CHAPTER 8
Graphic Functions
DLHD Digital Light User Manual
57
39
Color DeConverge separates image color
components and offsets them
Moves Red
component up
Moves Green
component
down and right
Moves Blue
component
down and left
40
Horizontal Mirror creates a mirror effect
Defines mirror
center
Not Used
Not Used
41
RGB Swap to BGR redefines component color
Red to Blue
Green
Blue to Red
42
RGB Swap to RBG redefines component color
Red
Green to Blue Blue to Green
43
RGB Swap to GRB redefines component color Red to Green
Green to Red
Blue
44
Colorize Gray Scale maps pixel intensity to
color
Selects Color
Scheme
Selects zero
intensity point
Controls
fading
45
Intensity Key turns pixels of selected intensity
transparent
Selects Color
Scheme
Sets Intensity
bandwidth
Controls
Transparency
46
Raindrop simulates raindrops falling on a liquid
surface
Controls size/
speed
Seeds random
# generator
Controls
raindrop rate
47
RGB, Scale varies the color mapping values
Red
Green
Blue
48
Tiling On multiplies image in a defined grid
Horizontal #
Vertical #
Space
between tiles
49
Color to Alpha varies the transparency level of
an image’s component color values
Red to alpha Green to alpha Blue to alpha
50
Color to Alpha, Inverted varies the
transparency level of an image’s inverted color
values
Inverted Red
to alpha
Inverted Green
to alpha
Inverted Blue
to alpha
51
Texture Mixing crossfades between the current
image and another graphic object texture
Selects Source
Texture
Selects Source
Effect Level
Crossfade
Between
Textures
52
Image Scale and Rotate Scales and rotates the
media file texture applied to a 3-D object
Scales image
Selects
Rotation Angle
Sets Rotation
Speed
53
Film Roll scrolls the media file texture
horizontally or vertically
Horizontal roll
speed
Vertical roll
speed
Scales
Image
54
Pixelate divides the image into rectangles using
the center pixel color of each “box” as its color
Sets amount of
Pixelation
Scales
horizontally
Scales
vertically
55
Faux LED divides the image into a grid of
circles to mimic an LED wall
LED size
Spacing
Color
peaking
56
Faux Tile divides the image into square tiles
Tile Size
Spacing
Color
peaking
57
Fuzzifier creates a multi-image blurring effect
Horizontal
distance
Vertical
distance
Fuzz Decay
58
Drop Shadow creates a scalable drop shadow
behind the graphic object
Horizontal
shadow size
Vertical
shadow size
Shadow
opacity
59
Zoom Blur zooms into a position on the
image with a multi-image blurring effect
Horizontal
position center
Vertical
position center
Zoom
in and out
DMX
value
Name/Description
Adjustments
Modifier 1
Modifier 2
Modifier 3
Summary of Contents for DLHD High Definition Digital Light
Page 8: ...viii DLHD Digital Light User Manual...
Page 66: ...CHAPTER 5 DMX Programming Basics and Quick Start 44 DLHD Digital Light User Manual...
Page 74: ...CHAPTER 7 Graphics Engine Overview 52 DLHD Digital Light User Manual...
Page 128: ...CHAPTER 12 Global Functions Collage Generator 106 DLHD Digital Light User Manual...
Page 226: ...CHAPTER 13 Effect Mode Options Descriptions 204 DLHD Digital Light User Manual...
Page 230: ...CHAPTER 14 Synchronizing Content 208 DLHD Digital Light User Manual...
Page 284: ...CHAPTER 16 CMA Warp Editor 262 DLHD Digital Light User Manual...
Page 318: ...APPENDIX C Safety Information 296 DLHD Digital Light User Manual...