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PROGRAMMING

11

Page Four (More Payout)

JUMP x POINTS

 (defaults (1, 1, 1, 2),

(1, 1, 2, 3), (1, 2, 3, 4), range 0 -100) -
During the game, the player is presented
with up to four obstacles.  Clearing an
obstacle earns the player points (which
become prizes).  Each successful jump
awards the points and presents the
player with a more difficult obstacle at
his next jump.  Since there are four
obstacles and four types of obstacles,
only a player who make all four jumps
will be able to add JUMP 4 POINTS to
his score.  If a player misses a jump and
trips, he will be presented with the same
obstacle again and again until either he
makes it or the game ends.  A very poor
player who cannot clear jump class 1
will earn no points/prizes from jumps.
A player who can clear jump classes 1,
2, and 3 but not 4 will earn (in medium
settings) 1+ 1 + 2 points, or 4 total from
jumps.

TARGET SIZE

 (default 80%, 100%,

120%, range 0%(OFF)-200% in steps of
5%) - On the far side of each jump is a
target, in the form of a large ticket.
Landing precisely in the target area will
award  the player the number of points
shown on the target.  The default
difficulty of hitting the target is
approximately equal to that of clearing
the class 4 obstacle, but because there
are four chances per race, hitting one or
two targets is not unusual, but hitting all
four is nearly impossible.  This
adjustment controls the size of (and
therefore difficulty of hitting) each
target.  For ease of use it is listed as a
percentage of the default size.  At 50%
it is half as small as the default size, at
200% it is twice as big.  Due to the
amount of space covered by a player
during a program cycle, sizes below
about 25% may be completely
impossible to hit.  A setting of 0%
disables the target feature.

1ST-4TH TARGET POINTS

 (defaults

(1, 1, 2, 10), (1, 2, 5, 20), (1, 2, 5, 20),
range 0-100) - These control the
payouts of each target.  The first target
that a player hits is worth 1ST TARGET
POINTS, the second is worth 2ND
TARGET POINTS, and so on.  Setting

4TH TARGET POINTS to 0(OFF) will
also disable the target feature.

Pressing an action button while
ADJUSTMENTS is highlighted will descend
into the ADJUSTMENTS menu.  The
ADJUSTMENTS menu has the following
options:

BACK
NEXT PAGE
CHANGE
RESET ADJUSTMENTS

Main->ADJUSTMENTS->BACK

Pressing an action button while BACK

is highlighted will return you to the main menu.

Main->ADJUSTMENTS->NEXT PAGE

Pressing an action button will cycle

through the adjustment pages.  It changes from
Page One to Two, Two to Three, Three to Four,
and Four back to One.

Main->ADJUSTMENTS->CHANGE

Pressing an action button while

CHANGE is highlighted will put you into the
adjustment change mode.  A highlight box will
appear on the current adjustment, and the
controls will function differently.  Pressing an
action button will move you down one to the next
adjustment.  Pressing an action button while on
the last adjustment will return you to the normal
ADJUSTMENT menu, with CHANGE
highlighted.  Pressing the 

Jump

 button on the

right-hand control set while in change
adjustments mode will decrease the current
adjustment by one, and pressing the 

Run

 button

on the right-hand control set while in change
adjustments mode will increase the current
adjustment by one.

Main->ADJUSTMENTS->RESET
ADJUSTMENTS

Pressing an action button while RESET

ADJUSTMENTS is highlighted will reset all
adjustments to their factory defaults.

Main->BEST SCORES

While BEST SCORES is highlighted,

the descending menu will show a set of the best
scores.  If the best scores have been
automatically reset do to error since the last
service, that will also be shown.

Summary of Contents for DINO DASH

Page 1: ...DINO DASH 1 Owners And Service Manual Innovative Concepts In Entertainment Inc PHONE 716 759 0370 Service Phone 716 759 0360 ...

Page 2: ...DINO DASH 2 Service Fax 716 759 0884 ...

Page 3: ...DUCTION Game Features Game Play ASSEMBLY Set up Testing Volume Control PROGRAMMING YOUR GAME Programming mode MAINTENANCE Cleaning PARTS LISTING Mechanical parts Electrical Parts Decals Graphics SCHEMATICS WARRANTY INFORMATION ...

Page 4: ...be encountered harder but worth more tickets if cleared There is also a ticket on the far side of each obstacle Landing precisely on top of the ticket will earn the player an additional ticket bonus Hitting these tickets is about as hard as the hardest jump providing a challenge for the more skilled players As with the jumps the amount each such target is worth depends on the player s previous suc...

