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1
Entering
Numerical Values
As with the emulator Softkey Interface, you can enter numerical
values in four standard bases: binary, decimal, octal, and
hexadecimal. You must include the base letter after the number
you enter, as follows:
B b
Binary (example: 10010110b).
Q q O o
Octal (example: 377o or 377q).
D d (default)
Decimal (example: 2048d or 2048).
H h
Hexadecimal (example: 0a7fh).
You must precede any hexadecimal number
that begins with an A, B, C, D, E, or F with a
zero.
Don’t care digits may be included in binary, octal, or hexadecimal
numbers and they are represented by the letters X or x. A zero
must precede any numerical value that begins with an "X".
Timing: Getting Started 7-5
Summary of Contents for 64700 series
Page 2: ......
Page 19: ...Tables Table 9 1 Summary of Commands 9 4 Table 9 2 Command Assignments 9 5 Contents 11 ...
Page 20: ...1 Notes 12 Contents ...
Page 24: ...1 Notes 1 4 Introduction ...
Page 106: ...1 Notes 4 36 Performance Measurements ...
Page 118: ...Figure 5 8 True Demultiplexing 5 12 Using the External Analyzer ...
Page 128: ...1 Notes 6 6 Timing Introduction ...
Page 134: ...1 Notes 7 6 Timing Getting Started ...
Page 168: ...1 Notes 8 34 Timing Using the Analyzer ...
Page 201: ...1 find This command finds a trigger like event in trace memory Syntax Timing Commands 9 33 ...
Page 219: ...1 mark This command marks specified conditions in trace memory Syntax Timing Commands 9 51 ...
Page 254: ...1 trigger This command specifies trigger conditions Syntax 9 86 Timing Commands ...
Page 262: ...1 Notes 9 94 Timing Commands ...
Page 280: ...1 Notes B 16 Timing Diagrams and Outputs ...
Page 292: ...1 Notes C 12 Timing Messages ...