PROGRAMMING
7
Detailed Descriptions
Main->INFO
The above notation means 'the INFO
item of the main menu' and will be used
throughout these descriptions.
While INFO is highlighted, the
descending menu will show the unit name,
version number, and software creation date. The
elapsed time since system startup is displayed as
well. Also, if there have been any automatic
resets of the audits, adjustments, or best scores
due to error since the last entry to service mode,
those events will be noted here (each will also be
noted on it's own sub-menu of the main menu)
Pressing an action button while INFO is
highlighted will descend into the INFO menu.
The functions available under INFO are
primarily hardware capabilities and of little
practical use to operators.
INFO has these options:
BACK
DEBUG INFO
VIDEO HW INFO
BLIT SPEEDS
AUDIO HW INFO
MEMORY USAGE
Main->INFO->BACK
Pressing an action button while BACK
is highlighted will return to the main menu.
Main->INFO->DEBUG INFO
Pressing an action while DEBUG INFO
is highlighted will switch to a screen showing the
debug log. If no errors have occurred, all that
will be displayed is several lines of information
indicating a successful startup. Press any player
switch to return to the normal service mode.
Main->INFO->VIDEO HW INFO
Pressing an action button while VIDEO
HW INFO is highlighted will switch to the debug
log (as above, see DEBUG INFO) displaying the
capabilities of the video hardware.
Main->INFO->BLIT SPEEDS
Pressing an action button while BLIT
SPEEDS is highlighted will switch to the debug
log (as above, see DEBUG INFO) displaying the
results of simple speed tests on the hardware
blitter.
Main->INFO->AUDIO HW INFO
Pressing an action button while AUDIO
HW INFO is highlighted will switch to the debug
log (as above, see DEBUG INFO) displaying the
capabilities of the audio hardware.
Main->INFO->MEMORY USEAGE
Pressing an action button while
MEMORY USEAGE is highlighted will switch
to the debug log (as above, see DEBUG INFO)
displaying the peak memory usage of the
program, and the current free physical memory.
Main->AUDITS
While AUDITS is highlighted, the
descending menu will show all system audits, as
well as any tickets awarded, but not yet
dispensed by the ticket dispensers. The pending
tickets will usually be zero unless a ticket
dispenser is currently out of tickets, and unlike
'real' audits, they are not saved if power is lost. If
the audits have been automatically reset due to
error since the last entry to service mode, that
will also be noted.
The system audits are:
COINS IN
- number of times the coin
switch signal has been received.
PAID CREDITS
- number of credits
granted as a result of the coin switches
receiving coins.
OPERATOR CREDITS
- number of
credits granted via
Main->CREDITS->AWARD FREE
CREDIT.
ONE PLAYER GAMES
- number of
times a single player has a played a
game.
TWO PLAYER GAMES
- number of
times two players have a played a single
game. Each two player game
increments this audit by one, not two.