12: ...m PCM instrument D 3 Level L E U h d A 0 0 0 1 0 0 S Specifies the volume of the head algorithm D Specifies the vol ume of the algorithm h d P 0 0 0 1 0 0 S Specifies the volume of the head PCM instru ment D r A 0 0 0 1 0 0 S Specifies the volume of the rim algorithm D r P 0 0 0 1 0 0 S Specifies the volume of the rim PCM instru ment D 4 Pan P a n h d A L 5 0 r 5 0 S Specifies the pan of the head ...

Page 13: ...ones up to 1 octave by which the pitch will change when the maximum pressure is applied D 9 Pressure Decay P dc h d P 5 0 5 0 S Specifies how the decay time of the head PCM instrument will be affected by pressure applied to the head This setting specifies the change produced when the maximum pressure is applied D r P 5 0 5 0 S Specifies how the decay time of the rim PCM instrument will be affected...

Page 14: ...o the algorithm Choose one of the following five combina tions according to how you re playing the WAVEDRUM H H You re using your hand to play both the head and the rim H S You re using your hand to play the head and a stick to play the rim S S You re using a stick to play both the head and the rim H n You re using your hand to play the head and the notches to play the rim S n You re using a stick...

Page 15: ...nd press button 4 to enter Global mode and press button 4 in the Co Common page note You can t change the playback speed of the loop phrase Page Parameter Button1 Button2 Button3 Button4 1 Common Co Pan L 5 0 r 5 0 Specifies the pan follow ing the delay effect L values place the sound to the left r values to the right and 00 places the sound in the center Default Value 0 A ln 0 0 0 1 0 0 Specifies...

Page 16: ...s algorithm have an important and complex effect on each other This means that modify ing the value of one parameter will change the way that the other parameters affect the sound Tune 50 Decay 97 hd1 rm1 Bell Color 000 100 60 As this value is increased the sound will become brighter and as it is decreased the sound will become darker hd2 rm2 Harmonic Shift 50 50 0 This parameter makes the overton...

Page 17: ...parameter adjusts the depth of the muting that occurs when you press the head hd8 rm8 Effects Level 000 100 30 As this value is increased there will be a more pro nounced stereo effect and the sound will become richer 05 Arimbao This algorithm produces the sound of a large double headed drum The sound consists of several different sounds a clear marimba like sound the sound of two skins front and ...

Page 18: ...t the volume balance between the pitched sound and the noise sound Positive settings will make the pitched sound louder and neg ative settings will make the noise sound louder hd4 rm4 Tone Decay 000 100 70 This parameter adjusts the decay time for the pitched sound hd5 rm5 Interval 000 100 10 This parameter adjusts the pitch difference between the two pitched sounds hd6 rm6 Noise Filter 000 100 10...

Page 19: ...ilter The pitch of the oscillation is determined by the Slap Filter parameter hd8 rm8 Threshold 000 100 25 This parameter adjusts the point where stronger hits on the edge of the head will begin to produce a noisy slap sound 11 Steel ST This algorithm produces the sound of the Berimbau a Brazilian instrument that consists of a hunting bow with a small gourd attached as a resonator and played by ta...

Page 20: ... volume balance of the sitar and tambura Negative settings will cause the sitar to be louder and positive settings will cause the tam bura to be louder hd4 rm4 Top Color 000 100 89 This parameter adjusts the tone color of the sitar Higher settings will produce a longer sustaining and brighter sound hd5 rm5 Drone Color 000 100 89 This parameter adjusts the tone color of the tambura Higher settings ...

Page 21: ...more high frequency clashing hd6 rm6 Harmonic Shift 000 100 90 This parameter adjusts the pitch differences between the various resonating bodies As this value is increased the pitch and overtone structure will change in complex ways hd7 rm7 Thickness 000 100 7 As this value is increased the sound will become lighter with a more pronounced high range As this value is decreased the sound will becom...

