12
INSTALLING THE
TO
MANAGE THE BALLS
CONTROL-BALL
CONTROL-LAMP allows for the control of the switching on
and off of the lamps or other electrical loads, according to
the state of the tables. There are three CONTROL-LAMP
models available in order to provide the best usage based
on the number of bulbs to be connected: for four, eight
and for sixteen lights.
The socket LAMP1 concerns all the tables from nr
1 to nr 16, whilst the LAMP2 socket concerns all the tables
from nr 17 to 32. Each of these sockets can be connected
t o a C O N T R O L - L A M P c h o s e n , a c c o r d i n g t o y o u r
requirements, amongst the 3 versions available
The CONTROL-LAMP may be positioned up to a distance
of one hundred metres from the MICRO32. It comes
equipped with a thin cable fifteen metres in length.
Extension cords are available for greater distances, or you
may cut this cable and lengthen it with only 2 wires,
connecting one wire with the two central cable's leads
and the second wire with the 2 lateral leads (the cable
has 4 leads).
There are two outlets on the back of the MICRO32 for
connecting two CONTROL-LAMPs marked LAMP1 and
LAMP2.
(see
ARTICLE CODES).
The CONTROL-LAMP connections are indicated in FIG. 1.
On the CONTROL-LAMP board, a red light indicates:
connection to the MICRO32 is okay
the unit is not connected to the
MICRO32
the CONTROL-LAMP is either broken or
has no power supply.
flashing light:
light always on:
light off:
The CONTROL-BALL governs the where abouts of the
balls for 4, 8 or 16 billiard tables (3 models).
The CONTROL-BALL can be connected with 4, 8 or 16
BOXes (drawers) holding the balls.
It may be positioned at a distance of one hundred metres
from the MICRO32. It comes equipped with a thin cable
fifteen metres long.
For distances of more than 100 metres, extension cords
are available, but you may also lengthen the cable by
following the instructions given for the CONTROL-LAMP.
Behind the MICRO32 there are 2 sockets marked BALL1
a n d B A L L 2 t o w h i c h 2 C O N T R O L - B A L L s c a n b e
connected.
During step P.13 of the programming of the MICRO32
(see the chapter on Programming), you must specify on
which tables you want to have balls control.
The connection from the CONTROL-BALL to each BOX
takes place with just two low-tension wires.
In addition, no harm will be done in the event of short-
circuiting or mismanaged connections.
The BOX is a sturdy metal container which holds a tray
with all the balls. The BOX opens only when it receives a
command (START) from the MICRO32 to begin a game,
and at that moment the player can take out the tray. When
the game is over, and after the tray with ALL the balls has
been put back into the BOX and the door has been
closed (the door will not close if even one ball is missing),
the MICRO32 stops the time count and tells the operator
that game is over by flashing the red light on the button of
table involved.
The CONTROL-BALL connections are indicated in FIG. 2.
The CONTROL-BALL's 230 Vac power supply must be on
the same line as the MICRO32 feed so that the same
switch can turn each unit on or off.
The socket BALL1 concerns all the tables from
nr 1 to nr 16, whilst the BALL2 socket concerns all the
tables from nr 17 to 32.
ENGLISH
CONTROL-BALL
Power supply: 230 Vac 50-60 Hz 250 mA MAX.
Primary protection fuse: T 315mA, 250Vac.
Voltage for each output: 24 Vac.
MAX current for each output: 2 A AC for 40mSec approx.
Equipment: 2nd Class.
ATTENTION: REMOVE THE POWER SUPPLY BEFORE
OPENING THE CASE
FIG. 1 CONTROL-LAMP
CONNECTIONS
230V
SERIAL
LINE
POWER SUPPLY TO THE LAMPS
LAMP.
CONTROL-LAMP
POWER SUPPLY
CONNECTION
TO MICRO32
230 Vac
230 Vac 100mA
1
2
3
4
5
6
7
8
2
1
3
4
5
6
7
8
FUSES F 6,3A 250 Vac
CONTROL-LAMP
BOARD