8
Product definition
i trend:
the
percentage “i Trend xx %”
represents the win
percentage that has been established
through the last 6 wins
and will approach the
“i set perc” after 4 wins.
Look further in this manual on page 18.
i set perc:
the desired pay out percentage. This is not directly
settable,
but “e. price out” and “product cost” calculate this
percentage (payout is minimum 20% and maximum 50%).
When ERR% occurs, it means that the vending price is to
high/low compared to the game price.
e price out:
vending price: how much the product has to bring
in. This can be a maximum of 950 times the game price. For
example: Game price = €0,50
The maximum vending price =
€475,00.
product cost:
purchase price: the cost of the merchandise
automatic claw:
ON= The product can be set automatically and the claw power will adjust
automatically if necessary.
OFF= manual mode, the controller will not adjust the claw power automatically.
The function retaining and pick up power will be active and adjustable with + and -.
T learn claw:
Press T to activate the learn function for the product.
The gantry will move automatically to right hand side of the prize chute. The claw will drop and pick
up the prize and measure it to determine to pick up and retaining power;
Make sure that:
the product is gripped properly by the claw and in a normal position.
The product drops due the reduced claw power and not tumbles out the claw.
Important:
don’t touch the claw during this procedure!!!! Just move the product a little so
the claw can pick it up properly. Here, the weight is determined and stored for recognition.
The influence of unintentional wins (= accidental win %) and the previous claw power
settings are deleted after a product is set again.
S test normal game:
this function allows you to play games without wining changes.
This has no influence on the accounts or cashboxes. This function is meant as a test game and to
fine tune automatically the adjusted settings.
T retaining power: Is only active when automatic claw is turned OFF. The retaining power is the
power set with which the claw can no longer hold the prize, and can be set with + and -.
When we press T (Test button), the claw will close with pick up power and slacken to a power that is
equal to the retaining power. If we hold a
“product” in the claw at this point, this product must fall out
of the claw again. If this is not the case, the retaining power must be reduced. Ideally, the retaining
power is above 20. At too low a value (12-20) we work on the bottom limit of the claw and
recommend that another coil and/or claw fingers be used.
pickup power:
is only active when Automatic Claw is set to OFF. The pickup power is the power
with which the claw lifts the product. The claw must lift the product from the playfield with this
power, including when not in perfect positions. Pick up power and retaining power should, for
visibility reasons, not be too far from the “picking and dropping process”. Pick up power about
double the retaining power is OK. Adjustable with + and -.
pickup time:
indicates how long a prize is held before it is dropped. This value is adjustable with+
and
– (between 0.4 and 3 sec.). Make sure that the retaining power is reached before the claw
comes above.
Also see page 19 of this manual.
random pickup:
this function is used to vary the pickup time you set to maximum 0.5 seconds.
(Only downwards).
Also see page 19 of this manual.
S restart regulator:
Restart the payout regulator.
Also see page 19 of this manual.
PRODUCT DEFINITION
i trend xx%
i set perc.
40%
e price out
10.0
product cost 4.0
automatic claw ON
T claw learn 28%
S test normal game
T retaining power -%
pickup power -%
pickup time 0.4
random pick up ON
S restart game
Summary of Contents for E-Claw 600 1 sp
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