Page 5: ...ing all the packaging from the unit remove the tape over the coin return These keys are for the cash box door The rest of the keys and power cord will be in the cash box The next step is to simply plug the unit in and turn the switch on It is a good idea to clean the game with soapy water WARNING Replace all incandescent bulbs with proper ICE supplied bulbs only ...

Page 6: ...shown in white while the other items are shown in shades of blue Menu Overview Here and throughout the document text that appears on screen is shown in ALL CAPS just as it is displayed Main menu all other menus descend from this top level INFO system name build date and version number as well as at a glance errors and more AUDITS provides viewing and resetting of the system audits ADJUSTMENTS prov...

Page 7: ...UG INFO displaying the capabilities of the video hardware Main INFO BLIT SPEEDS Pressing an action button while BLIT SPEEDS is highlighted will switch to the debug log as above see DEBUG INFO displaying the results of simple speed tests on the hardware blitter Main INFO AUDIO HW INFO Pressing an action button while AUDIO HW INFO is highlighted will switch to the debug log as above see DEBUG INFO d...

Page 8: ...as three defaults listed those are the defaults under LOW MEDIUM and HIGH payout settings The system adjustments are Page One Misc VOLUME default 5 range 0 OFF 10 controls the software volume for all sound and music ATTRACT SOUNDS default OFF range OFF ON if OFF the game will not make any noise when no one is playing it If ON it will regularly play a piece of music and play random sounds to grab p...

Page 9: ... METER CLICKS CS1 CREDITS default 1 range 1 10 number of credits granted each time coin switch one is triggered by receiving CS1 COINS IN number of coins CS1 METER CLICKS default 1 range 1 10 number of times the coin meter is advanced each time coin switch one is triggered by receiving CS1 COINS IN number of coins CS2 COINS IN CS2 CREDITS CS2 METER CLICKS as with coin switch one but for the second...

Page 10: ... 0 100 Generally works as RANDOM POINTS x below expect that no probability calculations are done instead any time one of the other random payout levels or the jackpot is not awarded MIN RANDOM POINTS is awarded Therefore it should probably not be anything besides zero or one RANDOM POINTS x 2 5 defaults 2 5 10 20 range 0 100 These together with MIN RANDOM POINTS and JACKPOT define the payout level...

Page 11: ...setting of 0 disables the target feature 1ST 4TH TARGET POINTS defaults 1 1 2 10 1 2 5 20 1 2 5 20 range 0 100 These control the payouts of each target The first target that a player hits is worth 1ST TARGET POINTS the second is worth 2ND TARGET POINTS and so on Setting 4TH TARGET POINTS to 0 OFF will also disable the target feature Pressing an action button while ADJUSTMENTS is highlighted will d...

Page 12: ...SCORES RESET ALL Pressing an action button while RESET ALL is highlighted will reset all scores stored on the system to factory defaults Main CREDITS While CREDITS is highlighted the descending menu will show the current number of unused credits as well as the value of the MAXIUM CREDITS adjustment Pressing an action button while CREDITS is highlighted will descend into the CREDITS menu The CREDIT...

Page 13: ...T is highlighted will descend into the SOUND TEST menu The SOUND TEST menu has the following options BACK PLAY NEXT STOP Main TESTS SOUND TEST BACK Pressing an action button while BACK is highlighted will return you to the TESTS menu Main TESTS SOUND TEST PLAY Pressing an action button while PLAY is highlighted will play the current sound effect Main TESTS SOUND TEST NEXT Pressing an action button...

Page 14: ...SPENSER EMPTY state of the prize dispensers is shown Pressing an action button while MECHANICAL TESTS is highlighted will descend into the MECHANICAL TESTS menu Most functions will simply test the associated device COIN METER will increment the coin meter by one and so on The MECHANICAL TESTS menu has the following options BACK returns you to the TESTS menu COIN METER DISPENSER METER DISPENSER 1 D...

Page 15: ...r 5008 Ticket door ELECTRONIC PARTS DD8277 Hard drive DD8283 Fluorescent 24 HO bulb DD8284x Ballast MON29v Monitor 29 VGA HD2364 Fan HH5005 Ticket dispenser Entropy GRAPHICS DECALS DD7001 Decal side panel right DD7002 Decal side panel left DD7003 Front panel DD7005 Decal button set DD7013 Decal control panel DD7027 Decal marquee DD9001 Service manual ...

Page 16: ...tive parts or travel time associated therein I C E s obligation will be to ship free of charge replacement parts by U P S Ground U S mail or other comparable shipping means Any express mail or overnight shipping expense is at the cost of the purchaser Products will be covered under warranty only when The serial number of the game with the defective parts is given The serial number of the defective...

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