10
1st GROUP RATES.
P.40 1st GROUP: MINIMUM CHARGE FOR A GAME.
P.41 1st GROUP: RATE 1.
P.42 1st GROUP: RATE 2.
P.43 1st GROUP: RATE 3.
P.44 1st GROUP: RATE 4.
P.45 1st GROUP: CLUB RATE 1.
P.46 1st GROUP: CLUB RATE 2.
P.47 1st GROUP: CLUB RATE 3.
P.48 1st GROUP: CLUB RATE 4.
P.49 DETERMINATION OF THE TABLES
WITH 1st GROUP RATES.
P.50 2nd GROUP
MINIMUM CHARGE FOR A GAME
P.51 2nd GROUP
RATE 1
P.52 2nd GROUP
RATE 2
P.53 2nd GROUP
RATE 3
P.54 2nd GROUP
RATE 4
P.55 2nd GROUP
CLUB RATE 1
P.56 2nd GROUP
CLUB RATE 2
P.57 2nd GROUP
CLUB RATE 3
P.58 2nd GROUP
CLUB RATE 4
P.59 DETERMINATION OF TABLES WITH 2nd
GROUP RATES
The minimum charge for a game is useful for those cases
in which the players use the table for just a short time. For
the programming, see step P.41.
To set up the charge, use the lighted-up numbers from 1 to
12 (see what is printed above those buttons).
Button 14 (CANC.) cancels in the event of an error.
Once the charge has been set up, confirm it by pushing
the ENTER button. Buttons (+) and (–) may likewise be
used to increase or lower the charge.
This stage is bypassed if the hourly bands were not
activated in step P.17. The programming is the same as in
step P.41.
This stage is to be bypassed if the hourly bands were not
activated in step P.17. The programming is the same as in
step P.41.
This stage is to be bypassed if the hourly bands were not
activated in step P.17. The programming is the same as in
step P.41.
This stage is to be bypassed if the club rates were not
activated in step P.19. The programming is the same as in
step P.41.
This stage is to be bypassed if the hourly bands were not
a c t i v a t e d i n s t e p P. 1 7 o r i f t h e c l u b r a t e s w e re n o t
activated in step P.19. The programming is the same P.41.
This stage is to be bypassed if the hourly bands were not
a c t i v a t e d i n s t e p P. 1 7 o r i f t h e c l u b r a t e s w e re n o t
activated in step P.19. The programming is the same as in
step P.41.
This stage is to be bypassed if the hourly bands were not
a c t i v a t e d i n s t e p P. 1 7 o r i f t h e c l u b r a t e s w e re n o t
activated in step P.19. The programming is the same as in
step P.41.
Here the decision is made about which tables will run with
the 1st group rates. By pushing a numbered button, you
can turn on or turn off the respective blinking light in order
to determine (if lighted) that the table involved will operate
with the 1st GROUP rates.
P.60 3rd GROUP
MINIMUM CHARGE FOR A GAME
P.61 3rd GROUP
RATE 1
P.62 3rd GROUP
RATE 2
P.63 3rd GROUP
RATE 3
P.64 3rd GROUP
RATE 4
P.65 3rd GROUP
CLUB RATE 1
P.66 3rd GROUP
CLUB RATE 2
P.67 3rd GROUP
CLUB RATE 3
P.68 3rd GROUP
CLUB RATE 4
P.69 DETERMINATION OF TABLES WITH 3rd
GROUP RATES
P.70 4th GROUP
MINIMUM CHARGE FOR A GAME
P.71 4th GROUP
RATE 1
P.72 4th GROUP
RATE 2
P.73 4th GROUP
RATE 3
P.74 4th GROUP
RATE 4
P.75 4th GROUP
CLUB RATE 1
P.76 4th GROUP
CLUB RATE 2
P.77 4th GROUP
CLUB RATE 3
P.78 4th GROUP
CLUB RATE 4
P.79 DETERMINATION OF TABLES WITH 4th
GROUP RATES
P.80 5th GROUP
MINIMUM CHARGE FOR A GAME
P.81 5th GROUP
RATE 1
P.82 5th GROUP
RATE 2
P.83 5th GROUP
RATE 3
P.84 5th GROUP
RATE 4
P.85 5th GROUP
CLUB RATE 1
P.86 5th GROUP
CLUB RATE 2
P.87 5th GROUP
CLUB RATE 3
P.88 5th GROUP
CLUB RATE 4
P.89 DETERMINATION OF TABLES WITH 5th
GROUP RATES
P.90 6th GROUP
MINIMUM CHARGE FOR A GAME
P.91 6th GROUP
RATE 1
P.92 6th GROUP
RATE 2
P.93 6th GROUP
RATE 3
P.94 6th GROUP
RATE 4
P.95 6th GROUP
CLUB RATE 1
P.96 6th GROUP
CLUB RATE 2
P.97 6th GROUP
CLUB RATE 3
P.98 6th GROUP
CLUB RATE 4
P.99 DETERMINATION OF TABLES WITH 6th
GROUP RATES
P.100 TIME FOR ABANDONING A GAME.
P.101 ENABLE SPECIAL BAR BUTTONS (nr 17-32)
P.117 - P.132
DESCRIPTION OF THE SPECIAL BAR
BUTTONS.
It is possible to program a 0 - to 300 - seconds span of
time, thus allowing a player to decide against a game
(from the moment the START button is pushed to the
moment the STOP button is pushed) without having to pay.
Use the (+) and (–) buttons to set up the desired time
span.
This phase is skipped if the BAR management at step P.03
has not been enabled.
I f Y E S , t h e 1 6 m o s t c o m m o n re f re s h m e n t s c a n b e
assigned to the 16 buttons from nr 17 to 32. In this way
when the refreshments have to be billed, just press the
corresponding buttons.
These phases are skipped if the BAR management at step
ENGLISH