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Go to the line “
Claw learn”
in this same menu “
Product definition
“ and
Press “T”
the gantry will move to the right hand side.
the claw will go down automatically.
The claws grabs the merchandise.
Don’t touch the claw
, but move the plush so the claw can picks it
up
Note : If
it’s not possible to pick up the plush , than change the
claw
Automatically the claws will go up and start
calculating the required claw power to relase the
plush smoothly.
If it doesn’t work from the first time ,try to repeat this 1 time more.
When the plush has fallen down, the calculated value is
stored.
The value will be showen after the line
“ T claw learn claw
“in our example 28 %.
This value should be between 20% and 30 %
If
it’s lower than 20 %, change the coil to a
lighter
type.
When higher than 30 % , change the coil to a
stronger
type.
measurement Ok !!
Signal and message :
accepted !!
gantry goes back to home position .
measurement failed !!
Beep and message :
object not picked or weight to low dropped early or claw not powerful enough object
stuck or claw to powerful.
With this message ,the claw comes up and stay in position .
Change the coil or change the claw for the correct marchandise.
Repeat this by pressing
S
( clear error ) and
T
to repeat the procedure for learning the claw.
Note: due to the large range of claws there is always one for most common merchandise.
If you can’t find the right adjustment with the automatic claw setup , then you can try the Manual
Option . ( see Automatic OFF )
Summary of Contents for E-Claw 600 1 sp
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