Page 22: ...djustments in the size of the jingle sound Negative settings will result in a muffled sound as if the bell was muted by being grasped in the hand Positive settings will let the sound expand changing to a sound similar to a wall clock strik ing the hour hd3 rm3 Repeat 000 100 89 This parameter allows you to set the length of time that the jingle will sound hd4 rm4 Bell Decay 000 100 83 This paramet...

Page 23: ...you strike with a cer tain range of force differences in striking force within that range will play different notes within an octave of the selected scale allowing you to play phrases Tune adjusts the basic pitch in chromatic steps over a range of 26 69 With a setting of 50 the pitch will be C You can select the type of scale and specify the range of striking force that corresponds to the octave o...

Page 24: ...eter adjusts the amount of portamento that connects each drum note hd5 rm5 Brightness 000 100 38 This parameter adjusts the tone color of the drum sound As this value is increased the sound will become more metallic and have a longer resonance hd6 rm6 Noise Color 000 100 40 This parameter adjusts the color of the noise that is heard when you apply pressure to the head Increasing this value will pr...

Page 25: ... adjusts how the amount of pressure that s applied to the head will affect the pitch or tonal charac ter hd2 Brightness 000 100 8 This parameter will radically adjust the tonal character of the snare drum Increasing this value will produce extended overtones that sound like a guitar or piano hd3 Ensemble Size 000 100 58 This parameter adjusts the de synchronization of the five snares As this value...

Page 26: ...er and positive settings make the PCM louder hd4 Sub Harmonics 000 100 This parameter adjusts the low frequency component of the sound Increasing this value will reduce the amount of low frequency producing a lighter and harder sound hd5 Brightness 000 100 Increasing this value will produce a sharper sound with more high frequencies hd6 Slap Level 000 100 This parameter adjusts the level of the vi...

Page 27: ...ng of 0 they will have the same volume Negative settings make the algo rithm louder and positive settings make the PCM louder hd4 Curve 000 100 This parameter adjusts the response of the shell to your strike and the resonance of the shell hd5 Brightness 000 100 Increasing this value will increase the high frequency components of the shell sound and the snare sound hd6 Snappy Decay 000 100 This par...

Page 28: ...original position and tighten the tension bolts For details on how to tighten them refer to the follow ing section Tuning the drum head 4 After you ve tuned the drum head calibrate the head rim and pressure sensors and adjust the sensitivity as desired See page 29 Tuning the drum head To tune the drum head use the included tuning key to tighten each tension bolt skipping one bolt each step to ensu...

Page 29: ...e the pressure sensor that response when you apply pressure to the head 1 Hold down the BANK MODE button and press button 4 to enter Global mode 2 Press the BANK MODE button several times to make the display indicate P c a Pressure Calibration 3 Press button 1 to make the display indicate UaL Value and the value 4 Verify that the pressure sensor is set to an appropriate height If either of the fol...

Page 30: ...strument The sound of another instrument causes the WAVE DRUM to resonate and be triggered unintentionally You may be able to prevent this by calibrating the head See page 29 Feedback occurs Consider using an equalizer or limiter of your PA sys tem to prevent feedback and protect the amp and speaker system See page 3 You may be able to prevent this by calibrating the head See page 29 Does not resp...

Page 31: ...igning 7 audio devices 6 AUX IN 6 15 B bank 7 C calibration 15 29 common 15 D decay 9 12 delay 13 double size algorithm 11 26 playing 26 drum head 28 E Edit 1 8 12 Edit 2 8 14 Editing 8 F factory settings 28 feedback 3 30 G Global 8 15 H hand 14 I input 6 L level 12 Live mode 7 loop phrase 15 volume 15 N notches 14 O OUTPUT L R 6 P pan 12 15 PCM instrument 11 12 Performing 7 power on 6 pre EQ 14 p...

Page 32: ...ed thisproduct via the internet through mail order and or via a telephone sale you must verify that this product isintended to be used in the country in which you reside WARNING Use of this product in any country other than that for which it is intended could be dangerousand could invalidate the manufacturer s or distributor s warranty Please also retain your receipt as proof of purchase otherwise...

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